From 8beac66db063fb9f86b184df17549047a2a4154d Mon Sep 17 00:00:00 2001 From: bjorn Date: Sat, 17 Jun 2017 21:09:03 -0700 Subject: [PATCH] OpenGL ES3; Remove glad; Stop using OpenGL extensions and drop support for OpenGL ES2, WebGL 1, and OpenGL 2. Remove glad. --- CMakeLists.txt | 28 +- src/api/graphics.c | 1 - src/audio/audio.c | 6 +- src/audio/audio.h | 2 +- src/filesystem/filesystem.c | 4 +- src/graphics/font.c | 10 +- src/graphics/graphics.c | 92 +- src/graphics/graphics.h | 13 - src/graphics/mesh.c | 42 +- src/graphics/mesh.h | 2 +- src/graphics/shader.c | 39 +- src/graphics/texture.c | 12 +- src/graphics/texture.h | 3 +- src/lib/glad/extensions | 6 - src/lib/glad/glad.c | 1962 ------------------ src/lib/glad/glad.h | 3749 ----------------------------------- src/lib/glfw.h | 5 +- src/lovr.c | 4 +- 18 files changed, 82 insertions(+), 5898 deletions(-) delete mode 100644 src/lib/glad/extensions delete mode 100644 src/lib/glad/glad.c delete mode 100644 src/lib/glad/glad.h diff --git a/CMakeLists.txt b/CMakeLists.txt index ecfae3ae..71ab6305 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -3,14 +3,11 @@ project(lovr) # Setup if(EMSCRIPTEN) + add_definitions(-DLOVR_WEB=1) set(CMAKE_EXECUTABLE_SUFFIX ".html") - add_definitions(-O3) - add_definitions(-s USE_ZLIB=1) - add_definitions(-s ASSERTIONS=1) - add_definitions(-s FULL_ES2=1) - add_definitions(-s AGGRESSIVE_VARIABLE_ELIMINATION=1) - add_definitions(-s NO_EXIT_RUNTIME=1) - add_definitions(-s TOTAL_MEMORY=134217728) + set(LOVR_EMSCRIPTEN_FLAGS "-O3 -s USE_WEBGL2=1 -s FULL_ES3=1 -s USE_FREETYPE=1 -s USE_GLFW=3 -s USE_ZLIB=1 -s ASSERTIONS=1 -s AGGRESSIVE_VARIABLE_ELIMINATION=1 -s NO_EXIT_RUNTIME=1 -s TOTAL_MEMORY=134217728 -s ELIMINATE_DUPLICATE_FUNCTIONS=1") + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${LOVR_EMSCRIPTEN_FLAGS}") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${LOVR_EMSCRIPTEN_FLAGS}") include_directories("${EMSCRIPTEN_ROOT_PATH}/tests/zlib") elseif(UNIX) find_package(PkgConfig REQUIRED) @@ -61,13 +58,11 @@ endif() set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "") set(GLFW_BUILD_TESTS OFF CACHE BOOL "") set(GLFW_BUILD_DOCS OFF CACHE BOOL "") -if(EMSCRIPTEN) - set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3") -elseif(WIN32) +if(WIN32) add_subdirectory(deps/glfw glfw) include_directories(deps/glfw/include) set(LOVR_GLFW glfw ${GLFW_LIBRARIES}) -else() +elseif(NOT EMSCRIPTEN) pkg_search_module(GLFW REQUIRED glfw3) include_directories(${GLFW_INCLUDE_DIRS}) set(LOVR_GLFW ${GLFW_LIBRARIES}) @@ -78,6 +73,7 @@ if(EMSCRIPTEN) option(LUA_USE_RELATIVE_LOADLIB OFF) option(LUA_USE_ULONGJMP OFF) add_subdirectory(deps/lua lua) + set_target_properties(lua luac liblua liblua_static PROPERTIES EXCLUDE_FROM_ALL 1) include_directories(deps/lua/src ${CMAKE_BINARY_DIR}/lua) set(LOVR_LUA liblua_static) elseif(WIN32) @@ -94,7 +90,12 @@ else() endif() # ODE -if (WIN32 OR EMSCRIPTEN) +if(EMSCRIPTEN) + set(ODE_BUILD_SHARED OFF CACHE BOOL "") + add_subdirectory(deps/ode ode) + include_directories(deps/ode/include "${CMAKE_CURRENT_BINARY_DIR}/ode/include") + set(LOVR_ODE ode) +elseif(WIN32) set(ODE_BUILD_SHARED ON CACHE BOOL "") add_subdirectory(deps/ode ode) include_directories(deps/ode/include "${CMAKE_CURRENT_BINARY_DIR}/ode/include") @@ -213,7 +214,6 @@ set(LOVR_SRC src/graphics/skybox.c src/graphics/texture.c src/headset/headset.c - src/lib/glad/glad.c src/lib/lua-cjson/fpconv.c src/lib/lua-cjson/lua_cjson.c src/lib/lua-cjson/strbuf.c @@ -255,6 +255,8 @@ target_link_libraries(lovr ${LOVR_OPENGL} ${LOVR_OPENVR} ${LOVR_PHYSFS} + + ${LOVR_EMSCRIPTEN_FLAGS} ) if(WIN32) diff --git a/src/api/graphics.c b/src/api/graphics.c index f1893454..86836251 100644 --- a/src/api/graphics.c +++ b/src/api/graphics.c @@ -138,7 +138,6 @@ int l_lovrGraphicsInit(lua_State* L) { map_set(&WrapModes, "clamp", WRAP_CLAMP); map_set(&WrapModes, "repeat", WRAP_REPEAT); map_set(&WrapModes, "mirroredrepeat", WRAP_MIRRORED_REPEAT); - map_set(&WrapModes, "clampzero", WRAP_CLAMP_ZERO); lovrGraphicsInit(); return 1; diff --git a/src/audio/audio.c b/src/audio/audio.c index ce898118..648c23ca 100644 --- a/src/audio/audio.c +++ b/src/audio/audio.c @@ -19,7 +19,7 @@ void lovrAudioInit() { error("Unable to create OpenAL context"); } -#ifndef EMSCRIPTEN +#ifndef LOVR_WEB static LPALCRESETDEVICESOFT alcResetDeviceSOFT; alcResetDeviceSOFT = (LPALCRESETDEVICESOFT) alcGetProcAddress(device, "alcResetDeviceSOFT"); state.isSpatialized = alcIsExtensionPresent(device, "ALC_SOFT_HRTF"); @@ -76,7 +76,7 @@ void lovrAudioAdd(Source* source) { } void lovrAudioGetDopplerEffect(float* factor, float* speedOfSound) { -#ifdef EMSCRIPTEN +#ifdef LOVR_WEB *factor = *speedOfSound = 0; #else alGetFloatv(AL_DOPPLER_FACTOR, factor); @@ -138,7 +138,7 @@ void lovrAudioRewind() { } void lovrAudioSetDopplerEffect(float scale, float speedOfSound) { -#ifndef EMSCRIPTEN +#ifndef LOVR_WEB alDopplerFactor(scale); alSpeedOfSound(speedOfSound); #endif diff --git a/src/audio/audio.h b/src/audio/audio.h index e79bbe89..bc9669d8 100644 --- a/src/audio/audio.h +++ b/src/audio/audio.h @@ -2,7 +2,7 @@ #include "lib/vec/vec.h" #include #include -#ifndef EMSCRIPTEN +#ifndef LOVR_WEB #include #endif diff --git a/src/filesystem/filesystem.c b/src/filesystem/filesystem.c index c501ac5c..55f24ecd 100644 --- a/src/filesystem/filesystem.c +++ b/src/filesystem/filesystem.c @@ -78,7 +78,7 @@ int lovrFilesystemGetAppdataDirectory(char* dest, unsigned int size) { wcstombs(dest, appData, size); CoTaskMemFree(appData); return 0; -#elif EMSCRIPTEN +#elif LOVR_WEB strncpy(dest, "/home/web_user", size); return 0; #else @@ -99,7 +99,7 @@ int lovrFilesystemGetExecutablePath(char* dest, unsigned int size) { } #elif _WIN32 return !GetModuleFileName(NULL, dest, size); -#elif EMSCRIPTEN +#elif LOVR_WEB return 1; #else #error "This platform is missing an implementation for lovrFilesystemGetExecutablePath" diff --git a/src/graphics/font.c b/src/graphics/font.c index 6d9161e6..8b6902e1 100644 --- a/src/graphics/font.c +++ b/src/graphics/font.c @@ -52,10 +52,12 @@ Font* lovrFontCreate(FontData* fontData) { font->texture = lovrTextureCreate(textureData); lovrTextureSetWrap(font->texture, WRAP_CLAMP, WRAP_CLAMP); - if (lovrGraphicsIsSupported(FEATURE_SWIZZLE)) { - int swizzle[4] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; - glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzle); - } +#ifndef LOVR_WEB + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_RED); + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED); + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_GREEN); +#endif return font; } diff --git a/src/graphics/graphics.c b/src/graphics/graphics.c index ed68b328..a250fac3 100644 --- a/src/graphics/graphics.c +++ b/src/graphics/graphics.c @@ -25,11 +25,11 @@ static void onCloseWindow(GLFWwindow* window) { // Base void lovrGraphicsInit() { -#ifdef EMSCRIPTEN -#define loadGLLoader gladLoadGLES2Loader +#ifdef LOVR_WEB glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); #else -#define loadGLLoader gladLoadGLLoader glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); @@ -50,15 +50,13 @@ void lovrGraphicsInit() { glfwMakeContextCurrent(state.window); glfwSetWindowCloseCallback(state.window, onCloseWindow); glfwSetTime(0); - loadGLLoader((GLADloadproc) glfwGetProcAddress); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glPixelStorei(GL_UNPACK_ALIGNMENT, 2); - if (GLAD_GL_VERSION_3_0) { - glfwSwapInterval(0); - glEnable(GL_LINE_SMOOTH); - glEnable(GL_MULTISAMPLE); - } +#ifndef LOVR_WEB + glfwSwapInterval(0); + glEnable(GL_LINE_SMOOTH); +#endif // Allocations state.activeFont = NULL; @@ -66,9 +64,7 @@ void lovrGraphicsInit() { state.activeTexture = NULL; glGenBuffers(1, &state.shapeBuffer); glGenBuffers(1, &state.shapeIndexBuffer); - if (lovrGraphicsIsSupported(FEATURE_VAO)) { - glGenVertexArrays(1, &state.shapeArray); - } + glGenVertexArrays(1, &state.shapeArray); vec_init(&state.shapeData); vec_init(&state.shapeIndices); for (int i = 0; i < MAX_CANVASES; i++) { @@ -85,15 +81,15 @@ void lovrGraphicsInit() { // System Limits glGetIntegerv(GL_MAX_TEXTURE_SIZE, &state.maxTextureSize); - if (GLAD_GL_VERSION_2_0) { - float pointSizes[2]; - glGetFloatv(GL_POINT_SIZE_RANGE, pointSizes); - state.maxPointSize = pointSizes[1]; - glGetIntegerv(GL_MAX_SAMPLES, &state.maxTextureMSAA); - } else { - state.maxPointSize = 1.f; - state.maxTextureMSAA = 1; - } +#ifdef LOVR_WEB + state.maxPointSize = 1.f; + state.maxTextureMSAA = 1; +#else + float pointSizes[2]; + glGetFloatv(GL_POINT_SIZE_RANGE, pointSizes); + state.maxPointSize = pointSizes[1]; + glGetIntegerv(GL_MAX_SAMPLES, &state.maxTextureMSAA); +#endif // State state.depthTest = -1; @@ -117,9 +113,7 @@ void lovrGraphicsDestroy() { lovrRelease(&state.defaultTexture->ref); glDeleteBuffers(1, &state.shapeBuffer); glDeleteBuffers(1, &state.shapeIndexBuffer); - if (lovrGraphicsIsSupported(FEATURE_VAO)) { - glDeleteVertexArrays(1, &state.shapeArray); - } + glDeleteVertexArrays(1, &state.shapeArray); vec_deinit(&state.shapeData); vec_deinit(&state.shapeIndices); } @@ -221,21 +215,13 @@ void lovrGraphicsSetBlendMode(BlendMode mode, BlendAlphaMode alphaMode) { break; case BLEND_LIGHTEN: - if (lovrGraphicsIsSupported(FEATURE_LIGHTEN)) { - glBlendEquation(GL_MAX); - glBlendFuncSeparate(srcRGB, GL_ZERO, GL_ONE, GL_ZERO); - } else { - error("The lighten blend mode is not supported on this platform."); - } + glBlendEquation(GL_MAX); + glBlendFuncSeparate(srcRGB, GL_ZERO, GL_ONE, GL_ZERO); break; case BLEND_DARKEN: - if (lovrGraphicsIsSupported(FEATURE_LIGHTEN)) { - glBlendEquation(GL_MIN); - glBlendFuncSeparate(srcRGB, GL_ZERO, GL_ONE, GL_ZERO); - } else { - error("The darken blend mode is not supported on this platform."); - } + glBlendEquation(GL_MIN); + glBlendFuncSeparate(srcRGB, GL_ZERO, GL_ONE, GL_ZERO); break; case BLEND_SCREEN: @@ -391,10 +377,10 @@ float lovrGraphicsGetPointSize() { } void lovrGraphicsSetPointSize(float size) { - if (lovrGraphicsIsSupported(FEATURE_POINT_SIZE)) { - state.pointSize = size; - glPointSize(size); - } +#ifndef LOVR_WEB + state.pointSize = size; + glPointSize(size); +#endif } int lovrGraphicsIsCullingEnabled() { @@ -440,10 +426,12 @@ int lovrGraphicsIsWireframe() { } void lovrGraphicsSetWireframe(int wireframe) { - if (lovrGraphicsIsSupported(FEATURE_WIREFRAME) && state.isWireframe != wireframe) { +#ifndef LOVR_WEB + if (state.isWireframe != wireframe) { state.isWireframe = wireframe; glPolygonMode(GL_FRONT_AND_BACK, wireframe ? GL_LINE : GL_FILL); } +#endif } int lovrGraphicsGetWidth() { @@ -467,20 +455,6 @@ float lovrGraphicsGetSystemLimit(GraphicsLimit limit) { } } -int lovrGraphicsIsSupported(GraphicsFeature feature) { - switch (feature) { - case FEATURE_LIGHTEN: return GLAD_GL_VERSION_2_0 || GLAD_GL_EXT_blend_minmax; - case FEATURE_MAPPED_BUFFERS: return GLAD_GL_VERSION_3_0 || GLAD_GL_ARB_map_buffer_range; - case FEATURE_POINT_SIZE: return GLAD_GL_VERSION_2_0; - case FEATURE_SHADER_INTS: return GLAD_GL_VERSION_2_0; - case FEATURE_SWIZZLE: return GLAD_GL_VERSION_3_0; - case FEATURE_TEXTURE_RG: return GLAD_GL_VERSION_3_0 || GLAD_GL_ARB_texture_rg || GLAD_GL_EXT_texture_rg; - case FEATURE_TEXTURE_FANCY_WRAPS: return !GLAD_GL_ES_VERSION_2_0; - case FEATURE_VAO: return GLAD_GL_VERSION_3_0; - case FEATURE_WIREFRAME: return GLAD_GL_VERSION_3_0; - } -} - void lovrGraphicsPushCanvas() { if (++state.canvas >= MAX_CANVASES) { error("Canvas overflow"); @@ -561,9 +535,7 @@ void lovrGraphicsDrawPrimitive(GLenum mode, int hasNormals, int hasTexCoords, in int strideBytes = stride * sizeof(float); lovrGraphicsPrepare(); - if (lovrGraphicsIsSupported(FEATURE_VAO)) { - glBindVertexArray(state.shapeArray); - } + glBindVertexArray(state.shapeArray); glBindBuffer(GL_ARRAY_BUFFER, state.shapeBuffer); glBufferData(GL_ARRAY_BUFFER, state.shapeData.length * sizeof(float), state.shapeData.data, GL_STREAM_DRAW); glEnableVertexAttribArray(LOVR_SHADER_POSITION); @@ -592,9 +564,7 @@ void lovrGraphicsDrawPrimitive(GLenum mode, int hasNormals, int hasTexCoords, in glDrawArrays(mode, 0, state.shapeData.length / stride); } - if (lovrGraphicsIsSupported(FEATURE_VAO)) { - glBindVertexArray(0); - } + glBindVertexArray(0); } void lovrGraphicsPoints(float* points, int count) { diff --git a/src/graphics/graphics.h b/src/graphics/graphics.h index 9c8080e8..fd4ac029 100644 --- a/src/graphics/graphics.h +++ b/src/graphics/graphics.h @@ -55,18 +55,6 @@ typedef enum { LIMIT_TEXTURE_MSAA } GraphicsLimit; -typedef enum { - FEATURE_LIGHTEN, - FEATURE_MAPPED_BUFFERS, - FEATURE_POINT_SIZE, - FEATURE_SHADER_INTS, - FEATURE_SWIZZLE, - FEATURE_TEXTURE_RG, - FEATURE_TEXTURE_FANCY_WRAPS, - FEATURE_VAO, - FEATURE_WIREFRAME -} GraphicsFeature; - typedef struct { int x; int y; @@ -162,7 +150,6 @@ void lovrGraphicsSetWireframe(int wireframe); int lovrGraphicsGetWidth(); int lovrGraphicsGetHeight(); float lovrGraphicsGetSystemLimit(GraphicsLimit limit); -int lovrGraphicsIsSupported(GraphicsFeature feature); void lovrGraphicsPushCanvas(); void lovrGraphicsPopCanvas(); void lovrGraphicsSetViewport(int x, int y, int w, int h); diff --git a/src/graphics/mesh.c b/src/graphics/mesh.c index 60d55644..66bbaf35 100644 --- a/src/graphics/mesh.c +++ b/src/graphics/mesh.c @@ -5,7 +5,7 @@ static void lovrMeshBindAttributes(Mesh* mesh) { Shader* shader = lovrGraphicsGetShader(); - if (!shader || (shader == mesh->lastShader && !mesh->attributesDirty && lovrGraphicsIsSupported(FEATURE_VAO))) { + if (!shader || (shader == mesh->lastShader && !mesh->attributesDirty)) { return; } @@ -23,11 +23,7 @@ static void lovrMeshBindAttributes(Mesh* mesh) { glEnableVertexAttribArray(location); if (attribute.type == MESH_INT) { - if (!lovrGraphicsIsSupported(FEATURE_SHADER_INTS)) { - error("Integer attributes are not supported on this platform."); - } else { - glVertexAttribIPointer(location, attribute.count, attribute.type, mesh->stride, (void*) offset); - } + glVertexAttribIPointer(location, attribute.count, attribute.type, mesh->stride, (void*) offset); } else { glVertexAttribPointer(location, attribute.count, attribute.type, GL_FALSE, mesh->stride, (void*) offset); } @@ -72,7 +68,6 @@ Mesh* lovrMeshCreate(int count, MeshFormat* format, MeshDrawMode drawMode, MeshU return NULL; } - mesh->data = NULL; mesh->count = count; mesh->stride = stride; mesh->enabledAttributes = ~0; @@ -92,13 +87,7 @@ Mesh* lovrMeshCreate(int count, MeshFormat* format, MeshDrawMode drawMode, MeshU glGenBuffers(1, &mesh->ibo); glBindBuffer(GL_ARRAY_BUFFER, mesh->vbo); glBufferData(GL_ARRAY_BUFFER, mesh->count * mesh->stride, NULL, mesh->usage); - if (lovrGraphicsIsSupported(FEATURE_VAO)) { - glGenVertexArrays(1, &mesh->vao); - } - - if (!lovrGraphicsIsSupported(FEATURE_MAPPED_BUFFERS)) { - mesh->data = malloc(mesh->count * mesh->stride); - } + glGenVertexArrays(1, &mesh->vao); return mesh; } @@ -110,12 +99,9 @@ void lovrMeshDestroy(const Ref* ref) { } glDeleteBuffers(1, &mesh->vbo); glDeleteBuffers(1, &mesh->ibo); - if (lovrGraphicsIsSupported(FEATURE_VAO)) { - glDeleteVertexArrays(1, &mesh->vao); - } + glDeleteVertexArrays(1, &mesh->vao); vec_deinit(&mesh->map); vec_deinit(&mesh->format); - free(mesh->data); free(mesh); } @@ -131,9 +117,7 @@ void lovrMeshDraw(Mesh* mesh, mat4 transform) { lovrGraphicsBindTexture(mesh->texture); lovrGraphicsPrepare(); - if (lovrGraphicsIsSupported(FEATURE_VAO)) { - glBindVertexArray(mesh->vao); - } + glBindVertexArray(mesh->vao); lovrMeshBindAttributes(mesh); @@ -266,12 +250,6 @@ void lovrMeshSetTexture(Mesh* mesh, Texture* texture) { } void* lovrMeshMap(Mesh* mesh, int start, int count) { - if (!lovrGraphicsIsSupported(FEATURE_MAPPED_BUFFERS)) { - mesh->isMapped = 1; - mesh->mapStart = start; - mesh->mapCount = count; - return (char*) mesh->data + start * mesh->stride; - } // Unmap because the mapped ranges aren't necessarily the same. Could be improved. if (mesh->isMapped && (mesh->mapStart != start || mesh->mapCount != count)) { @@ -287,16 +265,6 @@ void* lovrMeshMap(Mesh* mesh, int start, int count) { } void lovrMeshUnmap(Mesh* mesh) { - if (!lovrGraphicsIsSupported(FEATURE_MAPPED_BUFFERS)) { - mesh->isMapped = 0; - int start = mesh->mapStart * mesh->stride; - int count = mesh->mapCount * mesh->stride; - char* data = (char*) mesh->data + start; - glBindBuffer(GL_ARRAY_BUFFER, mesh->vbo); - glBufferSubData(GL_ARRAY_BUFFER, start, count, data); - return; - } - if (mesh->isMapped) { mesh->isMapped = 0; glBindBuffer(GL_ARRAY_BUFFER, mesh->vbo); diff --git a/src/graphics/mesh.h b/src/graphics/mesh.h index f33b788e..dc6811f8 100644 --- a/src/graphics/mesh.h +++ b/src/graphics/mesh.h @@ -35,7 +35,6 @@ typedef vec_t(MeshAttribute) MeshFormat; typedef struct { Ref ref; - void* data; int count; int stride; int enabledAttributes; @@ -43,6 +42,7 @@ typedef struct { int isMapped; int mapStart; int mapCount; + void* mappedData; MeshFormat format; MeshDrawMode drawMode; MeshUsage usage; diff --git a/src/graphics/shader.c b/src/graphics/shader.c index 982e6824..6eba1fe0 100644 --- a/src/graphics/shader.c +++ b/src/graphics/shader.c @@ -4,36 +4,31 @@ #include const char* lovrShaderVertexPrefix = "" -#ifdef EMSCRIPTEN -"#version 100 \n" +#ifdef LOVR_WEB +"#version 300 es \n" "precision mediump float; \n" -"attribute vec3 lovrPosition; \n" -"attribute vec3 lovrNormal; \n" -"attribute vec2 lovrTexCoord; \n" -"varying vec2 texCoord; \n" #else "#version 150 \n" +#endif "in vec3 lovrPosition; \n" "in vec3 lovrNormal; \n" "in vec2 lovrTexCoord; \n" "out vec2 texCoord; \n" -#endif "uniform mat4 lovrTransform; \n" "uniform mat3 lovrNormalMatrix; \n" "uniform mat4 lovrProjection; \n" ""; const char* lovrShaderFragmentPrefix = "" -#ifdef EMSCRIPTEN -"#version 100 \n" +#ifdef LOVR_WEB +"#version 300 es \n" "precision mediump float; \n" -"varying vec2 texCoord; \n" #else "#version 150 \n" -"in vec2 texCoord; \n" "in vec4 gl_FragCoord; \n" -"out vec4 lovrFragColor; \n" #endif +"in vec2 texCoord; \n" +"out vec4 lovrFragColor; \n" "uniform vec4 lovrColor; \n" "uniform sampler2D lovrTexture; \n" ""; @@ -47,11 +42,7 @@ const char* lovrShaderVertexSuffix = "" const char* lovrShaderFragmentSuffix = "" "void main() { \n" -#ifdef EMSCRIPTEN -" gl_FragColor = color(lovrColor, lovrTexture, texCoord); \n" -#else " lovrFragColor = color(lovrColor, lovrTexture, texCoord); \n" -#endif "}" ""; @@ -63,20 +54,12 @@ const char* lovrDefaultVertexShader = "" const char* lovrDefaultFragmentShader = "" "vec4 color(vec4 graphicsColor, sampler2D image, vec2 uv) { \n" -#ifdef EMSCRIPTEN -" return graphicsColor * texture2D(image, uv); \n" -#else " return graphicsColor * texture(image, uv); \n" -#endif "}" ""; const char* lovrSkyboxVertexShader = "" -#ifdef EMSCRIPTEN -"varying vec3 texturePosition; \n" -#else "out vec3 texturePosition; \n" -#endif "vec4 position(mat4 projection, mat4 transform, vec4 vertex) { \n" " texturePosition = vertex.xyz; \n" " return projection * transform * vertex; \n" @@ -84,19 +67,11 @@ const char* lovrSkyboxVertexShader = "" ""; const char* lovrSkyboxFragmentShader = "" -#ifdef EMSCRIPTEN -"varying vec3 texturePosition; \n" -"uniform samplerCube cube; \n" -"vec4 color(vec4 graphicsColor, sampler2D image, vec2 uv) { \n" -" return graphicsColor * textureCube(cube, texturePosition); \n" -"}" -#else "in vec3 texturePosition; \n" "uniform samplerCube cube; \n" "vec4 color(vec4 graphicsColor, sampler2D image, vec2 uv) { \n" " return graphicsColor * texture(cube, texturePosition); \n" "}" -#endif ""; const char* lovrNoopVertexShader = "" diff --git a/src/graphics/texture.c b/src/graphics/texture.c index 403a13a9..e4e10fc7 100644 --- a/src/graphics/texture.c +++ b/src/graphics/texture.c @@ -7,8 +7,12 @@ GLenum lovrTextureGetGLFormat(TextureFormat format) { switch (format) { - case FORMAT_RED: return lovrGraphicsIsSupported(FEATURE_TEXTURE_RG) ? GL_RED : GL_LUMINANCE; - case FORMAT_RG: return lovrGraphicsIsSupported(FEATURE_TEXTURE_RG) ? GL_RG : GL_LUMINANCE_ALPHA; + case FORMAT_RED: return GL_RED; +#ifdef LOVR_WEB + case FORMAT_RG: return GL_LUMINANCE_ALPHA; +#else + case FORMAT_RG: return GL_RG; +#endif case FORMAT_RGB: return GL_RGB; case FORMAT_RGBA: return GL_RGBA; } @@ -176,10 +180,6 @@ void lovrTextureGetWrap(Texture* texture, WrapMode* horizontal, WrapMode* vertic } void lovrTextureSetWrap(Texture* texture, WrapMode horizontal, WrapMode vertical) { - if (!lovrGraphicsIsSupported(FEATURE_TEXTURE_FANCY_WRAPS)) { - horizontal = vertical = WRAP_CLAMP; - } - texture->wrapHorizontal = horizontal; texture->wrapVertical = vertical; lovrGraphicsBindTexture(texture); diff --git a/src/graphics/texture.h b/src/graphics/texture.h index b488b625..0bc2dcc3 100644 --- a/src/graphics/texture.h +++ b/src/graphics/texture.h @@ -12,8 +12,7 @@ typedef enum { typedef enum { WRAP_CLAMP = GL_CLAMP_TO_EDGE, WRAP_REPEAT = GL_REPEAT, - WRAP_MIRRORED_REPEAT = GL_MIRRORED_REPEAT, - WRAP_CLAMP_ZERO = GL_CLAMP_TO_BORDER + WRAP_MIRRORED_REPEAT = GL_MIRRORED_REPEAT } WrapMode; typedef enum { diff --git a/src/lib/glad/extensions b/src/lib/glad/extensions deleted file mode 100644 index b5e70edc..00000000 --- a/src/lib/glad/extensions +++ /dev/null @@ -1,6 +0,0 @@ -GL_ARB_framebuffer_object -GL_ARB_map_buffer_range -GL_ARB_texture_rg -GL_EXT_texture_rg -GL_EXT_blend_minmax -GL_OES_texture_npot diff --git a/src/lib/glad/glad.c b/src/lib/glad/glad.c deleted file mode 100644 index 5547ebb0..00000000 --- a/src/lib/glad/glad.c +++ /dev/null @@ -1,1962 +0,0 @@ -/* - - OpenGL, OpenGL ES loader generated by glad 0.1.13a0 on Sat Apr 15 22:44:34 2017. - - Language/Generator: C/C++ - Specification: gl - APIs: gl=3.3, gles2=2.0 - Profile: compatibility - Extensions: - GL_ARB_framebuffer_object, - GL_ARB_map_buffer_range, - GL_ARB_texture_rg, - GL_EXT_blend_minmax, - GL_EXT_texture_rg, - GL_OES_texture_npot - Loader: False - Local files: False - Omit khrplatform: False - - Commandline: - --profile="compatibility" --api="gl=3.3,gles2=2.0" --generator="c" --spec="gl" --no-loader --extensions="GL_ARB_framebuffer_object,GL_ARB_map_buffer_range,GL_ARB_texture_rg,GL_EXT_blend_minmax,GL_EXT_texture_rg,GL_OES_texture_npot" - Online: - http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&api=gl%3D3.3&api=gles2%3D2.0&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_map_buffer_range&extensions=GL_ARB_texture_rg&extensions=GL_EXT_blend_minmax&extensions=GL_EXT_texture_rg&extensions=GL_OES_texture_npot -*/ - -#include -#include -#include -#include "glad.h" - -struct gladGLversionStruct GLVersion; - -#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) -#define _GLAD_IS_SOME_NEW_VERSION 1 -#endif - -static int max_loaded_major; -static int max_loaded_minor; - -static const char *exts = NULL; -static int num_exts_i = 0; -static const char **exts_i = NULL; - -static int get_exts(void) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - exts = (const char *)glGetString(GL_EXTENSIONS); -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - int index; - - num_exts_i = 0; - glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); - if (num_exts_i > 0) { - exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i); - } - - if (exts_i == NULL) { - return 0; - } - - for(index = 0; index < num_exts_i; index++) { - exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index); - } - } -#endif - return 1; -} - -static void free_exts(void) { - if (exts_i != NULL) { - free((char **)exts_i); - exts_i = NULL; - } -} - -static int has_ext(const char *ext) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - const char *extensions; - const char *loc; - const char *terminator; - extensions = exts; - if(extensions == NULL || ext == NULL) { - return 0; - } - - while(1) { - loc = strstr(extensions, ext); - if(loc == NULL) { - return 0; - } - - terminator = loc + strlen(ext); - if((loc == extensions || *(loc - 1) == ' ') && - (*terminator == ' ' || *terminator == '\0')) { - return 1; - } - extensions = terminator; - } -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - int index; - - for(index = 0; index < num_exts_i; index++) { - const char *e = exts_i[index]; - - if(strcmp(e, ext) == 0) { - return 1; - } - } - } -#endif - - return 0; -} -int GLAD_GL_VERSION_1_0; -int GLAD_GL_VERSION_1_1; -int GLAD_GL_VERSION_1_2; -int GLAD_GL_VERSION_1_3; -int GLAD_GL_VERSION_1_4; -int GLAD_GL_VERSION_1_5; -int GLAD_GL_VERSION_2_0; -int GLAD_GL_VERSION_2_1; -int GLAD_GL_VERSION_3_0; -int GLAD_GL_VERSION_3_1; -int GLAD_GL_VERSION_3_2; -int GLAD_GL_VERSION_3_3; -int GLAD_GL_ES_VERSION_2_0; -PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; -PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; -PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; -PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; -PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; -PFNGLVERTEX2FVPROC glad_glVertex2fv; -PFNGLINDEXIPROC glad_glIndexi; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -PFNGLRECTDVPROC glad_glRectdv; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; -PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; -PFNGLINDEXDPROC glad_glIndexd; -PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -PFNGLINDEXFPROC glad_glIndexf; -PFNGLBINDSAMPLERPROC glad_glBindSampler; -PFNGLLINEWIDTHPROC glad_glLineWidth; -PFNGLCOLORP3UIVPROC glad_glColorP3uiv; -PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -PFNGLGETMAPFVPROC glad_glGetMapfv; -PFNGLINDEXSPROC glad_glIndexs; -PFNGLCOMPILESHADERPROC glad_glCompileShader; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; -PFNGLINDEXFVPROC glad_glIndexfv; -PFNGLFOGIVPROC glad_glFogiv; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; -PFNGLLIGHTMODELIVPROC glad_glLightModeliv; -PFNGLDEPTHRANGEFPROC glad_glDepthRangef; -PFNGLCOLOR4UIPROC glad_glColor4ui; -PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; -PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; -PFNGLFOGFVPROC glad_glFogfv; -PFNGLVERTEXP4UIPROC glad_glVertexP4ui; -PFNGLENABLEIPROC glad_glEnablei; -PFNGLVERTEX4IVPROC glad_glVertex4iv; -PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; -PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; -PFNGLCREATESHADERPROC glad_glCreateShader; -PFNGLISBUFFERPROC glad_glIsBuffer; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; -PFNGLVERTEX4FVPROC glad_glVertex4fv; -PFNGLBINDTEXTUREPROC glad_glBindTexture; -PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -PFNGLVERTEXP2UIPROC glad_glVertexP2ui; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -PFNGLPOINTSIZEPROC glad_glPointSize; -PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -PFNGLCOLOR4BVPROC glad_glColor4bv; -PFNGLRASTERPOS2FPROC glad_glRasterPos2f; -PFNGLRASTERPOS2DPROC glad_glRasterPos2d; -PFNGLLOADIDENTITYPROC glad_glLoadIdentity; -PFNGLRASTERPOS2IPROC glad_glRasterPos2i; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; -PFNGLCOLOR3BPROC glad_glColor3b; -PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -PFNGLEDGEFLAGPROC glad_glEdgeFlag; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -PFNGLVERTEX3DPROC glad_glVertex3d; -PFNGLVERTEX3FPROC glad_glVertex3f; -PFNGLVERTEX3IPROC glad_glVertex3i; -PFNGLCOLOR3IPROC glad_glColor3i; -PFNGLUNIFORM3FPROC glad_glUniform3f; -PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; -PFNGLCOLOR3SPROC glad_glColor3s; -PFNGLVERTEX3SPROC glad_glVertex3s; -PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; -PFNGLCOLORMASKIPROC glad_glColorMaski; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; -PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; -PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; -PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -PFNGLVERTEX2IVPROC glad_glVertex2iv; -PFNGLCOLOR3SVPROC glad_glColor3sv; -PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; -PFNGLNORMALPOINTERPROC glad_glNormalPointer; -PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; -PFNGLVERTEX4SVPROC glad_glVertex4sv; -PFNGLPASSTHROUGHPROC glad_glPassThrough; -PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; -PFNGLFOGIPROC glad_glFogi; -PFNGLBEGINPROC glad_glBegin; -PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; -PFNGLCOLOR3UBVPROC glad_glColor3ubv; -PFNGLVERTEXPOINTERPROC glad_glVertexPointer; -PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; -PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -PFNGLDRAWARRAYSPROC glad_glDrawArrays; -PFNGLUNIFORM1UIPROC glad_glUniform1ui; -PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; -PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; -PFNGLLIGHTFVPROC glad_glLightfv; -PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; -PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; -PFNGLCLEARPROC glad_glClear; -PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; -PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; -PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; -PFNGLISENABLEDPROC glad_glIsEnabled; -PFNGLSTENCILOPPROC glad_glStencilOp; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -PFNGLTRANSLATEFPROC glad_glTranslatef; -PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; -PFNGLTRANSLATEDPROC glad_glTranslated; -PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; -PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; -PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; -PFNGLGETTEXIMAGEPROC glad_glGetTexImage; -PFNGLFOGCOORDFVPROC glad_glFogCoordfv; -PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -PFNGLINDEXSVPROC glad_glIndexsv; -PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -PFNGLVERTEX3IVPROC glad_glVertex3iv; -PFNGLBITMAPPROC glad_glBitmap; -PFNGLMATERIALIPROC glad_glMateriali; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -PFNGLGETQUERYIVPROC glad_glGetQueryiv; -PFNGLTEXCOORD4FPROC glad_glTexCoord4f; -PFNGLTEXCOORD4DPROC glad_glTexCoord4d; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -PFNGLTEXCOORD4IPROC glad_glTexCoord4i; -PFNGLMATERIALFPROC glad_glMaterialf; -PFNGLTEXCOORD4SPROC glad_glTexCoord4s; -PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -PFNGLISSHADERPROC glad_glIsShader; -PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; -PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -PFNGLVERTEX3DVPROC glad_glVertex3dv; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; -PFNGLENABLEPROC glad_glEnable; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -PFNGLCOLOR4FVPROC glad_glColor4fv; -PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; -PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; -PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; -PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; -PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; -PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; -PFNGLTEXGENFPROC glad_glTexGenf; -PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; -PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -PFNGLGETPOINTERVPROC glad_glGetPointerv; -PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; -PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -PFNGLNORMAL3FVPROC glad_glNormal3fv; -PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; -PFNGLDEPTHRANGEPROC glad_glDepthRange; -PFNGLFRUSTUMPROC glad_glFrustum; -PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; -PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -PFNGLPUSHMATRIXPROC glad_glPushMatrix; -PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; -PFNGLORTHOPROC glad_glOrtho; -PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; -PFNGLCLEARINDEXPROC