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375 lines
16 KiB
Go
375 lines
16 KiB
Go
package congestion
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import (
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"math"
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"time"
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"github.com/sagernet/quic-go/congestion"
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)
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var InfiniteBandwidth = Bandwidth(math.MaxUint64)
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// SendTimeState is a subset of ConnectionStateOnSentPacket which is returned
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// to the caller when the packet is acked or lost.
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type SendTimeState struct {
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// Whether other states in this object is valid.
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isValid bool
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// Whether the sender is app limited at the time the packet was sent.
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// App limited bandwidth sample might be artificially low because the sender
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// did not have enough data to send in order to saturate the link.
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isAppLimited bool
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// Total number of sent bytes at the time the packet was sent.
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// Includes the packet itself.
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totalBytesSent congestion.ByteCount
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// Total number of acked bytes at the time the packet was sent.
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totalBytesAcked congestion.ByteCount
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// Total number of lost bytes at the time the packet was sent.
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totalBytesLost congestion.ByteCount
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}
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// ConnectionStateOnSentPacket represents the information about a sent packet
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// and the state of the connection at the moment the packet was sent,
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// specifically the information about the most recently acknowledged packet at
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// that moment.
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type ConnectionStateOnSentPacket struct {
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packetNumber congestion.PacketNumber
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// Time at which the packet is sent.
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sendTime time.Time
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// Size of the packet.
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size congestion.ByteCount
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// The value of |totalBytesSentAtLastAckedPacket| at the time the
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// packet was sent.
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totalBytesSentAtLastAckedPacket congestion.ByteCount
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// The value of |lastAckedPacketSentTime| at the time the packet was
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// sent.
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lastAckedPacketSentTime time.Time
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// The value of |lastAckedPacketAckTime| at the time the packet was
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// sent.
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lastAckedPacketAckTime time.Time
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// Send time states that are returned to the congestion controller when the
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// packet is acked or lost.
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sendTimeState SendTimeState
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}
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// BandwidthSample
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type BandwidthSample struct {
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// The bandwidth at that particular sample. Zero if no valid bandwidth sample
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// is available.
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bandwidth Bandwidth
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// The RTT measurement at this particular sample. Zero if no RTT sample is
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// available. Does not correct for delayed ack time.
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rtt time.Duration
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// States captured when the packet was sent.
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stateAtSend SendTimeState
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}
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func NewBandwidthSample() *BandwidthSample {
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return &BandwidthSample{
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// FIXME: the default value of original code is zero.
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rtt: InfiniteRTT,
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}
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}
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// BandwidthSampler keeps track of sent and acknowledged packets and outputs a
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// bandwidth sample for every packet acknowledged. The samples are taken for
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// individual packets, and are not filtered; the consumer has to filter the
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// bandwidth samples itself. In certain cases, the sampler will locally severely
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// underestimate the bandwidth, hence a maximum filter with a size of at least
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// one RTT is recommended.
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//
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// This class bases its samples on the slope of two curves: the number of bytes
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// sent over time, and the number of bytes acknowledged as received over time.
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// It produces a sample of both slopes for every packet that gets acknowledged,
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// based on a slope between two points on each of the corresponding curves. Note
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// that due to the packet loss, the number of bytes on each curve might get
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// further and further away from each other, meaning that it is not feasible to
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// compare byte values coming from different curves with each other.
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//
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// The obvious points for measuring slope sample are the ones corresponding to
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// the packet that was just acknowledged. Let us denote them as S_1 (point at
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// which the current packet was sent) and A_1 (point at which the current packet
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// was acknowledged). However, taking a slope requires two points on each line,
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// so estimating bandwidth requires picking a packet in the past with respect to
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// which the slope is measured.
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//
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// For that purpose, BandwidthSampler always keeps track of the most recently
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// acknowledged packet, and records it together with every outgoing packet.
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// When a packet gets acknowledged (A_1), it has not only information about when
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// it itself was sent (S_1), but also the information about the latest
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// acknowledged packet right before it was sent (S_0 and A_0).
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//
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// Based on that data, send and ack rate are estimated as:
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//
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// send_rate = (bytes(S_1) - bytes(S_0)) / (time(S_1) - time(S_0))
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// ack_rate = (bytes(A_1) - bytes(A_0)) / (time(A_1) - time(A_0))
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//
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// Here, the ack rate is intuitively the rate we want to treat as bandwidth.
