From 0b0faf6dc66146c80ddeb07c462e2e2858d5cd97 Mon Sep 17 00:00:00 2001 From: bjorn Date: Fri, 2 Sep 2022 15:07:45 -0700 Subject: [PATCH] DefaultColor respects flag_colorTexture; --- etc/shaders/lovr.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/etc/shaders/lovr.glsl b/etc/shaders/lovr.glsl index 821d9204..05f3ab2c 100644 --- a/etc/shaders/lovr.glsl +++ b/etc/shaders/lovr.glsl @@ -144,7 +144,7 @@ layout(location = 14) in vec3 Tangent; #define CameraPositionWorld (-View[3].xyz * mat3(View)) #define DefaultPosition (ClipFromLocal * VertexPosition) -#define DefaultColor (Color * getPixel(ColorTexture, UV)) +#define DefaultColor (flag_colorTexture ? (Color * getPixel(ColorTexture, UV)) : Color) #endif // Constants