glad_glClearIndex; -PFNGLMAP1DPROC glad_glMap1d; -PFNGLMAP1FPROC glad_glMap1f; -PFNGLFLUSHPROC glad_glFlush; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -PFNGLINDEXIVPROC glad_glIndexiv; -PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -PFNGLPIXELZOOMPROC glad_glPixelZoom; -PFNGLFENCESYNCPROC glad_glFenceSync; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -PFNGLCOLORP3UIPROC glad_glColorP3ui; -PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; -PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; -PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; -PFNGLLIGHTIPROC glad_glLighti; -PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; -PFNGLLIGHTFPROC glad_glLightf; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -PFNGLGENSAMPLERSPROC glad_glGenSamplers; -PFNGLCLAMPCOLORPROC glad_glClampColor; -PFNGLUNIFORM4IVPROC glad_glUniform4iv; -PFNGLCLEARSTENCILPROC glad_glClearStencil; -PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; -PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; -PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; -PFNGLGENTEXTURESPROC glad_glGenTextures; -PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; -PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; -PFNGLINDEXPOINTERPROC glad_glIndexPointer; -PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; -PFNGLISSYNCPROC glad_glIsSync; -PFNGLVERTEX2FPROC glad_glVertex2f; -PFNGLVERTEX2DPROC glad_glVertex2d; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -PFNGLUNIFORM2IPROC glad_glUniform2i; -PFNGLMAPGRID2DPROC glad_glMapGrid2d; -PFNGLMAPGRID2FPROC glad_glMapGrid2f; -PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; -PFNGLVERTEX2IPROC glad_glVertex2i; -PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -PFNGLVERTEX2SPROC glad_glVertex2s; -PFNGLNORMAL3BVPROC glad_glNormal3bv; -PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; -PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; -PFNGLVERTEX3SVPROC glad_glVertex3sv; -PFNGLGENQUERIESPROC glad_glGenQueries; -PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; -PFNGLTEXENVFPROC glad_glTexEnvf; -PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -PFNGLFOGCOORDDPROC glad_glFogCoordd; -PFNGLFOGCOORDFPROC glad_glFogCoordf; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -PFNGLTEXENVIPROC glad_glTexEnvi; -PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; -PFNGLISENABLEDIPROC glad_glIsEnabledi; -PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; -PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; -PFNGLUNIFORM2IVPROC glad_glUniform2iv; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; -PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -PFNGLMATRIXMODEPROC glad_glMatrixMode; -PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; -PFNGLGETMAPIVPROC glad_glGetMapiv; -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; -PFNGLGETSHADERIVPROC glad_glGetShaderiv; -PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; -PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; -PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; -PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; -PFNGLCALLLISTPROC glad_glCallList; -PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; -PFNGLGETDOUBLEVPROC glad_glGetDoublev; -PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; -PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -PFNGLLIGHTMODELFPROC glad_glLightModelf; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -PFNGLVERTEX2SVPROC glad_glVertex2sv; -PFNGLLIGHTMODELIPROC glad_glLightModeli; -PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; -PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -PFNGLUNIFORM3FVPROC glad_glUniform3fv; -PFNGLPIXELSTOREIPROC glad_glPixelStorei; -PFNGLCALLLISTSPROC glad_glCallLists; -PFNGLMAPBUFFERPROC glad_glMapBuffer; -PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; -PFNGLTEXCOORD3IPROC glad_glTexCoord3i; -PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; -PFNGLRASTERPOS3IPROC glad_glRasterPos3i; -PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; -PFNGLRASTERPOS3DPROC glad_glRasterPos3d; -PFNGLRASTERPOS3FPROC glad_glRasterPos3f; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -PFNGLTEXCOORD3FPROC glad_glTexCoord3f; -PFNGLDELETESYNCPROC glad_glDeleteSync; -PFNGLTEXCOORD3DPROC glad_glTexCoord3d; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -PFNGLTEXCOORD3SPROC glad_glTexCoord3s; -PFNGLUNIFORM3IVPROC glad_glUniform3iv; -PFNGLRASTERPOS3SPROC glad_glRasterPos3s; -PFNGLPOLYGONMODEPROC glad_glPolygonMode; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; -PFNGLISLISTPROC glad_glIsList; -PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; -PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; -PFNGLCOLOR4SPROC glad_glColor4s; -PFNGLUSEPROGRAMPROC glad_glUseProgram; -PFNGLLINESTIPPLEPROC glad_glLineStipple; -PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -PFNGLCOLOR4BPROC glad_glColor4b; -PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; -PFNGLCOLOR4FPROC glad_glColor4f; -PFNGLCOLOR4DPROC glad_glColor4d; -PFNGLCOLOR4IPROC glad_glColor4i; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; -PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; -PFNGLVERTEX2DVPROC glad_glVertex2dv; -PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; -PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; -PFNGLFINISHPROC glad_glFinish; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -PFNGLDELETESHADERPROC glad_glDeleteShader; -PFNGLDRAWELEMENTSPROC glad_glDrawElements; -PFNGLRASTERPOS2SPROC glad_glRasterPos2s; -PFNGLGETMAPDVPROC glad_glGetMapdv; -PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; -PFNGLMATERIALFVPROC glad_glMaterialfv; -PFNGLVIEWPORTPROC glad_glViewport; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -PFNGLINDEXDVPROC glad_glIndexdv; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; -PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; -PFNGLCLEARDEPTHPROC glad_glClearDepth; -PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -PFNGLTEXBUFFERPROC glad_glTexBuffer; -PFNGLPOPNAMEPROC glad_glPopName; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -PFNGLPIXELSTOREFPROC glad_glPixelStoref; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; -PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; -PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -PFNGLRECTIPROC glad_glRecti; -PFNGLCOLOR4UBPROC glad_glColor4ub; -PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; -PFNGLRECTFPROC glad_glRectf; -PFNGLRECTDPROC glad_glRectd; -PFNGLNORMAL3SVPROC glad_glNormal3sv; -PFNGLNEWLISTPROC glad_glNewList; -PFNGLCOLOR4USPROC glad_glColor4us; -PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; -PFNGLLINKPROGRAMPROC glad_glLinkProgram; -PFNGLHINTPROC glad_glHint; -PFNGLRECTSPROC glad_glRects; -PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; -PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; -PFNGLGETSTRINGPROC glad_glGetString; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; -PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; -PFNGLDETACHSHADERPROC glad_glDetachShader; -PFNGLSCALEFPROC glad_glScalef; -PFNGLENDQUERYPROC glad_glEndQuery; -PFNGLSCALEDPROC glad_glScaled; -PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; -PFNGLCOPYPIXELSPROC glad_glCopyPixels; -PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -PFNGLPOPATTRIBPROC glad_glPopAttrib; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -PFNGLDELETEQUERIESPROC glad_glDeleteQueries; -PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -PFNGLINITNAMESPROC glad_glInitNames; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -PFNGLCOLOR3DVPROC glad_glColor3dv; -PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; -PFNGLWAITSYNCPROC glad_glWaitSync; -PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -PFNGLCOLORMATERIALPROC glad_glColorMaterial; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -PFNGLUNIFORM1FPROC glad_glUniform1f; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -PFNGLRENDERMODEPROC glad_glRenderMode; -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; -PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; -PFNGLUNIFORM1IPROC glad_glUniform1i; -PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -PFNGLUNIFORM3IPROC glad_glUniform3i; -PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -PFNGLDISABLEPROC glad_glDisable; -PFNGLLOGICOPPROC glad_glLogicOp; -PFNGLEVALPOINT2PROC glad_glEvalPoint2; -PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; -PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; -PFNGLUNIFORM4UIPROC glad_glUniform4ui; -PFNGLCOLOR3FPROC glad_glColor3f; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; -PFNGLRECTFVPROC glad_glRectfv; -PFNGLCULLFACEPROC glad_glCullFace; -PFNGLGETLIGHTFVPROC glad_glGetLightfv; -PFNGLCOLOR3DPROC glad_glColor3d; -PFNGLTEXGENDPROC glad_glTexGend; -PFNGLTEXGENIPROC glad_glTexGeni; -PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; -PFNGLGETSTRINGIPROC glad_glGetStringi; -PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; -PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; -PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; -PFNGLATTACHSHADERPROC glad_glAttachShader; -PFNGLFOGCOORDDVPROC glad_glFogCoorddv; -PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; -PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -PFNGLSHADERBINARYPROC glad_glShaderBinary; -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -PFNGLTEXGENIVPROC glad_glTexGeniv; -PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; -PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; -PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; -PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; -PFNGLNORMALP3UIPROC glad_glNormalP3ui; -PFNGLTEXENVFVPROC glad_glTexEnvfv; -PFNGLREADBUFFERPROC glad_glReadBuffer; -PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; -PFNGLLIGHTMODELFVPROC glad_glLightModelfv; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -PFNGLDELETELISTSPROC glad_glDeleteLists; -PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; -PFNGLVERTEX4DVPROC glad_glVertex4dv; -PFNGLTEXCOORD2DPROC glad_glTexCoord2d; -PFNGLPOPMATRIXPROC glad_glPopMatrix; -PFNGLTEXCOORD2FPROC glad_glTexCoord2f; -PFNGLCOLOR4IVPROC glad_glColor4iv; -PFNGLINDEXUBVPROC glad_glIndexubv; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -PFNGLTEXCOORD2IPROC glad_glTexCoord2i; -PFNGLRASTERPOS4DPROC glad_glRasterPos4d; -PFNGLRASTERPOS4FPROC glad_glRasterPos4f; -PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -PFNGLTEXCOORD2SPROC glad_glTexCoord2s; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -PFNGLVERTEX3FVPROC glad_glVertex3fv; -PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; -PFNGLMATERIALIVPROC glad_glMaterialiv; -PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; -PFNGLISPROGRAMPROC glad_glIsProgram; -PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; -PFNGLVERTEX4SPROC glad_glVertex4s; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -PFNGLNORMAL3DVPROC glad_glNormal3dv; -PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; -PFNGLUNIFORM4IPROC glad_glUniform4i; -PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -PFNGLROTATEDPROC glad_glRotated; -PFNGLROTATEFPROC glad_glRotatef; -PFNGLVERTEX4IPROC glad_glVertex4i; -PFNGLREADPIXELSPROC glad_glReadPixels; -PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -PFNGLLOADNAMEPROC glad_glLoadName; -PFNGLUNIFORM4FPROC glad_glUniform4f; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -PFNGLSHADEMODELPROC glad_glShadeModel; -PFNGLMAPGRID1DPROC glad_glMapGrid1d; -PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -PFNGLMAPGRID1FPROC glad_glMapGrid1f; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; -PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; -PFNGLALPHAFUNCPROC glad_glAlphaFunc; -PFNGLUNIFORM1IVPROC glad_glUniform1iv; -PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; -PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; -PFNGLSTENCILFUNCPROC glad_glStencilFunc; -PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; -PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -PFNGLCOLOR4UIVPROC glad_glColor4uiv; -PFNGLRECTIVPROC glad_glRectiv; -PFNGLCOLORP4UIPROC glad_glColorP4ui; -PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; -PFNGLEVALMESH2PROC glad_glEvalMesh2; -PFNGLEVALMESH1PROC glad_glEvalMesh1; -PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; -PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; -PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; -PFNGLCOLOR4UBVPROC glad_glColor4ubv; -PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; -PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; -PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; -PFNGLTEXENVIVPROC glad_glTexEnviv; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; -PFNGLGENBUFFERSPROC glad_glGenBuffers; -PFNGLSELECTBUFFERPROC glad_glSelectBuffer; -PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; -PFNGLPUSHATTRIBPROC glad_glPushAttrib; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -PFNGLBLENDFUNCPROC glad_glBlendFunc; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -PFNGLLIGHTIVPROC glad_glLightiv; -PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; -PFNGLTEXGENFVPROC glad_glTexGenfv; -PFNGLENDPROC glad_glEnd; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; -PFNGLSCISSORPROC glad_glScissor; -PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; -PFNGLCLIPPLANEPROC glad_glClipPlane; -PFNGLPUSHNAMEPROC glad_glPushName; -PFNGLTEXGENDVPROC glad_glTexGendv; -PFNGLINDEXUBPROC glad_glIndexub; -PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; -PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; -PFNGLRASTERPOS4IPROC glad_glRasterPos4i; -PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; -PFNGLCLEARCOLORPROC glad_glClearColor; -PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; -PFNGLNORMAL3SPROC glad_glNormal3s; -PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; -PFNGLCOLORP4UIVPROC glad_glColorP4uiv; -PFNGLBLENDCOLORPROC glad_glBlendColor; -PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; -PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -PFNGLUNIFORM3UIPROC glad_glUniform3ui; -PFNGLCOLOR4DVPROC glad_glColor4dv; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; -PFNGLUNIFORM2FVPROC glad_glUniform2fv; -PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; -PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; -PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; -PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; -PFNGLNORMAL3IVPROC glad_glNormal3iv; -PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; -PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; -PFNGLCLEARDEPTHFPROC glad_glClearDepthf; -PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; -PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; -PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; -PFNGLCOLOR3USPROC glad_glColor3us; -PFNGLCOLOR3UIVPROC glad_glColor3uiv; -PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; -PFNGLGETLIGHTIVPROC glad_glGetLightiv; -PFNGLDEPTHFUNCPROC glad_glDepthFunc; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -PFNGLLISTBASEPROC glad_glListBase; -PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; -PFNGLCOLOR3UBPROC glad_glColor3ub; -PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; -PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; -PFNGLCOLOR3UIPROC glad_glColor3ui; -PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; -PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; -PFNGLCOLORMASKPROC