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// However, in certain cases (e.g. ack compression) the ack rate at a point may
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// end up higher than the rate at which the data was originally sent, which is
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// not indicative of the real bandwidth. Hence, we use the send rate as an upper
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// bound, and the sample value is
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//
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// rate_sample = min(send_rate, ack_rate)
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//
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// An important edge case handled by the sampler is tracking the app-limited
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// samples. There are multiple meaning of "app-limited" used interchangeably,
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// hence it is important to understand and to be able to distinguish between
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// them.
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//
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// Meaning 1: connection state. The connection is said to be app-limited when
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// there is no outstanding data to send. This means that certain bandwidth
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// samples in the future would not be an accurate indication of the link
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// capacity, and it is important to inform consumer about that. Whenever
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// connection becomes app-limited, the sampler is notified via OnAppLimited()
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// method.
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//
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// Meaning 2: a phase in the bandwidth sampler. As soon as the bandwidth
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// sampler becomes notified about the connection being app-limited, it enters
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// app-limited phase. In that phase, all *sent* packets are marked as
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// app-limited. Note that the connection itself does not have to be
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// app-limited during the app-limited phase, and in fact it will not be
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// (otherwise how would it send packets?). The boolean flag below indicates
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// whether the sampler is in that phase.
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//
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// Meaning 3: a flag on the sent packet and on the sample. If a sent packet is
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// sent during the app-limited phase, the resulting sample related to the
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// packet will be marked as app-limited.
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//
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// With the terminology issue out of the way, let us consider the question of
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// what kind of situation it addresses.
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//
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// Consider a scenario where we first send packets 1 to 20 at a regular
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// bandwidth, and then immediately run out of data. After a few seconds, we send
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// packets 21 to 60, and only receive ack for 21 between sending packets 40 and
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// 41. In this case, when we sample bandwidth for packets 21 to 40, the S_0/A_0
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// we use to compute the slope is going to be packet 20, a few seconds apart
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// from the current packet, hence the resulting estimate would be extremely low
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// and not indicative of anything. Only at packet 41 the S_0/A_0 will become 21,
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// meaning that the bandwidth sample would exclude the quiescence.
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//
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// Based on the analysis of that scenario, we implement the following rule: once
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// OnAppLimited() is called, all sent packets will produce app-limited samples
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// up until an ack for a packet that was sent after OnAppLimited() was called.
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// Note that while the scenario above is not the only scenario when the
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// connection is app-limited, the approach works in other cases too.
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type BandwidthSampler struct {
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// The total number of congestion controlled bytes sent during the connection.
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totalBytesSent congestion.ByteCount
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// The total number of congestion controlled bytes which were acknowledged.
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totalBytesAcked congestion.ByteCount
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// The total number of congestion controlled bytes which were lost.
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totalBytesLost congestion.ByteCount
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// The value of |totalBytesSent| at the time the last acknowledged packet
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// was sent. Valid only when |lastAckedPacketSentTime| is valid.
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totalBytesSentAtLastAckedPacket congestion.ByteCount
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// The time at which the last acknowledged packet was sent. Set to
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// QuicTime::Zero() if no valid timestamp is available.
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lastAckedPacketSentTime time.Time
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// The time at which the most recent packet was acknowledged.
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lastAckedPacketAckTime time.Time
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// The most recently sent packet.
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lastSendPacket congestion.PacketNumber
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// Indicates whether the bandwidth sampler is currently in an app-limited
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// phase.
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isAppLimited bool
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// The packet that will be acknowledged after this one will cause the sampler
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// to exit the app-limited phase.
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endOfAppLimitedPhase congestion.PacketNumber
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// Record of the connection state at the point where each packet in flight was
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// sent, indexed by the packet number.
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connectionStats *ConnectionStates
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}
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func NewBandwidthSampler() *BandwidthSampler {
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return &BandwidthSampler{
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connectionStats: &ConnectionStates{
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stats: make(map[congestion.PacketNumber]*ConnectionStateOnSentPacket),
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},
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}
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}
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// OnPacketSent Inputs the sent packet information into the sampler. Assumes that all
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// packets are sent in order. The information about the packet will not be
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// released from the sampler until it the packet is either acknowledged or
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// declared lost.
