local FORMNAME = "fediauth-check" local FORMNAMEFEDI = "fediauth-check-fedi" -- time for fediauth code verification local fediauth_time = 300 -- playername => start_time local fediauth_sessions = {} local formspecfediadd = "size[9,10]" .. "label[1,7;Input your fediverse account handle]" .. "image[1.5,0.6;7,7;fediverse.png]" .. "field[1,9;4,1;fediverse_account_url;@nick@example.com;]" .. "field_close_on_enter[fediverse_account_url;false]" .. "button[5,8.7;3,1;submit;Send code]" local feditempstore = {} local failed_counter = {} local armor_stor = {} local playerpos_stor = {} minetest.register_entity("fediauth:checkmark", { initial_properties = { pointable = false, armor_groups = { immortal = 1 }, visual = "sprite", visual_size = {x = 0.5, y = 0.5}, textures = { "checkmark.png^[opacity:180" }, use_texture_alpha = true, static_save = false, glow = 5, }, on_detach = function(self, parent) self.object:remove() end }) function fediauth.verified_checkmark(player, verified) local tag = player:get_player_name() local props = player:get_properties() if verified then local obj = minetest.add_entity({x=0,y=2,z=0}, "fediauth:checkmark", nil) obj:set_attach(player, "Head", {x = 0, y = 12, z = 0}) player:set_properties({nametag = props.nametag .. " [FEDI]", nametag_color = "#00ff00" }) end end -- Code formspec on join for fediauth enabled players minetest.register_on_joinplayer(function(player) local playername = player:get_player_name() playerpos_stor[playername] = player:get_pos() armor_stor[playername] = player:get_armor_groups() if minetest.settings:get_bool("fediauth.make_immortal_player", true) then player:set_armor_groups({immortal = 1}) end if fediauth.is_player_bypassed(playername) then return end if fediauth.is_player_enabled(playername) or minetest.settings:get_bool("fediauth.fedi_required", false) then minetest.log("action", "[fediauth] session start for player: '" .. playername .. "'") -- start fediauth session time fediauth_sessions[player:get_player_name()] = os.time() -- revoke important privs and re-grant again on code-verification fediauth.revoke_privs(playername) -- save password for prevent changes fediauth.save_passw(playername) -- if fedi only allowed if minetest.settings:get_bool("fediauth.fedi_required", false) then local existsfedi = fediauth.storage:get_string(playername .. "_fedi") if existsfedi == "" or not existsfedi then minetest.log("action", "[fediauth] request fedi account for player: '" .. playername .. "'") minetest.show_formspec(playername, FORMNAMEFEDI, formspecfediadd) return end end local secret_b32 = fediauth.get_player_secret_b32(playername) local codeseq = fediauth.give_code(secret_b32) local fedihandle = fediauth.storage:get_string(playername .. "_fedi"):split("@") if fediauth.is_home_instance(fedihandle[2]) then fediauth.send_code(codeseq[1], "@" .. fedihandle[1], playername) else fediauth.send_code(codeseq[1], "@" .. fedihandle[1] .. "@" .. fedihandle[2], playername) end -- send verification formspec local formspec = "size[10,2]" .. "label[1,0;Please check your fedi account and enter code]" .. "field[1,1.3;4,1;code;Code;]" .. "button_exit[5,1;3,1;submit;Verify]" minetest.show_formspec(playername, FORMNAME, formspec) end end) -- prevent flooding codes minetest.register_on_prejoinplayer(function(name, ip) if (failed_counter[name] or 0) >= 2 then return "Please try later, your attempts has expired" end end) local function attempts_cleanup(name) for k, v in pairs(failed_counter) do if v >= 2 then failed_counter[k] = nil end end minetest.after(120, attempts_cleanup) end minetest.after(120, attempts_cleanup) -- clear fediauth session on leave minetest.register_on_leaveplayer(function(player, timed_out) local playername = player:get_player_name() fediauth_sessions[playername] = nil fediauth.discard_passw(playername) end) -- check sessions periodically and kick if timed out local function session_check() local now = os.time() for name, start_time in pairs(fediauth_sessions) do if (now - start_time) > fediauth_time then minetest.kick_player(name, "fediauth code validation timed out") fediauth_sessions[name] = nil end end minetest.after(5, session_check) end minetest.after(5, session_check) -- fediauth check minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= FORMNAME and formname ~= FORMNAMEFEDI then return end local playername = player:get_player_name() local secret_b32 = fediauth.get_player_secret_b32(playername) -- check for new player or doesn't have fedi account if fields.fediverse_account_url then -- basic prevent mention spam and limit length if not string.starts(fields.fediverse_account_url, "@") or string.len(fields.fediverse_account_url) < 3 or string.len(fields.fediverse_account_url) > 100 then minetest.chat_send_player(playername, minetest.colorize("#ff0000", "Try again, your input is incorrect")) minetest.show_formspec(playername, FORMNAMEFEDI, formspecfediadd) return end local fedihandle = fields.fediverse_account_url:split("@") if #fedihandle ~= 2 then minetest.chat_send_player(playername, minetest.colorize("#ff0000", "Incorrect format")) minetest.show_formspec(playername, FORMNAMEFEDI, formspecfediadd) return end if fediauth.check_for_restricted_instance(fedihandle[2]) then minetest.chat_send_player(playername, minetest.colorize("#ff0000", fedihandle[2] .. " has restricted, try another...")) minetest.show_formspec(playername, FORMNAMEFEDI, formspecfediadd) return end local secret_b32 = fediauth.get_player_secret_b32(playername) local codeseq = fediauth.give_code(secret_b32) if fediauth.is_home_instance(fedihandle[2]) then fediauth.send_code(codeseq[1], "@" .. fedihandle[1], playername) else fediauth.send_code(codeseq[1], "@" .. fedihandle[1] .. "@" .. fedihandle[2], playername) end feditempstore[playername] = fields.fediverse_account_url local formspec = "size[9,10]" .. "label[1,7;Check code on " .. minetest.formspec_escape(fields.fediverse_account_url) .. "]" .. "field[1,9;4,1;code;Code;]" .. "button_exit[5,8.7;3,1;submit;Verify]" minetest.show_formspec(playername, FORMNAME, formspec) return end if fediauth.check_code(secret_b32, fields.code) then local fedi_account = fediauth.storage:get_string(playername .. "_fedi") -- if player without fediverse (for prevent write account handle if code incorrect) if fedi_account == "" and feditempstore[playername] then fediauth.storage:set_string(playername .. "_fedi", feditempstore[playername]) fedi_account = feditempstore[playername] feditempstore[playername] = nil end minetest.chat_send_player(playername, minetest.colorize("#00ff00", "fediauth code validation succeeded for " .. fedi_account)) fediauth_sessions[playername] = nil fediauth.regrant_privs(playername) fediauth.discard_passw(playername) fediauth.verified_checkmark(player, true) player:set_armor_groups(armor_stor[playername]) else fediauth.discard_passw(playername) minetest.kick_player(playername, "fediauth code validation failed") fediauth.regrant_privs(playername) failed_counter[playername] = (failed_counter[playername] or 0) + 1 end end) if minetest.settings:get_bool("fediauth.position_lock", true) then minetest.register_globalstep(function(dtime) for _,player in pairs(minetest.get_connected_players()) do local playername = player:get_player_name() local playerpos = player:get_pos() local current_vel = player:get_velocity() if fediauth_sessions[playername] ~= nil then if playerpos ~= playerpos_stor[playername] then -- position lock, stupid, but works as possible -- maybe compatible with others mods who override physics -- player can't move too far (around 0.5-2 blocks) -- Why not just kick when move? Because: -- - if you joined and fall from sky without fly privege -- - if your position on slope and etc... -- Why not just use physics override? Because -- - It not work with mod like flyspeed -- prevent high speed glitches as possible player:add_velocity({x = current_vel.x * -1, y = current_vel.y * -1, z = current_vel.z * -1}) player:set_pos(playerpos_stor[playername]) end end end end) end