glad_glColorMask; -PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; -PFNGLRASTERPOS4SPROC glad_glRasterPos4s; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; -PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; -PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; -PFNGLCOLOR4SVPROC glad_glColor4sv; -PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; -PFNGLFOGFPROC glad_glFogf; -PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -PFNGLISSAMPLERPROC glad_glIsSampler; -PFNGLVERTEXP3UIPROC glad_glVertexP3ui; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -PFNGLCOLOR3IVPROC glad_glColor3iv; -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -PFNGLTEXCOORD1IPROC glad_glTexCoord1i; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -PFNGLTEXCOORD1DPROC glad_glTexCoord1d; -PFNGLTEXCOORD1FPROC glad_glTexCoord1f; -PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; -PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; -PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; -PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -PFNGLTEXCOORD1SPROC glad_glTexCoord1s; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -PFNGLGENLISTSPROC glad_glGenLists; -PFNGLCOLOR3BVPROC glad_glColor3bv; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -PFNGLGETTEXGENDVPROC glad_glGetTexGendv; -PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; -PFNGLENDLISTPROC glad_glEndList; -PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; -PFNGLUNIFORM2UIPROC glad_glUniform2ui; -PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -PFNGLCOLOR3USVPROC glad_glColor3usv; -PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; -PFNGLDISABLEIPROC glad_glDisablei; -PFNGLINDEXMASKPROC glad_glIndexMask; -PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; -PFNGLSHADERSOURCEPROC glad_glShaderSource; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; -PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -PFNGLCLEARACCUMPROC glad_glClearAccum; -PFNGLGETSYNCIVPROC glad_glGetSynciv; -PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; -PFNGLUNIFORM2FPROC glad_glUniform2f; -PFNGLBEGINQUERYPROC glad_glBeginQuery; -PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; -PFNGLBINDBUFFERPROC glad_glBindBuffer; -PFNGLMAP2DPROC glad_glMap2d; -PFNGLMAP2FPROC glad_glMap2f; -PFNGLVERTEX4DPROC glad_glVertex4d; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; -PFNGLBUFFERDATAPROC glad_glBufferData; -PFNGLEVALPOINT1PROC glad_glEvalPoint1; -PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; -PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; -PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; -PFNGLGETERRORPROC glad_glGetError; -PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; -PFNGLGETFLOATVPROC glad_glGetFloatv; -PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; -PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; -PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; -PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; -PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; -PFNGLPIXELMAPFVPROC glad_glPixelMapfv; -PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; -PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; -PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; -PFNGLGETINTEGERVPROC glad_glGetIntegerv; -PFNGLACCUMPROC glad_glAccum; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; -PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; -PFNGLISQUERYPROC glad_glIsQuery; -PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; -PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; -PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -PFNGLSTENCILMASKPROC glad_glStencilMask; -PFNGLDRAWPIXELSPROC glad_glDrawPixels; -PFNGLMULTMATRIXDPROC glad_glMultMatrixd; -PFNGLMULTMATRIXFPROC glad_glMultMatrixf; -PFNGLISTEXTUREPROC glad_glIsTexture; -PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; -PFNGLUNIFORM1FVPROC glad_glUniform1fv; -PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; -PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; -PFNGLVERTEX4FPROC glad_glVertex4f; -PFNGLRECTSVPROC glad_glRectsv; -PFNGLCOLOR4USVPROC glad_glColor4usv; -PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; -PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; -PFNGLNORMAL3IPROC glad_glNormal3i; -PFNGLNORMAL3FPROC glad_glNormal3f; -PFNGLNORMAL3DPROC glad_glNormal3d; -PFNGLNORMAL3BPROC glad_glNormal3b; -PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; -PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; -PFNGLARRAYELEMENTPROC glad_glArrayElement; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; -PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; -PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; -PFNGLDEPTHMASKPROC glad_glDepthMask; -PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; -PFNGLCOLOR3FVPROC glad_glColor3fv; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -PFNGLUNIFORM4FVPROC glad_glUniform4fv; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -PFNGLCOLORPOINTERPROC glad_glColorPointer; -PFNGLFRONTFACEPROC glad_glFrontFace; -PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; -int GLAD_GL_ARB_framebuffer_object; -int GLAD_GL_ARB_texture_rg; -int GLAD_GL_OES_texture_npot; -int GLAD_GL_EXT_blend_minmax; -int GLAD_GL_ARB_map_buffer_range; -int GLAD_GL_EXT_texture_rg; -PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT; -static void load_GL_VERSION_1_0(GLADloadproc load) { - if(!GLAD_GL_VERSION_1_0) return; - glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); - glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); - glad_glHint = (PFNGLHINTPROC)load("glHint"); - glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); - glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); - glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); - glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); - glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); - glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); - 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glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); - glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); - glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); - glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); - glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); - glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); - glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); - glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); - glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); - glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); - glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); - glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); - glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); - glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); - glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); - glad_glGetTexImage = 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has_ext("GL_EXT_texture_rg"); - GLAD_GL_OES_texture_npot = has_ext("GL_OES_texture_npot"); - free_exts(); - return 1; -} - -static void find_coreGLES2(void) { - - /* Thank you @elmindreda - * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 - * https://github.com/glfw/glfw/blob/master/src/context.c#L36 - */ - int i, major, minor; - - const char* version; - const char* prefixes[] = { - "OpenGL ES-CM ", - "OpenGL ES-CL ", - "OpenGL ES ", - NULL - }; - - version = (const char*) glGetString(GL_VERSION); - if (!version) return; - - for (i = 0; prefixes[i]; i++) { - const size_t length = strlen(prefixes[i]); - if (strncmp(version, prefixes[i], length) == 0) { - version += length; - break; - } - } - -/* PR #18 */ -#ifdef _MSC_VER - sscanf_s(version, "%d.%d", &major, &minor); -#else - sscanf(version, "%d.%d", &major, &minor); -#endif - - GLVersion.major = major; GLVersion.minor = minor; - max_loaded_major = major; max_loaded_minor = minor; - GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; - if (GLVersion.major > 2 || (GLVersion.major >= 2 && GLVersion.minor >= 0)) { - max_loaded_major = 2; - max_loaded_minor = 0; - } -} - -int gladLoadGLES2Loader(GLADloadproc load) { - GLVersion.major = 0; GLVersion.minor = 0; - glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); - if(glGetString == NULL) return 0; - if(glGetString(GL_VERSION) == NULL) return 0; - find_coreGLES2(); - load_GL_ES_VERSION_2_0(load); - - if (!find_extensionsGLES2()) return 0; - load_GL_EXT_blend_minmax(load); - return GLVersion.major != 0 || GLVersion.minor != 0; -} - diff --git a/src/lib/glad/glad.h b/src/lib/glad/glad.h deleted file mode 100644 index 1024cc57..00000000 --- a/src/lib/glad/glad.h +++ /dev/null @@ -1,3749 +0,0 @@ -/* - - OpenGL, OpenGL ES loader generated by glad 0.1.13a0 on Sat Apr 15 22:44:34 2017. - - Language/Generator: C/C++ - Specification: gl - APIs: gl=3.3, gles2=2.0 - Profile: compatibility - Extensions: - GL_ARB_framebuffer_object, - GL_ARB_map_buffer_range, - GL_ARB_texture_rg, - GL_EXT_blend_minmax, - GL_EXT_texture_rg, - GL_OES_texture_npot - Loader: False - Local files: False - Omit khrplatform: False - - Commandline: - --profile="compatibility" --api="gl=3.3,gles2=2.0" --generator="c" --spec="gl" --no-loader --extensions="GL_ARB_framebuffer_object,GL_ARB_map_buffer_range,GL_ARB_texture_rg,GL_EXT_blend_minmax,GL_EXT_texture_rg,GL_OES_texture_npot" - Online: - http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&api=gl%3D3.3&api=gles2%3D2.0&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_map_buffer_range&extensions=GL_ARB_texture_rg&extensions=GL_EXT_blend_minmax&extensions=GL_EXT_texture_rg&extensions=GL_OES_texture_npot -*/ - - -#ifndef __glad_h_ -#define __glad_h_ - -#ifdef __gl_h_ -#error OpenGL header already included, remove this include, glad already provides it -#endif -#define __gl_h_ - -#ifdef __gl2_h_ -#error OpenGL ES 2 header already included, remove this include, glad already provides it -#endif -#define __gl2_h_ - -#ifdef __gl3_h_ -#error OpenGL ES 3 header already included, remove this include, glad already provides it -#endif -#define __gl3_h_ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#include -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -struct gladGLversionStruct { - int major; - int minor; -}; - -typedef void* (* GLADloadproc)(const char *name); - -#ifndef GLAPI -# if defined(GLAD_GLAPI_EXPORT) -# if defined(WIN32) || defined(__CYGWIN__) -# if defined(GLAD_GLAPI_EXPORT_BUILD) -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllexport)) extern -# else -# define GLAPI __declspec(dllexport) extern -# endif -# else -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllimport)) extern -# else -# define GLAPI __declspec(dllimport) extern -# endif -# endif -# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) -# define GLAPI __attribute__ ((visibility ("default"))) extern -# else -# define GLAPI extern -# endif -# else -# define GLAPI extern -# endif -#endif - -GLAPI struct gladGLversionStruct GLVersion; -GLAPI int gladLoadGLLoader(GLADloadproc); - -GLAPI int gladLoadGLES2Loader(GLADloadproc); - -#include -#ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glxext.h, so must be protected */ -#define GLEXT_64_TYPES_DEFINED -/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ -/* (as used in the GL_EXT_timer_query extension). */ -#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#include -#elif defined(__sun__) || defined(__digital__) -#include -#if defined(__STDC__) -#if defined(__arch64__) || defined(_LP64) -typedef long int int64_t; -typedef unsigned long int uint64_t; -#else -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#endif /* __arch64__ */ -#endif /* __STDC__ */ -#elif defined( __VMS ) || defined(__sgi) -#include -#elif defined(__SCO__) || defined(__USLC__) -#include -#elif defined(__UNIXOS2__) || defined(__SOL64__) -typedef long int int32_t; -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#elif defined(_WIN32) && defined(__GNUC__) -#include -#elif defined(_WIN32) -typedef __int32 int32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; -#else -/* Fallback if nothing above works */ -#include -#endif -#endif -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef signed char GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLclampx; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef int GLsizei; -typedef float GLfloat; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void *GLeglImageOES; -typedef char GLchar; -typedef char GLcharARB; -#ifdef __APPLE__ -typedef void *GLhandleARB; -#else -typedef unsigned int GLhandleARB; -#endif -typedef unsigned short GLhalfARB; -typedef unsigned short GLhalf; -typedef GLint GLfixed; -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef long GLintptr; -#else -typedef ptrdiff_t GLintptr; -#endif -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef long GLsizeiptr; -#else -typedef ptrdiff_t GLsizeiptr; -#endif -typedef int64_t GLint64; -typedef uint64_t GLuint64; -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef long GLintptrARB; -#else -typedef ptrdiff_t GLintptrARB; -#endif -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef long GLsizeiptrARB; -#else -typedef ptrdiff_t GLsizeiptrARB; -#endif -typedef int64_t GLint64EXT; -typedef uint64_t GLuint64EXT; -typedef struct __GLsync *GLsync; -struct _cl_context; -struct _cl_event; -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); -typedef unsigned short GLhalfNV; -typedef GLintptr GLvdpauSurfaceNV; -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_FALSE 0 -#define GL_TRUE 1 -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_NONE 0 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_VIEWPORT 0x0BA2 -#define GL_DITHER 0x0BD0 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_DOUBLE 0x140A -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F -#define GL_TEXTURE 0x1702 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_REPEAT 0x2901 -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 -#define GL_ACCUM 0x0100 -#define GL_LOAD 0x0101 -#define GL_RETURN 0x0102 -#define GL_MULT 0x0103 -#define GL_ADD 0x0104 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LIST_MODE 0x0B30 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_SHADE_MODEL 0x0B54 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_FOG 0x0B60 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_NORMALIZE 0x0BA1 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_LOGIC_OP 0x0BF1 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_INDEX_MODE 0x0C30 -#define GL_RGBA_MODE 0x0C31 -#define GL_RENDER_MODE 0x0C40 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_FOG_HINT 0x0C54 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_INDEX_BITS 0x0D51 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_COLOR_INDEX 0x1900 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_BITMAP 0x1A00 -#define GL_RENDER 0x1C00 -#define GL_FEEDBACK 0x1C01 -#define GL_SELECT 0x1C02 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_ENV 0x2300 -#define GL_EYE_LINEAR 0x2400 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_SPHERE_MAP 0x2402 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_PLANE 0x2502 -#define GL_CLAMP 0x2900 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_RESCALE_NORMAL 0x803A -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_MULTISAMPLE_BIT 0x20000000 -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_SRC1_ALPHA 0x8589 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_FOG_COORD_SRC 0x8450 -#define GL_FOG_COORD 0x8451 -#define GL_CURRENT_FOG_COORD 0x8453 -#define GL_FOG_COORD_ARRAY_TYPE 0x8454 -#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORD_ARRAY_POINTER 0x8456 -#define GL_FOG_COORD_ARRAY 0x8457 -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D -#define GL_SRC0_RGB 0x8580 -#define GL_SRC1_RGB 0x8581 -#define GL_SRC2_RGB 0x8582 -#define GL_SRC0_ALPHA 0x8588 -#define GL_SRC2_ALPHA 0x858A -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F -#define GL_SLUMINANCE_ALPHA 0x8C44 -#define GL_SLUMINANCE8_ALPHA8 0x8C45 -#define GL_SLUMINANCE 0x8C46 -#define GL_SLUMINANCE8 0x8C47 -#define GL_COMPRESSED_SLUMINANCE 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_CONTEXT_FLAGS 0x821E -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_RGBA32F 0x8814 -#define GL_RGB32F 0x8815 -#define GL_RGBA16F 0x881A -#define GL_RGB16F 0x881B -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_FIXED_ONLY 0x891D -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_RGB9_E5 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_RGBA32UI 0x8D70 -#define GL_RGB32UI 0x8D71 -#define GL_RGBA16UI 0x8D76 -#define GL_RGB16UI 0x8D77 -#define GL_RGBA8UI 0x8D7C -#define GL_RGB8UI 0x8D7D -#define GL_RGBA32I 0x8D82 -#define GL_RGB32I 0x8D83 -#define GL_RGBA16I 0x8D88 -#define GL_RGB16I 0x8D89 -#define GL_RGBA8I 0x8D8E -#define GL_RGB8I 0x8D8F -#define GL_RED_INTEGER 0x8D94 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGRA_INTEGER 0x8D9B -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_COLOR_ATTACHMENT16 0x8CF0 -#define GL_COLOR_ATTACHMENT17 0x8CF1 -#define GL_COLOR_ATTACHMENT18 0x8CF2 -#define GL_COLOR_ATTACHMENT19 0x8CF3 -#define GL_COLOR_ATTACHMENT20 0x8CF4 -#define GL_COLOR_ATTACHMENT21 0x8CF5 -#define GL_COLOR_ATTACHMENT22 0x8CF6 -#define GL_COLOR_ATTACHMENT23 0x8CF7 -#define GL_COLOR_ATTACHMENT24 0x8CF8 -#define GL_COLOR_ATTACHMENT25 0x8CF9 -#define GL_COLOR_ATTACHMENT26 0x8CFA -#define GL_COLOR_ATTACHMENT27 0x8CFB -#define GL_COLOR_ATTACHMENT28 0x8CFC -#define GL_COLOR_ATTACHMENT29 0x8CFD -#define GL_COLOR_ATTACHMENT30 0x8CFE -#define GL_COLOR_ATTACHMENT31 0x8CFF -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_INDEX 0x8222 -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_HALF_FLOAT 0x140B -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_CLAMP_VERTEX_COLOR 0x891A -#define GL_CLAMP_FRAGMENT_COLOR 0x891B -#define GL_ALPHA_INTEGER 0x8D97 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_INVALID_INDEX 0xFFFFFFFF -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_DEPTH_CLAMP 0x864F -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_CONDITION_SATISFIED 0x911C -#define GL_WAIT_FAILED 0x911D -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_SRC1_COLOR 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_SAMPLER_BINDING 0x8919 -#define GL_RGB10_A2UI 0x906F -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIMESTAMP 0x8E28 -#define GL_INT_2_10_10_10_REV 0x8D9F -#define GL_BLEND_EQUATION 0x8009 -#define GL_BLEND_COLOR 0x8005 -#define GL_FIXED 0x140C -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_SHADER_COMPILER 0x8DFA -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 -#define GL_RGB565 0x8D62 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 -#ifndef GL_VERSION_1_0 -#define GL_VERSION_1_0 1 -GLAPI int GLAD_GL_VERSION_1_0; -typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); -GLAPI PFNGLCULLFACEPROC glad_glCullFace; -#define glCullFace glad_glCullFace -typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); -GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; -#define glFrontFace glad_glFrontFace -typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); -GLAPI PFNGLHINTPROC glad_glHint; -#define glHint glad_glHint -typedef void (APIENTRYP 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void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); -GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -#define glTexParameteri glad_glTexParameteri -typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); -GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -#define glTexParameteriv glad_glTexParameteriv -typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -#define glTexImage1D glad_glTexImage1D -typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -#define glTexImage2D glad_glTexImage2D -typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); -GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -#define glDrawBuffer glad_glDrawBuffer -typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); -GLAPI PFNGLCLEARPROC glad_glClear; -#define glClear glad_glClear -typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; -#define glClearColor glad_glClearColor -typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); -GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; -#define glClearStencil glad_glClearStencil -typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); -GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; -#define glClearDepth glad_glClearDepth -typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); -GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; -#define glStencilMask glad_glStencilMask -typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI PFNGLCOLORMASKPROC glad_glColorMask; -#define glColorMask glad_glColorMask -typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); -GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; -#define glDepthMask glad_glDepthMask -typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); -GLAPI PFNGLDISABLEPROC glad_glDisable; -#define glDisable glad_glDisable -typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); -GLAPI PFNGLENABLEPROC glad_glEnable; -#define glEnable glad_glEnable -typedef void (APIENTRYP PFNGLFINISHPROC)(); -GLAPI PFNGLFINISHPROC glad_glFinish; -#define glFinish glad_glFinish -typedef void (APIENTRYP PFNGLFLUSHPROC)(); -GLAPI PFNGLFLUSHPROC glad_glFlush; -#define glFlush glad_glFlush -typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); -GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; -#define glBlendFunc glad_glBlendFunc -typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); -GLAPI PFNGLLOGICOPPROC glad_glLogicOp; -#define glLogicOp glad_glLogicOp -typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); -GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; -#define glStencilFunc glad_glStencilFunc -typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); -GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; -#define glStencilOp glad_glStencilOp -typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); -GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; -#define glDepthFunc glad_glDepthFunc -typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); -GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; -#define glPixelStoref glad_glPixelStoref -typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); -GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; -#define glPixelStorei glad_glPixelStorei -typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); -GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; -#define glReadBuffer glad_glReadBuffer -typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); -GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; -#define glReadPixels glad_glReadPixels -typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); -GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -#define glGetBooleanv glad_glGetBooleanv -typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); -GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; -#define glGetDoublev glad_glGetDoublev -typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(); -GLAPI PFNGLGETERRORPROC glad_glGetError; -#define glGetError glad_glGetError -typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); -GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; -#define glGetFloatv glad_glGetFloatv -typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); -GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; -#define glGetIntegerv glad_glGetIntegerv -typedef const GLubyte * (APIENTRYP 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glad_glGetTexLevelParameterfv -typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; -#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv -typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); -GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; -#define glIsEnabled glad_glIsEnabled -typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far); -GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; -#define glDepthRange glad_glDepthRange -typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLVIEWPORTPROC glad_glViewport; -#define glViewport glad_glViewport -typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode); -GLAPI PFNGLNEWLISTPROC glad_glNewList; -#define glNewList glad_glNewList -typedef void (APIENTRYP PFNGLENDLISTPROC)(); -GLAPI PFNGLENDLISTPROC glad_glEndList; -#define 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GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -GLAPI PFNGLBITMAPPROC glad_glBitmap; -#define glBitmap glad_glBitmap -typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); -GLAPI PFNGLCOLOR3BPROC glad_glColor3b; -#define glColor3b glad_glColor3b -typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v); -GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv; -#define glColor3bv glad_glColor3bv -typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); -GLAPI PFNGLCOLOR3DPROC glad_glColor3d; -#define glColor3d glad_glColor3d -typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v); -GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv; -#define glColor3dv glad_glColor3dv -typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); -GLAPI PFNGLCOLOR3FPROC glad_glColor3f; -#define glColor3f glad_glColor3f -typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v); -GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv; -#define 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glRasterPos3fv glad_glRasterPos3fv -typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); -GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i; -#define glRasterPos3i glad_glRasterPos3i -typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v); -GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; -#define glRasterPos3iv glad_glRasterPos3iv -typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); -GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s; -#define glRasterPos3s glad_glRasterPos3s -typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v); -GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; -#define glRasterPos3sv glad_glRasterPos3sv -typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d; -#define glRasterPos4d glad_glRasterPos4d -typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v); -GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; -#define glRasterPos4dv glad_glRasterPos4dv -typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f; -#define glRasterPos4f glad_glRasterPos4f -typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v); -GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; -#define glRasterPos4fv glad_glRasterPos4fv -typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); -GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i; -#define glRasterPos4i glad_glRasterPos4i -typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v); -GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; -#define glRasterPos4iv glad_glRasterPos4iv -typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s; -#define glRasterPos4s glad_glRasterPos4s -typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v); -GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; -#define glRasterPos4sv glad_glRasterPos4sv -typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -GLAPI PFNGLRECTDPROC glad_glRectd; -#define glRectd glad_glRectd -typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2); -GLAPI PFNGLRECTDVPROC glad_glRectdv; -#define glRectdv glad_glRectdv -typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -GLAPI PFNGLRECTFPROC glad_glRectf; -#define glRectf glad_glRectf -typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2); -GLAPI PFNGLRECTFVPROC glad_glRectfv; -#define glRectfv glad_glRectfv -typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); -GLAPI PFNGLRECTIPROC glad_glRecti; -#define glRecti glad_glRecti -typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2); -GLAPI PFNGLRECTIVPROC glad_glRectiv; -#define glRectiv glad_glRectiv -typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); -GLAPI PFNGLRECTSPROC glad_glRects; -#define glRects glad_glRects -typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2); -GLAPI PFNGLRECTSVPROC glad_glRectsv; -#define glRectsv glad_glRectsv -typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s); -GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d; -#define glTexCoord1d glad_glTexCoord1d -typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v); -GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; -#define glTexCoord1dv glad_glTexCoord1dv -typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s); -GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f; -#define glTexCoord1f glad_glTexCoord1f -typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v); -GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; -#define glTexCoord1fv glad_glTexCoord1fv -typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s); -GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i; -#define glTexCoord1i glad_glTexCoord1i -typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v); -GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; -#define glTexCoord1iv glad_glTexCoord1iv -typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s); -GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s; -#define glTexCoord1s glad_glTexCoord1s -typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v); -GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; -#define glTexCoord1sv glad_glTexCoord1sv -typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); -GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d; -#define glTexCoord2d glad_glTexCoord2d -typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v); -GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; -#define glTexCoord2dv glad_glTexCoord2dv -typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); -GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f; -#define glTexCoord2f glad_glTexCoord2f -typedef void (APIENTRYP 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PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; -#define glTexCoord3dv glad_glTexCoord3dv -typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); -GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f; -#define glTexCoord3f glad_glTexCoord3f -typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v); -GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; -#define glTexCoord3fv glad_glTexCoord3fv -typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); -GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i; -#define glTexCoord3i glad_glTexCoord3i -typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v); -GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; -#define glTexCoord3iv glad_glTexCoord3iv -typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); -GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s; -#define glTexCoord3s glad_glTexCoord3s -typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v); -GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; -#define glTexCoord3sv glad_glTexCoord3sv -typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d; -#define glTexCoord4d glad_glTexCoord4d -typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v); -GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; -#define glTexCoord4dv glad_glTexCoord4dv -typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f; -#define glTexCoord4f glad_glTexCoord4f -typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v); -GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; -#define glTexCoord4fv glad_glTexCoord4fv -typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); -GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i; -#define glTexCoord4i glad_glTexCoord4i -typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v); -GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; -#define glTexCoord4iv glad_glTexCoord4iv -typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s; -#define glTexCoord4s glad_glTexCoord4s -typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v); -GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; -#define glTexCoord4sv glad_glTexCoord4sv -typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); -GLAPI PFNGLVERTEX2DPROC glad_glVertex2d; -#define glVertex2d glad_glVertex2d -typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v); -GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv; -#define glVertex2dv glad_glVertex2dv -typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); -GLAPI PFNGLVERTEX2FPROC glad_glVertex2f; -#define glVertex2f glad_glVertex2f -typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v); -GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv; -#define glVertex2fv glad_glVertex2fv -typedef void (APIENTRYP 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glad_glVertex3f -typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v); -GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv; -#define glVertex3fv glad_glVertex3fv -typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); -GLAPI PFNGLVERTEX3IPROC glad_glVertex3i; -#define glVertex3i glad_glVertex3i -typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v); -GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv; -#define glVertex3iv glad_glVertex3iv -typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); -GLAPI PFNGLVERTEX3SPROC glad_glVertex3s; -#define glVertex3s glad_glVertex3s -typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v); -GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv; -#define glVertex3sv glad_glVertex3sv -typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI PFNGLVERTEX4DPROC glad_glVertex4d; -#define glVertex4d glad_glVertex4d -typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v); -GLAPI 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PFNGLPOPATTRIBPROC)(); -GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib; -#define glPopAttrib glad_glPopAttrib -typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask); -GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib; -#define glPushAttrib glad_glPushAttrib -typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -GLAPI PFNGLMAP1DPROC glad_glMap1d; -#define glMap1d glad_glMap1d -typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -GLAPI PFNGLMAP1FPROC glad_glMap1f; -#define glMap1f glad_glMap1f -typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -GLAPI PFNGLMAP2DPROC glad_glMap2d; -#define glMap2d glad_glMap2d -typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -GLAPI PFNGLMAP2FPROC glad_glMap2f; -#define glMap2f glad_glMap2f -typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); -GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d; -#define glMapGrid1d glad_glMapGrid1d -typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); -GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f; -#define glMapGrid1f glad_glMapGrid1f -typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d; -#define glMapGrid2d glad_glMapGrid2d -typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f; -#define glMapGrid2f glad_glMapGrid2f -typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u); -GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; -#define glEvalCoord1d glad_glEvalCoord1d -typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u); -GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; -#define glEvalCoord1dv glad_glEvalCoord1dv -typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u); -GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; -#define glEvalCoord1f glad_glEvalCoord1f -typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u); -GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; -#define glEvalCoord1fv glad_glEvalCoord1fv -typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); -GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; -#define glEvalCoord2d glad_glEvalCoord2d -typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u); -GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; -#define glEvalCoord2dv glad_glEvalCoord2dv -typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); -GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; -#define glEvalCoord2f glad_glEvalCoord2f -typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u); -GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; -#define glEvalCoord2fv glad_glEvalCoord2fv -typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); -GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1; -#define glEvalMesh1 glad_glEvalMesh1 -typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i); -GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1; -#define glEvalPoint1 glad_glEvalPoint1 -typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2; -#define glEvalMesh2 glad_glEvalMesh2 -typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j); -GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2; -#define glEvalPoint2 glad_glEvalPoint2 -typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); -GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc; -#define glAlphaFunc glad_glAlphaFunc -typedef void (APIENTRYP 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PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; -#define glPixelMapusv glad_glPixelMapusv -typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels; -#define glCopyPixels glad_glCopyPixels -typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels; -#define glDrawPixels glad_glDrawPixels -typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation); -GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; -#define glGetClipPlane glad_glGetClipPlane -typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params); -GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv; -#define glGetLightfv glad_glGetLightfv -typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params); -GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv; -#define glGetLightiv glad_glGetLightiv -typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v); -GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv; -#define glGetMapdv glad_glGetMapdv -typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v); -GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv; -#define glGetMapfv glad_glGetMapfv -typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v); -GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv; -#define glGetMapiv glad_glGetMapiv -typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params); -GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; -#define glGetMaterialfv glad_glGetMaterialfv -typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params); -GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; -#define glGetMaterialiv glad_glGetMaterialiv -typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values); -GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; -#define glGetPixelMapfv glad_glGetPixelMapfv -typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values); -GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; -#define glGetPixelMapuiv glad_glGetPixelMapuiv -typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values); -GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; -#define glGetPixelMapusv glad_glGetPixelMapusv -typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask); -GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; -#define glGetPolygonStipple glad_glGetPolygonStipple -typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; -#define glGetTexEnvfv glad_glGetTexEnvfv -typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; -#define glGetTexEnviv 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GLdouble y, GLdouble z); -GLAPI PFNGLTRANSLATEDPROC glad_glTranslated; -#define glTranslated glad_glTranslated -typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); -GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef; -#define glTranslatef glad_glTranslatef -#endif -#ifndef GL_VERSION_1_1 -#define GL_VERSION_1_1 1 -GLAPI int GLAD_GL_VERSION_1_1; -typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); -GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; -#define glDrawArrays glad_glDrawArrays -typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); -GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; -#define glDrawElements glad_glDrawElements -typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); -GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; -#define glGetPointerv glad_glGetPointerv -typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); -GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; -#define glPolygonOffset glad_glPolygonOffset -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; -#define glCopyTexImage1D glad_glCopyTexImage1D -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -#define glCopyTexImage2D glad_glCopyTexImage2D -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -#define glCopyTexSubImage1D glad_glCopyTexSubImage1D -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -#define glCopyTexSubImage2D glad_glCopyTexSubImage2D -typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; -#define glTexSubImage1D glad_glTexSubImage1D -typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -#define glTexSubImage2D glad_glTexSubImage2D -typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); -GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; -#define glBindTexture glad_glBindTexture -typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); -GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -#define glDeleteTextures glad_glDeleteTextures -typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); -GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; -#define glGenTextures glad_glGenTextures -typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); -GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; -#define glIsTexture glad_glIsTexture -typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i); -GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement; -#define glArrayElement glad_glArrayElement -typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer; -#define glColorPointer glad_glColorPointer -typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array); -GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; -#define glDisableClientState glad_glDisableClientState -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer); -GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; -#define glEdgeFlagPointer glad_glEdgeFlagPointer -typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array); -GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; -#define glEnableClientState glad_glEnableClientState -typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer; -#define glIndexPointer glad_glIndexPointer -typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer); -GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; -#define glInterleavedArrays glad_glInterleavedArrays -typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer; -#define glNormalPointer glad_glNormalPointer -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; -#define glTexCoordPointer glad_glTexCoordPointer -typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer; -#define glVertexPointer glad_glVertexPointer -typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; -#define glAreTexturesResident glad_glAreTexturesResident -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities); -GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; -#define glPrioritizeTextures glad_glPrioritizeTextures -typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c); -GLAPI PFNGLINDEXUBPROC glad_glIndexub; -#define glIndexub glad_glIndexub -typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c); -GLAPI PFNGLINDEXUBVPROC glad_glIndexubv; -#define glIndexubv glad_glIndexubv -typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(); -GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; -#define glPopClientAttrib glad_glPopClientAttrib -typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); -GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; -#define glPushClientAttrib glad_glPushClientAttrib -#endif -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 -GLAPI int GLAD_GL_VERSION_1_2; -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -#define glDrawRangeElements glad_glDrawRangeElements -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -#define glTexImage3D glad_glTexImage3D -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -#define glTexSubImage3D glad_glTexSubImage3D -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -#define glCopyTexSubImage3D glad_glCopyTexSubImage3D -#endif -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 -GLAPI int GLAD_GL_VERSION_1_3; -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); -GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -#define glActiveTexture glad_glActiveTexture -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); -GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -#define glSampleCoverage glad_glSampleCoverage -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -#define glCompressedTexImage3D glad_glCompressedTexImage3D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -#define glCompressedTexImage2D glad_glCompressedTexImage2D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -#define glCompressedTexImage1D glad_glCompressedTexImage1D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; -#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); -GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; -#define glGetCompressedTexImage glad_glGetCompressedTexImage -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); -GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; -#define glClientActiveTexture glad_glClientActiveTexture -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); -GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; -#define glMultiTexCoord1d glad_glMultiTexCoord1d -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v); -GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; -#define glMultiTexCoord1dv glad_glMultiTexCoord1dv -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); -GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; -#define glMultiTexCoord1f glad_glMultiTexCoord1f -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v); -GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; -#define glMultiTexCoord1fv glad_glMultiTexCoord1fv -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); -GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; -#define glMultiTexCoord1i glad_glMultiTexCoord1i -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v); -GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; -#define glMultiTexCoord1iv glad_glMultiTexCoord1iv -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); -GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; -#define glMultiTexCoord1s glad_glMultiTexCoord1s -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v); -GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; -#define glMultiTexCoord1sv glad_glMultiTexCoord1sv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); -GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; -#define glMultiTexCoord2d glad_glMultiTexCoord2d -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v); -GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; -#define glMultiTexCoord2dv glad_glMultiTexCoord2dv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); -GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; -#define glMultiTexCoord2f glad_glMultiTexCoord2f -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v); -GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; -#define glMultiTexCoord2fv glad_glMultiTexCoord2fv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); -GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; -#define glMultiTexCoord2i glad_glMultiTexCoord2i -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v); -GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; -#define glMultiTexCoord2iv glad_glMultiTexCoord2iv -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); -GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; -#define glMultiTexCoord2s glad_glMultiTexCoord2s -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v); -GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; -#define glMultiTexCoord2sv glad_glMultiTexCoord2sv -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; -#define glMultiTexCoord3d glad_glMultiTexCoord3d -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v); -GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; -#define glMultiTexCoord3dv glad_glMultiTexCoord3dv -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; -#define glMultiTexCoord3f glad_glMultiTexCoord3f -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v); -GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; -#define glMultiTexCoord3fv glad_glMultiTexCoord3fv -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); -GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; -#define glMultiTexCoord3i glad_glMultiTexCoord3i -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v); -GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; -#define glMultiTexCoord3iv glad_glMultiTexCoord3iv -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; -#define glMultiTexCoord3s glad_glMultiTexCoord3s -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v); -GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; -#define glMultiTexCoord3sv glad_glMultiTexCoord3sv -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; -#define glMultiTexCoord4d glad_glMultiTexCoord4d -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v); -GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; -#define glMultiTexCoord4dv glad_glMultiTexCoord4dv -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; -#define glMultiTexCoord4f glad_glMultiTexCoord4f -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v); -GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; -#define glMultiTexCoord4fv glad_glMultiTexCoord4fv -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; -#define glMultiTexCoord4i glad_glMultiTexCoord4i -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v); -GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; -#define glMultiTexCoord4iv glad_glMultiTexCoord4iv -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; -#define glMultiTexCoord4s glad_glMultiTexCoord4s -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v); -GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; -#define glMultiTexCoord4sv glad_glMultiTexCoord4sv -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m); -GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; -#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m); -GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; -#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m); -GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; -#define glMultTransposeMatrixf glad_glMultTransposeMatrixf -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m); -GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; -#define glMultTransposeMatrixd glad_glMultTransposeMatrixd -#endif -#ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 -GLAPI int GLAD_GL_VERSION_1_4; -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -GLAPI PFNGLBLENDFUNCSEPARATEPROC 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offset, GLsizeiptr size, const void *data); -GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -#define glBufferSubData glad_glBufferSubData -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); -GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; -#define glGetBufferSubData glad_glGetBufferSubData -typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); -GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; -#define glMapBuffer glad_glMapBuffer -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); -GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -#define glUnmapBuffer glad_glUnmapBuffer -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -#define glGetBufferParameteriv glad_glGetBufferParameteriv -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); -GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -#define glGetBufferPointerv glad_glGetBufferPointerv -#endif -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 -GLAPI int GLAD_GL_VERSION_2_0; -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); -GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -#define glBlendEquationSeparate glad_glBlendEquationSeparate -typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); -GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -#define glDrawBuffers glad_glDrawBuffers -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -#define glStencilOpSeparate glad_glStencilOpSeparate -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); -GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -#define glStencilFuncSeparate glad_glStencilFuncSeparate -typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); -GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -#define glStencilMaskSeparate glad_glStencilMaskSeparate -typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); -GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; -#define glAttachShader glad_glAttachShader -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); -GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -#define glBindAttribLocation glad_glBindAttribLocation -typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); -GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; -#define glCompileShader glad_glCompileShader -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(); -GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -#define glCreateProgram glad_glCreateProgram -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); -GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; -#define glCreateShader glad_glCreateShader -typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); -GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -#define glDeleteProgram glad_glDeleteProgram -typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); -GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; -#define glDeleteShader glad_glDeleteShader -typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); -GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; -#define glDetachShader glad_glDetachShader -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); -GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -#define glDisableVertexAttribArray glad_glDisableVertexAttribArray -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); -GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -#define glEnableVertexAttribArray glad_glEnableVertexAttribArray -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -#define glGetActiveAttrib glad_glGetActiveAttrib -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -#define glGetActiveUniform glad_glGetActiveUniform -typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -#define glGetAttachedShaders glad_glGetAttachedShaders -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -#define glGetAttribLocation glad_glGetAttribLocation -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); -GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -#define glGetProgramiv glad_glGetProgramiv -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -#define glGetProgramInfoLog glad_glGetProgramInfoLog -typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); -GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; -#define glGetShaderiv glad_glGetShaderiv -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -#define glGetShaderInfoLog glad_glGetShaderInfoLog -typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -#define glGetShaderSource glad_glGetShaderSource -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -#define glGetUniformLocation glad_glGetUniformLocation -typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); -GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -#define glGetUniformfv glad_glGetUniformfv -typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); -GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -#define glGetUniformiv glad_glGetUniformiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); -GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -#define glGetVertexAttribdv glad_glGetVertexAttribdv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); -GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -#define glGetVertexAttribfv glad_glGetVertexAttribfv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); -GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -#define glGetVertexAttribiv glad_glGetVertexAttribiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); -GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); -GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; -#define glIsProgram glad_glIsProgram -typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); -GLAPI PFNGLISSHADERPROC glad_glIsShader; -#define glIsShader glad_glIsShader -typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); -GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; -#define glLinkProgram glad_glLinkProgram -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; -#define glShaderSource glad_glShaderSource -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); -GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; -#define glUseProgram glad_glUseProgram -typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); -GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; -#define glUniform1f glad_glUniform1f -typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); -GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; -#define glUniform2f glad_glUniform2f -typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; -#define glUniform3f glad_glUniform3f -typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; -#define glUniform4f glad_glUniform4f -typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); -GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; -#define glUniform1i glad_glUniform1i -typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); -GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; -#define glUniform2i glad_glUniform2i -typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); -GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; -#define glUniform3i glad_glUniform3i -typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; -#define glUniform4i glad_glUniform4i -typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; -#define glUniform1fv glad_glUniform1fv -typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; -#define glUniform2fv glad_glUniform2fv -typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; -#define glUniform3fv glad_glUniform3fv -typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; -#define glUniform4fv glad_glUniform4fv -typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; -#define glUniform1iv glad_glUniform1iv -typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; -#define glUniform2iv glad_glUniform2iv -typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; -#define glUniform3iv glad_glUniform3iv -typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; -#define glUniform4iv glad_glUniform4iv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -#define glUniformMatrix2fv glad_glUniformMatrix2fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; -#define glUniformMatrix3fv glad_glUniformMatrix3fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -#define glUniformMatrix4fv glad_glUniformMatrix4fv -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); -GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -#define glValidateProgram glad_glValidateProgram -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); -GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -#define glVertexAttrib1d glad_glVertexAttrib1d -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; -#define glVertexAttrib1dv glad_glVertexAttrib1dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); -GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -#define glVertexAttrib1f glad_glVertexAttrib1f -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; -#define glVertexAttrib1fv glad_glVertexAttrib1fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); -GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -#define glVertexAttrib1s glad_glVertexAttrib1s -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -#define glVertexAttrib1sv glad_glVertexAttrib1sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); -GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -#define glVertexAttrib2d glad_glVertexAttrib2d -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -#define glVertexAttrib2dv glad_glVertexAttrib2dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); -GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -#define glVertexAttrib2f glad_glVertexAttrib2f -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; -#define glVertexAttrib2fv glad_glVertexAttrib2fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); -GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; -#define glVertexAttrib2s glad_glVertexAttrib2s -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; -#define glVertexAttrib2sv glad_glVertexAttrib2sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; -#define glVertexAttrib3d glad_glVertexAttrib3d -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; -#define glVertexAttrib3dv glad_glVertexAttrib3dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -#define glVertexAttrib3f glad_glVertexAttrib3f -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -#define glVertexAttrib3fv glad_glVertexAttrib3fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -#define glVertexAttrib3s glad_glVertexAttrib3s -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; -#define glVertexAttrib3sv