//go:build unix || linux package constant import ( "os" ) func init() { resourcePaths = append(resourcePaths, "/etc") resourcePaths = append(resourcePaths, "/usr/share") resourcePaths = append(resourcePaths, "/usr/local/etc") resourcePaths = append(resourcePaths, "/usr/local/share") if homeDir := os.Getenv("HOME"); homeDir != "" { resourcePaths = append(resourcePaths, homeDir+"/.local/share") } }