diff --git a/.config/picom/picom.conf b/.config/picom/picom.conf index 6d28d9a..2d06630 100644 --- a/.config/picom/picom.conf +++ b/.config/picom/picom.conf @@ -1,478 +1,388 @@ -# | -# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ -# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ -# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ -# | ░░░░░░░░░░░░░░░░░░░░░█░█░█▀█░█▀▄░█░█░▀█▀░█░█░▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ -# | ░░░░░░░░░░░░░░░░░░░░░█▀█░█░█░█▀▄░█▀█░░█░░█▀▄░░░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ -# | ░░░░░░░░░░░░░░░░░░░░░▀░▀░▀▀▀░▀░▀░▀░▀░▀▀▀░▀░▀░░░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ -# | ░░░░░░░░░░░░░░░░░░░░░█▀▄░█▀█░▀█▀░█▀▀░▀█▀░█░░░█▀▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░ -# | ░░░░░░░░░░░░░░░░░░░░░█░█░█░█░░█░░█▀▀░░█░░█░░░█▀▀░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░ -# | ░░░░░░░░░░░░░░░░░░░░░▀▀░░▀▀▀░░▀░░▀░░░▀▀▀░▀▀▀░▀▀▀░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░ -# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ -# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ -# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ -# | + +corner-radius = 10; +rounded-corners-exclude = [ +# "class_g = 'awesome'", +# "class_g = 'Polybar'", + "class_g *= 'dwm'", +]; +rounded-corners-rule = [ + "5:class_g = 'Dunst'", + +]; +round-borders = 10; +round-borders-exclude = []; + +round-borders-rule = [ + "3:class_g = 'XTerm'", + "3:class_g = 'URxvt'", + "10:class_g = 'Alacritty'", + "5:class_g = 'Dunst'", + "15:class_g = 'Signal'" +]; -################################# -# Shadows # -################################# -# Enabled client-side shadows on windows. Note desktop windows -# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, -# unless explicitly requested using the wintypes option. -# -# shadow = false -shadow = false; -# The blur radius for shadows, in pixels. (defaults to 12) -# shadow-radius = 12 -shadow-radius = 14; -# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) -shadow-opacity = 0.75 -# The left offset for shadows, in pixels. (defaults to -15) -# shadow-offset-x = -15 -shadow-offset-x = -15; -# The top offset for shadows, in pixels. (defaults to -15) -# shadow-offset-y = -15 + + + + + +shadow = true; + + + +shadow-radius = 20; + +shadow-opacity = 0.75 + + + +shadow-offset-x = -10; + + + shadow-offset-y = -10; - -# Avoid drawing shadows on dock/panel windows. This option is deprecated, -# you should use the *wintypes* option in your config file instead. -# -# no-dock-shadow = false - -# Don't draw shadows on drag-and-drop windows. This option is deprecated, -# you should use the *wintypes* option in your config file instead. -# -# no-dnd-shadow = false - -# Red color value of shadow (0.0 - 1.0, defaults to 0). -# shadow-red = 0 - -# Green color value of shadow (0.0 - 1.0, defaults to 0). -# shadow-green = 0 - -# Blue color value of shadow (0.0 - 1.0, defaults to 0). -# shadow-blue = 0 - -# Do not paint shadows on shaped windows. Note shaped windows -# here means windows setting its shape through X Shape extension. -# Those using ARGB background is beyond our control. -# Deprecated, use -# shadow-exclude = 'bounding_shaped' -# or -# shadow-exclude = 'bounding_shaped && !rounded_corners' -# instead. -# -# shadow-ignore-shaped = '' - -# Specify a list of conditions of windows that should have no shadow. -# -# examples: -# shadow-exclude = "n:e:Notification"; -# -# shadow-exclude = [] shadow-exclude = [ - #"name = 'Notification'", - "name = 'Polybar tray window'", + + "name = 'Polybar'", + "class_g *= 'border'", "name = 'xmobar'", "class_g = 'Conky'", + "class_g *= 'dwm'", "class_g = 'Polybar'", "class_g ?= 'Notify-osd'", "class_g = 'Cairo-clock'", "_GTK_FRAME_EXTENTS@:c" ]; -# Specify a X geometry that describes the region in which shadow should not -# be painted in, such as a dock window region. Use -# shadow-exclude-reg = "x10+0+0" -# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. -# -# shadow-exclude-reg = "" - -# Crop shadow of a window fully on a particular Xinerama screen to the screen. -# xinerama-shadow-crop = false -################################# -# Fading # -################################# -# Fade windows in/out when opening/closing and when opacity changes, -# unless no-fading-openclose is used. -# fading = false -fading = false -# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) -# fade-in-step = 0.028 + + + + + + + + + + + + + + +fading = true + + + fade-in-step = 0.03; -# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) -# fade-out-step = 0.03 + + fade-out-step = 0.03; -# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) -# fade-delta = 10 - -# Specify a list of conditions of windows that should not be faded. -# fade-exclude = [] - -# Do not fade on window open/close. -# no-fading-openclose = false - -# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. -# no-fading-destroyed-argb = false -################################# -# Transparency / Opacity # -################################# -# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) -# inactive-opacity = 1 + + + + + + + + + + + + + + + + inactive-opacity = 1; -# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) -# frame-opacity = 1.0 + + frame-opacity = 1; -# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) -# menu-opacity = 1.0 -# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. -# inactive-opacity-override = true + + + + inactive-opacity-override = false; -# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) -# active-opacity = 1.0 -# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) + + + inactive-dim = 0 -# Specify a list of conditions of windows that should always be considered focused. -# focus-exclude = [] + + focus-exclude = [ "class_g = 'Cairo-clock'" ]; -# Use fixed inactive dim value, instead of adjusting according to window opacity. -# inactive-dim-fixed = 1.0 -# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, -# like `50:name *= "Firefox"`. picom-trans is recommended over this. -# Note we don't make any guarantee about possible conflicts with other -# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. -# example: -# opacity-rule = [ "80:class_g = 'URxvt'" ]; -# + + + + + + + + + opacity-rule = [ - "90:class_g = 'Alacritty'", "95:class_g = 'Emacs'", - "80:class_g *= 'Alacritty'", + "95:class_g *= 'Alacritty'", "78:class_g *= 'Zathura'", "80:class_g = 'dropdown'", "50:class_g = 'Firefox'", "90:class_g *= 'emacs'", - "70:class_g = 'dmenu'", + "90:class_g = 'dmenu'", "95:name *= 'alacritty'", - "90:name *= 'emacs'", + "90:name = 'emacs'", "85:name *= 'xmobar'", - "85:class_g = 'Spotify'", - "60:class_g = 'Polybar'" + "95:class_g = 'Spotify'", + "95:class_g = 'Polybar'" ] -################################# -# Background-Blurring # -################################# blur: { - method = "dual_kawase"; + method = "kawase"; size = 10; deviation = 2.0; }; -# Parameters for background blurring, see the *BLUR* section for more information. -#blur-method = dual_kawase -#blur-size = 12 -# -#blur-deviation = true -# Blur background of semi-transparent / ARGB windows. -# Bad in performance, with driver-dependent behavior. -# The name of the switch may change without prior notifications. -# -# blur-background = false - -# Blur background of windows when the window frame is not opaque. -# Implies: -# blur-background -# Bad in performance, with driver-dependent behavior. The name may change. -# -# blur-background-frame = false - - -# Use fixed blur strength rather than adjusting according to window opacity. -# blur-background-fixed = false - - -# Specify the blur convolution kernel, with the following format: -# example: -# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; -# -# blur-kern = '' blur-kern = "3x3box"; - -# Exclude conditions for background blur. -# blur-background-exclude = [] blur-background-exclude = [ -# "window_type = 'dock'", + "window_type = 'desktop'", "_GTK_FRAME_EXTENTS@:c" ]; -################################# -# General Settings # -################################# -# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. -# daemon = false - -# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. -# `xrender` is the default one. -# -# backend = 'glx' backend = "glx"; +vsync = true -# Enable/disable VSync. -# vsync = false -vsync = false - -# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. -# dbus = false - -# Try to detect WM windows (a non-override-redirect window with no -# child that has 'WM_STATE') and mark them as active. -# -# mark-wmwin-focused = false mark-wmwin-focused = true; -# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. -# mark-ovredir-focused = false mark-ovredir-focused = true; -# Try to detect windows with rounded corners and don't consider them -# shaped windows. The accuracy