//go:build with_quic package tuic import ( "io" "github.com/sagernet/quic-go" "github.com/sagernet/sing/common/buf" "github.com/sagernet/sing/common/bufio" E "github.com/sagernet/sing/common/exceptions" ) func (c *Client) loopMessages(conn *clientQUICConnection) { for { message, err := conn.quicConn.ReceiveMessage(c.ctx) if err != nil { conn.closeWithError(E.Cause(err, "receive message")) return } go func() { hErr := c.handleMessage(conn, message) if hErr != nil { conn.closeWithError(E.Cause(hErr, "handle message")) } }() } } func (c *Client) handleMessage(conn *clientQUICConnection, data []byte) error { if len(data) < 2 { return E.New("invalid message") } if data[0] != Version { return E.New("unknown version ", data[0]) } switch data[1] { case CommandPacket: message := allocMessage() err := decodeUDPMessage(message, data[2:]) if err != nil { message.release() return E.Cause(err, "decode UDP message") } conn.handleUDPMessage(message) return nil case CommandHeartbeat: return nil default: return E.New("unknown command ", data[0]) } } func (c *Client) loopUniStreams(conn *clientQUICConnection) { for { stream, err := conn.quicConn.AcceptUniStream(c.ctx) if err != nil { conn.closeWithError(E.Cause(err, "handle uni stream")) return } go func() { hErr := c.handleUniStream(conn, stream) if hErr != nil { conn.closeWithError(hErr) } }() } } func (c *Client) handleUniStream(conn *clientQUICConnection, stream quic.ReceiveStream) error { defer stream.CancelRead(0) buffer := buf.NewPacket() defer buffer.Release() _, err := buffer.ReadAtLeastFrom(stream, 2) if err != nil { return err } version, _ := buffer.ReadByte() if version != Version { return E.New("unknown version ", version) } command, _ := buffer.ReadByte() if command != CommandPacket { return E.New("unknown command ", command) } reader := io.MultiReader(bufio.NewCachedReader(stream, buffer), stream) message := allocMessage() err = readUDPMessage(message, reader) if err != nil { message.release() return err } conn.handleUDPMessage(message) return nil } func (c *clientQUICConnection) handleUDPMessage(message *udpMessage) { c.udpAccess.RLock() udpConn, loaded := c.udpConnMap[message.sessionID] c.udpAccess.RUnlock() if !loaded { message.releaseMessage() return } select { case <-udpConn.ctx.Done(): message.releaseMessage() return default: } udpConn.inputPacket(message) }