diff --git a/etc/shaders/cubemap.vert b/etc/shaders/cubemap.vert index d5ac3b04..c68d1aba 100644 --- a/etc/shaders/cubemap.vert +++ b/etc/shaders/cubemap.vert @@ -16,7 +16,7 @@ vec4 lovrmain() { vec2 uv = uvs[VertexIndex % 6]; vec3 ray = vec3(uv, -1.); - mat3 inverseViewOrientation = transpose(mat3(View)); + mat3 inverseViewOrientation = transpose(mat3(ViewFromLocal)); Normal = normalize(inverseViewOrientation * (InverseProjection * vec4(ray, 1.)).xyz); return vec4(uv, 0, 1); }