is not very high, unfortunately. -# -# detect-rounded-corners = false -detect-rounded-corners = true; -corner-radius = 5 -rounded-corners-exclude = [ - "name = 'xmobar'", -] -# Detect '_NET_WM_OPACITY' on client windows, useful for window managers -# not passing '_NET_WM_OPACITY' of client windows to frame windows. -# -# detect-client-opacity = false + +detect-rounded-corners = true + + + + + + detect-client-opacity = true; -# Specify refresh rate of the screen. If not specified or 0, picom will -# try detecting this with X RandR extension. -# -# refresh-rate = 60 + + + + refresh-rate = 0 -# Limit picom to repaint at most once every 1 / 'refresh_rate' second to -# boost performance. This should not be used with -# vsync drm/opengl/opengl-oml -# as they essentially does sw-opti's job already, -# unless you wish to specify a lower refresh rate than the actual value. -# -# sw-opti = -# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, -# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, -# provided that the WM supports it. -# -# use-ewmh-active-win = false -# Unredirect all windows if a full-screen opaque window is detected, -# to maximize performance for full-screen windows. Known to cause flickering -# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. -# + + + + + + + + + + + + + + + + unredir-if-possible = false -# Delay before unredirecting the window, in milliseconds. Defaults to 0. -# unredir-if-possible-delay = 0 -# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. -# unredir-if-possible-exclude = [] -# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows -# in the same group focused at the same time. -# -# detect-transient = false + + + + + + + + detect-transient = true -# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same -# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if -# detect-transient is enabled, too. -# -# detect-client-leader = false + + + + + detect-client-leader = true -# Resize damaged region by a specific number of pixels. -# A positive value enlarges it while a negative one shrinks it. -# If the value is positive, those additional pixels will not be actually painted -# to screen, only used in blur calculation, and such. (Due to technical limitations, -# with use-damage, those pixels will still be incorrectly painted to screen.) -# Primarily used to fix the line corruption issues of blur, -# in which case you should use the blur radius value here -# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, -# with a 5x5 one you use `--resize-damage 2`, and so on). -# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. -# -# resize-damage = 1 -# Specify a list of conditions of windows that should be painted with inverted color. -# Resource-hogging, and is not well tested. -# -# invert-color-include = [] -# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. -# Might cause incorrect opacity when rendering transparent content (but never -# practically happened) and may not work with blur-background. -# My tests show a 15% performance boost. Recommended. -# -# glx-no-stencil = false -# GLX backend: Avoid rebinding pixmap on window damage. -# Probably could improve performance on rapid window content changes, -# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). -# Recommended if it works. -# -# glx-no-rebind-pixmap = false -# Disable the use of damage information. -# This cause the whole screen to be redrawn everytime, instead of the part of the screen -# has actually changed. Potentially degrades the performance, but might fix some artifacts. -# The opposing option is use-damage -# -# no-use-damage = false + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + use-damage = true -# Use X Sync fence to sync clients' draw calls, to make sure all draw -# calls are finished before picom starts drawing. Needed on nvidia-drivers -# with GLX backend for some users. -# -# xrender-sync-fence = false -# GLX backend: Use specified GLSL fragment shader for rendering window contents. -# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` -# in the source tree for examples. -# -# glx-fshader-win = '' -# Force all windows to be painted with blending. Useful if you -# have a glx-fshader-win that could turn opaque pixels transparent. -# -# force-win-blend = false -# Do not use EWMH to detect fullscreen windows. -# Reverts to checking if a window is fullscreen based only on its size and