from time import time from struct import pack class ServerEntry: challenge2 = 0 gamedir = '' protocol = 0 players = 0 maxplayers = 0 bots = 0 gamemap = '' version = '0' servtype = 'd' password = 0 os = 'l' secure = 0 lan = 0 region = 255 product = '' nat = 0 def setInfoString(self, data): infostring = data.replace('\n', '').replace('\r', '').replace('\0', '') split = infostring.split('\\') for i in range(0, len(split), 2): try: key = split[i + 1] if( split[i] == 'challenge' ): self.challenge2 = int(key) elif( split[i] == 'gamedir' ): self.gamedir = key elif( split[i] == 'protocol' ): self.protocol = int(key) elif( split[i] == 'players' ): self.players = int(key) elif( split[i] == 'max' ): self.maxplayers = int(key) elif( split[i] == 'bots' ): self.bots = int(key) elif( split[i] == 'map' ): self.gamemap = key elif( split[i] == 'version' ): self.version = key elif( split[i] == 'type' ): self.servtype = key elif( split[i] == 'password' ): self.password = key elif( split[i] == 'os' ): self.os = key elif( split[i] == 'secure' ): self.secure = key elif( split[i] == 'lan' ): self.lan = key elif( split[i] == 'region' ): self.region = key elif( split[i] == 'product' ): self.product = key elif( split[i] == 'nat' ): self.nat = int(key) except IndexError: pass self.check = self.challenge == self.challenge2 def __init__(self, addr, challenge): # Address self.addr = addr # Shortcuts for generating query self.queryAddr = b'' for i in addr[0].split('.'): self.queryAddr += pack('!B', int(i)) self.queryAddr += pack('!H', int(addr[1])) # Random number that server must return self.challenge = challenge # This server is not checked # So it will not get into queries self.check = False # Remove server after this time. # This maybe not instant self.die = time() + 600.0