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func (s *BandwidthSampler) OnPacketSent(sentTime time.Time, lastSentPacket congestion.PacketNumber, sentBytes, bytesInFlight congestion.ByteCount, hasRetransmittableData bool) {
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s.lastSendPacket = lastSentPacket
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if !hasRetransmittableData {
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return
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}
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s.totalBytesSent += sentBytes
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// If there are no packets in flight, the time at which the new transmission
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// opens can be treated as the A_0 point for the purpose of bandwidth
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// sampling. This underestimates bandwidth to some extent, and produces some
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// artificially low samples for most packets in flight, but it provides with
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// samples at important points where we would not have them otherwise, most
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// importantly at the beginning of the connection.
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if bytesInFlight == 0 {
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s.lastAckedPacketAckTime = sentTime
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s.totalBytesSentAtLastAckedPacket = s.totalBytesSent
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// In this situation ack compression is not a concern, set send rate to
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// effectively infinite.
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s.lastAckedPacketSentTime = sentTime
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}
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s.connectionStats.Insert(lastSentPacket, sentTime, sentBytes, s)
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}
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// OnPacketAcked Notifies the sampler that the |lastAckedPacket| is acknowledged. Returns a
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// bandwidth sample. If no bandwidth sample is available,
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// QuicBandwidth::Zero() is returned.
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func (s *BandwidthSampler) OnPacketAcked(ackTime time.Time, lastAckedPacket congestion.PacketNumber) *BandwidthSample {
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sentPacketState := s.connectionStats.Get(lastAckedPacket)
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if sentPacketState == nil {
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return NewBandwidthSample()
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}
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sample := s.onPacketAckedInner(ackTime, lastAckedPacket, sentPacketState)
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s.connectionStats.Remove(lastAckedPacket)
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return sample
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}
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// onPacketAckedInner Handles the actual bandwidth calculations, whereas the outer method handles
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// retrieving and removing |sentPacket|.
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func (s *BandwidthSampler) onPacketAckedInner(ackTime time.Time, lastAckedPacket congestion.PacketNumber, sentPacket *ConnectionStateOnSentPacket) *BandwidthSample {
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s.totalBytesAcked += sentPacket.size
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s.totalBytesSentAtLastAckedPacket = sentPacket.sendTimeState.totalBytesSent
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s.lastAckedPacketSentTime = sentPacket.sendTime
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s.lastAckedPacketAckTime = ackTime
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// Exit app-limited phase once a packet that was sent while the connection is
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// not app-limited is acknowledged.
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if s.isAppLimited && lastAckedPacket > s.endOfAppLimitedPhase {
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s.isAppLimited = false
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}
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// There might have been no packets acknowledged at the moment when the
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// current packet was sent. In that case, there is no bandwidth sample to
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// make.
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if sentPacket.lastAckedPacketSentTime.IsZero() {
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return NewBandwidthSample()
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}
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// Infinite rate indicates that the sampler is supposed to discard the
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// current send rate sample and use only the ack rate.
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sendRate := InfiniteBandwidth
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if sentPacket.sendTime.After(sentPacket.lastAckedPacketSentTime) {
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sendRate = BandwidthFromDelta(sentPacket.sendTimeState.totalBytesSent-sentPacket.totalBytesSentAtLastAckedPacket, sentPacket.sendTime.Sub(sentPacket.lastAckedPacketSentTime))
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}
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// During the slope calculation, ensure that ack time of the current packet is
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// always larger than the time of the previous packet, otherwise division by
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// zero or integer underflow can occur.
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if !ackTime.After(sentPacket.lastAckedPacketAckTime) {
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// TODO(wub): Compare this code count before and after fixing clock jitter
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// issue.
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// if sentPacket.lastAckedPacketAckTime.Equal(sentPacket.sendTime) {
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// This is the 1st packet after quiescense.
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// QUIC_CODE_COUNT_N(quic_prev_ack_time_larger_than_current_ack_time, 1, 2);
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// } else {
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// QUIC_CODE_COUNT_N(quic_prev_ack_time_larger_than_current_ack_time, 2, 2);
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// }
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return NewBandwidthSample()
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}
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ackRate := BandwidthFromDelta(s.totalBytesAcked-sentPacket.sendTimeState.totalBytesAcked,
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ackTime.Sub(sentPacket.lastAckedPacketAckTime))
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// Note: this sample does not account for delayed acknowledgement time. This
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// means that the RTT measurements here can be artificially high, especially
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// on low bandwidth connections.