coordinates. -# -# no-ewmh-fullscreen = false -# Dimming bright windows so their brightness doesn't exceed this set value. -# Brightness of a window is estimated by averaging all pixels in the window, -# so this could comes with a performance hit. -# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) -# -# max-brightness = 1.0 -# Make transparent windows clip other windows like non-transparent windows do, -# instead of blending on top of them. -# -# transparent-clipping = false -# Set the log level. Possible values are: -# "trace", "debug", "info", "warn", "error" -# in increasing level of importance. Case doesn't matter. -# If using the "TRACE" log level, it's better to log into a file -# using *--log-file*, since it can generate a huge stream of logs. -# -# log-level = "debug" + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + log-level = "warn"; -# Set the log file. -# If *--log-file* is never specified, logs will be written to stderr. -# Otherwise, logs will to written to the given file, though some of the early -# logs might still be written to the stderr. -# When setting this option from the config file, it is recommended to use an absolute path. -# -#log-file = '/path/to/your/log/file' -# Show all X errors (for debugging) -# show-all-xerrors = false -# Write process ID to a file. -# write-pid-path = '/path/to/your/log/file' -# Window type settings -# -# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: -# "unknown", "desktop", "dock", "toolbar", "menu", "utility", -# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", -# "tooltip", "notification", "combo", and "dnd". -# -# Following per window-type options are available: :: -# -# fade, shadow::: -# Controls window-type-specific shadow and fade settings. -# -# opacity::: -# Controls default opacity of the window type. -# -# focus::: -# Controls whether the window of this type is to be always considered focused. -# (By default, all window types except "normal" and "dialog" has this on.) -# -# full-shadow::: -# Controls whether shadow is drawn under the parts of the window that you -# normally won't be able to see. Useful when the window has parts of it -# transparent, and you want shadows in those areas. -# -# redir-ignore::: -# Controls whether this type of windows should cause screen to become -# redirected again after been unredirected. If you have unredir-if-possible -# set, and doesn't want certain window to cause unnecessary screen redirection, -# you can set this to `true`. -# + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + wintypes: { tooltip = { - # fade: Fade the particular type of windows. + fade = false; - # shadow: Give those windows shadow + shadow = true; - # opacity: Default opacity for the type of windows. - opacity = 0.85; - # focus: Whether to always consider windows of this type focused. + + opacity = 1; + focus = true; }; dock = { full-shadow = true; - opacity = 0.85; + opacity = 1; } dnd = { @@ -481,22 +391,22 @@ wintypes: popup_menu = { full-shaodw = false; - opacity = 0.5; + opacity = 1; } dropdown_menu = { full-shaodw = false; - opacity = 0.3; + opacity = 1; } notification = { - # fade: Fade the particular type of windows. + fade = true; - # shadow: Give those windows shadow + shadow = true; - # opacity: Default opacity for the type of windows. - opacity = 0.8; - # focus: Whether to always consider windows of this type focused. + + opacity = 1; + focus = true; }; }; diff --git a/.config/picom/picom.conf_ b/.config/picom/picom.conf_ index 647fdbc..6d28d9a 100644 --- a/.config/picom/picom.conf_ +++ b/.config/picom/picom.conf_ @@ -1,117 +1,504 @@ -# Shadow -shadow = true; -# no-dnd-shadow = true; -no-dock-shadow = true; -clear-shadow = true; -detect-rounded-corners = true; -shadow-radius = 5; -shadow-offset-x = 1; -shadow-offset-y = 1; -shadow-opacity = .3; -shadow-ignore-shaped = false; +# | +# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ +# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ +# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ +# | ░░░░░░░░░░░░░░░░░░░░░█░█░█▀█░█▀▄░█░█░▀█▀░█░█░▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ +# | ░░░░░░░░░░░░░░░░░░░░░█▀█░█░█░█▀▄░█▀█░░█░░█▀▄░░░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ +# | ░░░░░░░░░░░░░░░░░░░░░▀░▀░▀▀▀░▀░▀░▀░▀░▀▀▀░▀░▀░░░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ +# | ░░░░░░░░░░░░░░░░░░░░░█▀▄░█▀█░▀█▀░█▀▀░▀█▀░█░░░█▀▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░ +# | ░░░░░░░░░░░░░░░░░░░░░█░█░█░█░░█░░█▀▀░░█░░█░░░█▀▀░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░ +# | ░░░░░░░░░░░░░░░░░░░░░▀▀░░▀▀▀░░▀░░▀░░░▀▀▀░▀▀▀░▀▀▀░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░ +# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ +# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ +# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ +# | + + +################################# +# Shadows # +################################# + + +# Enabled client-side shadows on windows. Note desktop windows +# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, +# unless explicitly requested using the wintypes option. +# +# shadow = false +shadow = false; + +# The blur radius for shadows, in pixels. (defaults to 12) +# shadow-radius = 12 +shadow-radius = 14; + +# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) +shadow-opacity = 0.75 + +# The left offset for shadows, in pixels. (defaults to -15) +# shadow-offset-x = -15 +shadow-offset-x = -15; + +# The top offset for shadows, in pixels. (defaults to -15) +# shadow-offset-y = -15 +shadow-offset-y = -10; + +# Avoid drawing shadows on dock/panel windows. This option is deprecated, +# you should use the *wintypes* option in your config file instead. +# +# no-dock-shadow = false + +# Don't draw shadows on drag-and-drop windows. This option is deprecated, +# you should use the *wintypes* option in your config file instead. +# +# no-dnd-shadow = false + +# Red color value of shadow (0.0 - 1.0, defaults to 0). +# shadow-red = 0 + +# Green color value of shadow (0.0 - 1.0, defaults to 0). +# shadow-green = 0 + +# Blue color value of shadow (0.0 - 1.0, defaults to 0). +# shadow-blue = 0 + +# Do not paint shadows on shaped windows. Note shaped windows +# here means windows setting its shape through X Shape extension. +# Those using ARGB background is beyond our control. +# Deprecated, use +# shadow-exclude = 'bounding_shaped' +# or +# shadow-exclude = 'bounding_shaped && !rounded_corners' +# instead. +# +# shadow-ignore-shaped = '' + +# Specify a list of conditions of windows that should have no shadow. +# +# examples: +# shadow-exclude = "n:e:Notification"; +# +# shadow-exclude = [] shadow-exclude = [ - "name = 'Notification'", -# workaround for conky until it provides window properties: - "override_redirect = 1 && !WM_CLASS@:s", - "class_g ?= 'Dmenu'", -# "class_g ?= 'Dunst'", -# disable shadows for hidden windows: - "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'", - "_GTK_FRAME_EXTENTS@:c", -# disables shadows on sticky windows: -# "_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'", -# disables shadows on i3 frames - "class_g ?= 'i3-frame'" + #"name = 'Notification'", + "name = 'Polybar tray window'", + "name = 'xmobar'", + "class_g = 'Conky'", + "class_g = 'Polybar'", + "class_g ?= 'Notify-osd'", + "class_g = 'Cairo-clock'", + "_GTK_FRAME_EXTENTS@:c" ]; -# shadow-exclude-reg = "x10+0+0"; -# xinerama-shadow-crop = true; +# Specify a X geometry that describes the region in which shadow should not +# be painted in, such as a dock window region. Use +# shadow-exclude-reg = "x10+0+0" +# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. +# +# shadow-exclude-reg = "" -#menu-opacity = 0.95; -#inactive-opacity = 0.93; -#active-opacity = 1; -#alpha-step = 0.01; -#inactive-dim = 0.0; -#blur-background = false; -#blur-kern = "3x3box"; +# Crop shadow of a window fully on a particular Xinerama screen to the screen. +# xinerama-shadow-crop = false -fading = false; -fade-delta = 1; -fade-in-step = 0.5; -fade-out-step = 0.5; -fade-exclude = [ ]; -backend = "glx"; -mark-wmwin-focused = true; -mark-ovredir-focused = true; -detect-client-opacity = true; -unredir-if-possible = true; -refresh-rate = 0; -vsync = "opengl"; -dbe = false; -paint-on-overlay = true; -# focus-exclude = [ "class_g = 'Cairo-clock'" ]; -detect-transient = true; -detect-client-leader = true; -invert-color-include = [ ]; -glx-copy-from-front = false; -glx-swap-method = "undefined"; +################################# +# Fading # +################################# -opacity-rule = [ -#"99:name *?= 'Call'", -#"99:class_g = 'Chromium'", -#"99:name *?= 'Conky'", -#"99:class_g = 'Darktable'", -#"50:class_g = 'Dmenu'", -#"99:name *?= 'Event'", -#"99:class_g = 'Firefox'", -#"99:class_g = 'GIMP'", -#"99:name *?= 'Image'", -#"99:class_g = 'Lazpaint'", -#"99:class_g = 'Midori'", -#"99:name *?