From 889144cc459bd15ef1c3bb1d3d4f0f2ea99dea46 Mon Sep 17 00:00:00 2001 From: bjorn Date: Fri, 6 Jul 2018 01:38:15 -0700 Subject: [PATCH] Add VERTEX and PIXEL/FRAGMENT defines to shader header; --- src/resources/shaders.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/resources/shaders.c b/src/resources/shaders.c index 6129c534..0db81d87 100644 --- a/src/resources/shaders.c +++ b/src/resources/shaders.c @@ -27,6 +27,7 @@ const char* lovrShaderVertexPrefix = "" #else "#version 150 \n" #endif +"#define VERTEX VERTEX \n" "#define MAX_BONES 48 \n" "in vec3 lovrPosition; \n" "in vec3 lovrNormal; \n" @@ -54,6 +55,8 @@ const char* lovrShaderFragmentPrefix = "" "#version 150 \n" "in vec4 gl_FragCoord; \n" #endif +"#define PIXEL PIXEL \n" +"#define FRAGMENT FRAGMENT \n" "in vec2 texCoord; \n" "in vec4 vertexColor; \n" "out vec4 lovrCanvas[gl_MaxDrawBuffers]; \n"