From 5e2b44ad0808420a2feeff050f49531532870fa6 Mon Sep 17 00:00:00 2001 From: bjorn Date: Mon, 7 Nov 2022 17:14:27 -0800 Subject: [PATCH] Fix stereo mirror window; For some reason this was rendering both layers of a multi-layer texture all squished. I think it was supposed to just render the first layer. --- etc/shaders/fill_layer.frag | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/etc/shaders/fill_layer.frag b/etc/shaders/fill_layer.frag index c207b582..c9bedb2b 100644 --- a/etc/shaders/fill_layer.frag +++ b/etc/shaders/fill_layer.frag @@ -7,6 +7,5 @@ layout(set = 1, binding = 1) uniform texture2DArray ArrayTexture; vec4 lovrmain() { - vec2 uv = vec2(2 * UV.x, UV.y); - return Color * getPixel(ArrayTexture, uv, 0); + return Color * getPixel(ArrayTexture, UV, 0); }