= 'Minitube'", -#"99:class_g = 'Mousepad'", -#"99:name *?= 'MuseScore'", -#"90:name *?= 'Page Info'", -#"99:name *?= 'Pale Moon'", -#"90:name *?= 'Panel'", -#"99:class_g = 'Pinta'", -#"90:name *?= 'Restart'", -#"99:name *?= 'sudo'", -#"99:name *?= 'Screenshot'", -#"99:class_g = 'Viewnior'", -#"99:class_g = 'VirtualBox'", -#"99:name *?= 'VLC'", -#"99:name *?= 'Write'", -#"93:class_g = 'URxvt' && !_NET_WM_STATE@:32a", -"80:class_g = 'termite'", -"80:name *?= 'Simplenote'", -#"0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'", -#"96:_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'" -]; -blur: { - method = "kawase"; - strength = 5; - background = false; - background-frame = false; - background-fixed = false; -} +# Fade windows in/out when opening/closing and when opacity changes, +# unless no-fading-openclose is used. +# fading = false +fading = false -wintypes : +# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) +# fade-in-step = 0.028 +fade-in-step = 0.03; + +# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) +# fade-out-step = 0.03 +fade-out-step = 0.03; + +# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) +# fade-delta = 10 + +# Specify a list of conditions of windows that should not be faded. +# fade-exclude = [] + +# Do not fade on window open/close. +# no-fading-openclose = false + +# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. +# no-fading-destroyed-argb = false + + +################################# +# Transparency / Opacity # +################################# + + +# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) +# inactive-opacity = 1 +inactive-opacity = 1; + +# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) +# frame-opacity = 1.0 +frame-opacity = 1; + +# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) +# menu-opacity = 1.0 + +# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. +# inactive-opacity-override = true +inactive-opacity-override = false; + +# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) +# active-opacity = 1.0 + +# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) +inactive-dim = 0 + +# Specify a list of conditions of windows that should always be considered focused. +# focus-exclude = [] +focus-exclude = [ "class_g = 'Cairo-clock'" ]; + +# Use fixed inactive dim value, instead of adjusting according to window opacity. +# inactive-dim-fixed = 1.0 + +# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, +# like `50:name *= "Firefox"`. picom-trans is recommended over this. +# Note we don't make any guarantee about possible conflicts with other +# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. +# example: +# opacity-rule = [ "80:class_g = 'URxvt'" ]; +# +opacity-rule = [ + "90:class_g = 'Alacritty'", + "95:class_g = 'Emacs'", + "80:class_g *= 'Alacritty'", + "78:class_g *= 'Zathura'", + "80:class_g = 'dropdown'", + "50:class_g = 'Firefox'", + "90:class_g *= 'emacs'", + "70:class_g = 'dmenu'", + "95:name *= 'alacritty'", + "90:name *= 'emacs'", + "85:name *= 'xmobar'", + "85:class_g = 'Spotify'", + "60:class_g = 'Polybar'" + ] + + +################################# +# Background-Blurring # +################################# +blur: { - tooltip : - { - fade = false; - shadow = false; - opacity = 0.7; - focus = true; - }; - fullscreen : - { - fade = false; - shadow = false; - opacity = 0.7; - focus = true; - }; + method = "dual_kawase"; + size = 10; + deviation = 2.0; }; + +# Parameters for background blurring, see the *BLUR* section for more information. +#blur-method = dual_kawase +#blur-size = 12 +# +#blur-deviation = true + +# Blur background of semi-transparent / ARGB windows. +# Bad in performance, with driver-dependent behavior. +# The name of the switch may change without prior notifications. +# +# blur-background = false + +# Blur background of windows when the window frame is not opaque. +# Implies: +# blur-background +# Bad in performance, with driver-dependent behavior. The name may change. +# +# blur-background-frame = false + + +# Use fixed blur strength rather than adjusting according to window opacity. +# blur-background-fixed = false + + +# Specify the blur convolution kernel, with the following format: +# example: +# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; +# +# blur-kern = '' +blur-kern = "3x3box"; + + +# Exclude conditions for background blur. +# blur-background-exclude = [] +blur-background-exclude = [ +# "window_type = 'dock'", + "window_type = 'desktop'", + "_GTK_FRAME_EXTENTS@:c" +]; + +################################# +# General Settings # +################################# + +# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. +# daemon = false + +# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. +# `xrender` is the default one. +# +# backend = 'glx' +backend = "glx"; + +# Enable/disable VSync. +# vsync = false +vsync = false + +# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. +# dbus = false + +# Try to detect WM windows (a non-override-redirect window with no +# child that has 'WM_STATE') and mark them as active. +# +# mark-wmwin-focused = false +mark-wmwin-focused = true; + +# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. +# mark-ovredir-focused = false +mark-ovredir-focused = true; + +# Try to detect windows with rounded corners and don't consider them +# shaped windows. The accuracy is not very high, unfortunately. +# +# detect-rounded-corners = false +detect-rounded-corners = true; +corner-radius = 5 + +rounded-corners-exclude = [ + "name = 'xmobar'", +] + +# Detect '_NET_WM_OPACITY' on client windows, useful for window managers +# not passing '_NET_WM_OPACITY' of client windows to frame windows. +# +# detect-client-opacity = false +detect-client-opacity = true; + +# Specify refresh rate of the screen. If not specified or 0, picom will +# try detecting this with X RandR extension. +# +# refresh-rate = 60 +refresh-rate = 0 + +# Limit picom to repaint at most once every 1 / 'refresh_rate' second to +# boost performance. This should not be used with +# vsync drm/opengl/opengl-oml +# as they essentially does sw-opti's job already, +# unless you wish to specify a lower refresh rate than the actual value. +# +# sw-opti = + +# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, +# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, +# provided that the WM supports it. +# +# use-ewmh-active-win = false + +# Unredirect all windows if a full-screen opaque window is detected, +# to maximize performance for full-screen windows. Known to cause flickering +# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. +# +unredir-if-possible = false + +# Delay before unredirecting the window, in milliseconds. Defaults to 0. +# unredir-if-possible-delay = 0 + +# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. +# unredir-if-possible-exclude = [] + +# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows +# in the same group focused at the same time. +# +# detect-transient = false +detect-transient = true + +# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same +# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if +# detect-transient is enabled, too. +# +# detect-client-leader = false +detect-client-leader = true + +# Resize damaged region by a specific number of pixels. +# A positive value enlarges it while a negative one shrinks it. +# If the value is positive, those additional pixels will not be actually painted +# to screen, only used in blur calculation, and such. (Due to technical limitations, +# with use-damage, those pixels will still be incorrectly painted to screen.) +# Primarily used to fix the line corruption issues of blur, +# in which case you should use the blur radius value here +# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, +# with a 5x5 one you use `--resize-damage 2`, and so on). +# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. +# +# resize-damage = 1 + +# Specify a list of conditions of windows that should be painted with inverted color. +# Resource-hogging, and is not well tested. +# +# invert-color-include = [] + +# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. +# Might cause incorrect opacity when rendering transparent content (but never +# practically happened) and may not work with blur-background. +# My tests show a 15% performance boost. Recommended. +# +# glx-no-stencil = false + +# GLX backend: Avoid rebinding pixmap on window damage. +# Probably could improve performance on rapid window content changes, +# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). +# Recommended if it works. +# +# glx-no-rebind-pixmap = false + +# Disable the use of damage information. +# This cause the whole screen to be redrawn everytime, instead of the part of the screen +# has actually changed. Potentially degrades the performance, but might fix some artifacts. +# The