From 8b78a4d3b58b3135bcde505dff9f1439668553d5 Mon Sep 17 00:00:00 2001 From: bjorn Date: Tue, 20 Feb 2024 10:19:16 -0800 Subject: [PATCH] core/gpu: depth-only passes can include fragment shader; --- src/core/gpu_vk.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/gpu_vk.c b/src/core/gpu_vk.c index 56037fa4..fcdd1552 100644 --- a/src/core/gpu_vk.c +++ b/src/core/gpu_vk.c @@ -1591,7 +1591,7 @@ bool gpu_pipeline_init_graphics(gpu_pipeline* pipeline, gpu_pipeline_info* info) .pData = (const void*) constants }; - uint32_t stageCount = info->shader->handles[1] && info->pass->colorCount > 0 ? 2 : 1; + uint32_t stageCount = info->shader->handles[1] ? 2 : 1; VkPipelineShaderStageCreateInfo shaders[2] = { {