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sample := &BandwidthSample{
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bandwidth: minBandwidth(sendRate, ackRate),
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rtt: ackTime.Sub(sentPacket.sendTime),
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}
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SentPacketToSendTimeState(sentPacket, &sample.stateAtSend)
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return sample
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}
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// OnPacketLost Informs the sampler that a packet is considered lost and it should no
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// longer keep track of it.
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func (s *BandwidthSampler) OnPacketLost(packetNumber congestion.PacketNumber) SendTimeState {
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ok, sentPacket := s.connectionStats.Remove(packetNumber)
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sendTimeState := SendTimeState{
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isValid: ok,
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}
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if sentPacket != nil {
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s.totalBytesLost += sentPacket.size
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SentPacketToSendTimeState(sentPacket, &sendTimeState)
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}
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return sendTimeState
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}
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// OnAppLimited Informs the sampler that the connection is currently app-limited, causing
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// the sampler to enter the app-limited phase. The phase will expire by
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// itself.
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func (s *BandwidthSampler) OnAppLimited() {
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s.isAppLimited = true
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s.endOfAppLimitedPhase = s.lastSendPacket
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}
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// SentPacketToSendTimeState Copy a subset of the (private) ConnectionStateOnSentPacket to the (public)
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// SendTimeState. Always set send_time_state->is_valid to true.
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func SentPacketToSendTimeState(sentPacket *ConnectionStateOnSentPacket, sendTimeState *SendTimeState) {
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sendTimeState.isAppLimited = sentPacket.sendTimeState.isAppLimited
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sendTimeState.totalBytesSent = sentPacket.sendTimeState.totalBytesSent
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sendTimeState.totalBytesAcked = sentPacket.sendTimeState.totalBytesAcked
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sendTimeState.totalBytesLost = sentPacket.sendTimeState.totalBytesLost
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sendTimeState.isValid = true
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}
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// ConnectionStates Record of the connection state at the point where each packet in flight was
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// sent, indexed by the packet number.
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// FIXME: using LinkedList replace map to fast remove all the packets lower than the specified packet number.
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type ConnectionStates struct {
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stats map[congestion.PacketNumber]*ConnectionStateOnSentPacket
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}
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func (s *ConnectionStates) Insert(packetNumber congestion.PacketNumber, sentTime time.Time, bytes congestion.ByteCount, sampler *BandwidthSampler) bool {
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if _, ok := s.stats[packetNumber]; ok {
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return false
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}
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s.stats[packetNumber] = NewConnectionStateOnSentPacket(packetNumber, sentTime, bytes, sampler)
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return true
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}
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func (s *ConnectionStates) Get(packetNumber congestion.PacketNumber) *ConnectionStateOnSentPacket {
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return s.stats[packetNumber]
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}
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func (s *ConnectionStates) Remove(packetNumber congestion.PacketNumber) (bool, *ConnectionStateOnSentPacket) {
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state, ok := s.stats[packetNumber]
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if ok {
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delete(s.stats, packetNumber)
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}
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return ok, state
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}
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func NewConnectionStateOnSentPacket(packetNumber congestion.PacketNumber, sentTime time.Time, bytes congestion.ByteCount, sampler *BandwidthSampler) *ConnectionStateOnSentPacket {
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return &ConnectionStateOnSentPacket{
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packetNumber: packetNumber,
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sendTime: sentTime,
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size: bytes,
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lastAckedPacketSentTime: sampler.lastAckedPacketSentTime,
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lastAckedPacketAckTime: sampler.lastAckedPacketAckTime,
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totalBytesSentAtLastAckedPacket: sampler.totalBytesSentAtLastAckedPacket,
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sendTimeState: SendTimeState{
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isValid: true,
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isAppLimited: sampler.isAppLimited,
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totalBytesSent: sampler.totalBytesSent,
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totalBytesAcked: sampler.totalBytesAcked,
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totalBytesLost: sampler.totalBytesLost,
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},
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}
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}
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