opposing option is use-damage +# +# no-use-damage = false +use-damage = true + +# Use X Sync fence to sync clients' draw calls, to make sure all draw +# calls are finished before picom starts drawing. Needed on nvidia-drivers +# with GLX backend for some users. +# +# xrender-sync-fence = false + +# GLX backend: Use specified GLSL fragment shader for rendering window contents. +# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` +# in the source tree for examples. +# +# glx-fshader-win = '' + +# Force all windows to be painted with blending. Useful if you +# have a glx-fshader-win that could turn opaque pixels transparent. +# +# force-win-blend = false + +# Do not use EWMH to detect fullscreen windows. +# Reverts to checking if a window is fullscreen based only on its size and coordinates. +# +# no-ewmh-fullscreen = false + +# Dimming bright windows so their brightness doesn't exceed this set value. +# Brightness of a window is estimated by averaging all pixels in the window, +# so this could comes with a performance hit. +# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) +# +# max-brightness = 1.0 + +# Make transparent windows clip other windows like non-transparent windows do, +# instead of blending on top of them. +# +# transparent-clipping = false + +# Set the log level. Possible values are: +# "trace", "debug", "info", "warn", "error" +# in increasing level of importance. Case doesn't matter. +# If using the "TRACE" log level, it's better to log into a file +# using *--log-file*, since it can generate a huge stream of logs. +# +# log-level = "debug" +log-level = "warn"; + +# Set the log file. +# If *--log-file* is never specified, logs will be written to stderr. +# Otherwise, logs will to written to the given file, though some of the early +# logs might still be written to the stderr. +# When setting this option from the config file, it is recommended to use an absolute path. +# +#log-file = '/path/to/your/log/file' + +# Show all X errors (for debugging) +# show-all-xerrors = false + +# Write process ID to a file. +# write-pid-path = '/path/to/your/log/file' + +# Window type settings +# +# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: +# "unknown", "desktop", "dock", "toolbar", "menu", "utility", +# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", +# "tooltip", "notification", "combo", and "dnd". +# +# Following per window-type options are available: :: +# +# fade, shadow::: +# Controls window-type-specific shadow and fade settings. +# +# opacity::: +# Controls default opacity of the window type. +# +# focus::: +# Controls whether the window of this type is to be always considered focused. +# (By default, all window types except "normal" and "dialog" has this on.) +# +# full-shadow::: +# Controls whether shadow is drawn under the parts of the window that you +# normally won't be able to see. Useful when the window has parts of it +# transparent, and you want shadows in those areas. +# +# redir-ignore::: +# Controls whether this type of windows should cause screen to become +# redirected again after been unredirected. If you have unredir-if-possible +# set, and doesn't want certain window to cause unnecessary screen redirection, +# you can set this to `true`. +# + +wintypes: +{ + tooltip = { + # fade: Fade the particular type of windows. + fade = false; + # shadow: Give those windows shadow + shadow = true; + # opacity: Default opacity for the type of windows. + opacity = 0.85; + # focus: Whether to always consider windows of this type focused. + focus = true; + }; + + dock = { + full-shadow = true; + opacity = 0.85; + } + + dnd = { + shadow = false; + } + + popup_menu = { + full-shaodw = false; + opacity = 0.5; + } + + dropdown_menu = { + full-shaodw = false; + opacity = 0.3; + } + + notification = { + # fade: Fade the particular type of windows. + fade = true; + # shadow: Give those windows shadow + shadow = true; + # opacity: Default opacity for the type of windows. + opacity = 0.8; + # focus: Whether to always consider windows of this type focused. + focus = true; + }; +}; + + diff --git a/info.txt b/info.txt new file mode 100644 index 0000000..e5b0654 --- /dev/null +++ b/info.txt @@ -0,0 +1,2 @@ +site with icons + https://fontawesome.com/v4.7.0/cheatsheet/ diff --git a/packages.txt b/packages.txt new file mode 100644 index 0000000..8035c82 --- /dev/null +++ b/packages.txt @@ -0,0 +1 @@ +yay -S xorg-xbacklight