glad_glVertexAttrib3sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); -GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; -#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; -#define glVertexAttrib4Niv glad_glVertexAttrib4Niv -typedef 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glad_glVertexAttrib4Nusv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); -GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; -#define glVertexAttrib4bv glad_glVertexAttrib4bv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -#define glVertexAttrib4d glad_glVertexAttrib4d -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -#define glVertexAttrib4dv glad_glVertexAttrib4dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -#define glVertexAttrib4f glad_glVertexAttrib4f -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -#define glVertexAttrib4fv glad_glVertexAttrib4fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -#define glVertexAttrib4iv glad_glVertexAttrib4iv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -#define glVertexAttrib4s glad_glVertexAttrib4s -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; -#define glVertexAttrib4sv glad_glVertexAttrib4sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); -GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; -#define glVertexAttrib4ubv glad_glVertexAttrib4ubv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; -#define glVertexAttrib4uiv glad_glVertexAttrib4uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); -GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; -#define glVertexAttrib4usv glad_glVertexAttrib4usv -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; -#define glVertexAttribPointer glad_glVertexAttribPointer -#endif -#ifndef GL_VERSION_2_1 -#define GL_VERSION_2_1 1 -GLAPI int GLAD_GL_VERSION_2_1; -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; -#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; -#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; -#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; -#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv -#endif -#ifndef GL_VERSION_3_0 -#define GL_VERSION_3_0 1 -GLAPI int GLAD_GL_VERSION_3_0; -typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; -#define glColorMaski glad_glColorMaski -typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); -GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; -#define glGetBooleani_v glad_glGetBooleani_v -typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); -GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -#define glGetIntegeri_v glad_glGetIntegeri_v -typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); -GLAPI PFNGLENABLEIPROC glad_glEnablei; -#define glEnablei glad_glEnablei -typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); -GLAPI PFNGLDISABLEIPROC glad_glDisablei; -#define glDisablei glad_glDisablei -typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); -GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; -#define glIsEnabledi glad_glIsEnabledi -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); -GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; -#define glBeginTransformFeedback glad_glBeginTransformFeedback -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(); -GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; -#define glEndTransformFeedback glad_glEndTransformFeedback -typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; -#define glBindBufferRange glad_glBindBufferRange -typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); -GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -#define glBindBufferBase glad_glBindBufferBase -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying -typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); -GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; -#define glClampColor glad_glClampColor -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); -GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; -#define glBeginConditionalRender glad_glBeginConditionalRender -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(); -GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; -#define glEndConditionalRender glad_glEndConditionalRender -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -#define glVertexAttribIPointer glad_glVertexAttribIPointer -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params); -GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -#define glGetVertexAttribIiv glad_glGetVertexAttribIiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params); -GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); -GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; -#define glVertexAttribI1i glad_glVertexAttribI1i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); -GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; -#define glVertexAttribI2i glad_glVertexAttribI2i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); -GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; -#define glVertexAttribI3i glad_glVertexAttribI3i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -#define glVertexAttribI4i glad_glVertexAttribI4i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); -GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; -#define glVertexAttribI1ui glad_glVertexAttribI1ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); -GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -#define glVertexAttribI2ui glad_glVertexAttribI2ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -#define glVertexAttribI3ui glad_glVertexAttribI3ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -#define glVertexAttribI4ui glad_glVertexAttribI4ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -#define glVertexAttribI1iv glad_glVertexAttribI1iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -#define glVertexAttribI2iv glad_glVertexAttribI2iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -#define glVertexAttribI3iv glad_glVertexAttribI3iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -#define glVertexAttribI4iv glad_glVertexAttribI4iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; -#define glVertexAttribI1uiv glad_glVertexAttribI1uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -#define glVertexAttribI2uiv glad_glVertexAttribI2uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -#define glVertexAttribI3uiv glad_glVertexAttribI3uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -#define glVertexAttribI4uiv glad_glVertexAttribI4uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); -GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -#define glVertexAttribI4bv glad_glVertexAttribI4bv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -#define glVertexAttribI4sv glad_glVertexAttribI4sv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); -GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -#define glVertexAttribI4ubv glad_glVertexAttribI4ubv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); -GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -#define glVertexAttribI4usv glad_glVertexAttribI4usv -typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); -GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -#define glGetUniformuiv glad_glGetUniformuiv -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); -GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; -#define glBindFragDataLocation glad_glBindFragDataLocation -typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -#define glGetFragDataLocation glad_glGetFragDataLocation -typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); -GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; -#define glUniform1ui glad_glUniform1ui -typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); -GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; -#define glUniform2ui glad_glUniform2ui -typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; -#define glUniform3ui glad_glUniform3ui -typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; -#define glUniform4ui glad_glUniform4ui -typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -#define glUniform1uiv glad_glUniform1uiv -typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -#define glUniform2uiv glad_glUniform2uiv -typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -#define glUniform3uiv glad_glUniform3uiv -typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -#define glUniform4uiv glad_glUniform4uiv -typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); -GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; -#define glTexParameterIiv glad_glTexParameterIiv -typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); -GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; -#define glTexParameterIuiv glad_glTexParameterIuiv -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; -#define glGetTexParameterIiv glad_glGetTexParameterIiv -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); -GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; -#define glGetTexParameterIuiv glad_glGetTexParameterIuiv -typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -#define glClearBufferiv glad_glClearBufferiv -typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; -#define glClearBufferuiv glad_glClearBufferuiv -typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -#define glClearBufferfv glad_glClearBufferfv -typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -#define glClearBufferfi glad_glClearBufferfi -typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); -GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; -#define glGetStringi glad_glGetStringi -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); -GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -#define glIsRenderbuffer glad_glIsRenderbuffer -typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); -GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -#define glBindRenderbuffer glad_glBindRenderbuffer -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); -GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -#define glDeleteRenderbuffers glad_glDeleteRenderbuffers -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); -GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -#define glGenRenderbuffers glad_glGenRenderbuffers -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; -#define glRenderbufferStorage glad_glRenderbufferStorage -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); -GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -#define glIsFramebuffer glad_glIsFramebuffer -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); -GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -#define glBindFramebuffer glad_glBindFramebuffer -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); -GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -#define glDeleteFramebuffers glad_glDeleteFramebuffers -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); -GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -#define glGenFramebuffers glad_glGenFramebuffers -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); -GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -#define glCheckFramebufferStatus glad_glCheckFramebufferStatus -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; -#define glFramebufferTexture1D glad_glFramebufferTexture1D -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -#define glFramebufferTexture2D glad_glFramebufferTexture2D -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -#define glFramebufferTexture3D glad_glFramebufferTexture3D -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv -typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); -GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -#define glGenerateMipmap glad_glGenerateMipmap -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -#define glBlitFramebuffer glad_glBlitFramebuffer -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -#define glFramebufferTextureLayer glad_glFramebufferTextureLayer -typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -#define glMapBufferRange glad_glMapBufferRange -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); -GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; -#define glFlushMappedBufferRange glad_glFlushMappedBufferRange -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); -GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -#define glBindVertexArray glad_glBindVertexArray -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); -GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -#define glDeleteVertexArrays glad_glDeleteVertexArrays -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); -GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -#define glGenVertexArrays glad_glGenVertexArrays -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); -GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -#define glIsVertexArray glad_glIsVertexArray -#endif -#ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 -GLAPI int GLAD_GL_VERSION_3_1; -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -#define glDrawArraysInstanced glad_glDrawArraysInstanced -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); -GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -#define glDrawElementsInstanced glad_glDrawElementsInstanced -typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); -GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; -#define glTexBuffer glad_glTexBuffer -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); -GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; -#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex -typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -#define glCopyBufferSubData glad_glCopyBufferSubData -typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); -GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -#define glGetUniformIndices glad_glGetUniformIndices -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -#define glGetActiveUniformsiv glad_glGetActiveUniformsiv -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; -#define glGetActiveUniformName glad_glGetActiveUniformName -typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); -GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; -#define glGetUniformBlockIndex glad_glGetUniformBlockIndex -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; -#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName -typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -#define glUniformBlockBinding glad_glUniformBlockBinding -#endif -#ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 -GLAPI int GLAD_GL_VERSION_3_2; -typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); -GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; -#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex -typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); -GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -#define glProvokingVertex glad_glProvokingVertex -typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); -GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; -#define glFenceSync glad_glFenceSync -typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); -GLAPI PFNGLISSYNCPROC glad_glIsSync; -#define glIsSync glad_glIsSync -typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); -GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; -#define glDeleteSync glad_glDeleteSync -typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -#define glClientWaitSync glad_glClientWaitSync -typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; -#define glWaitSync glad_glWaitSync -typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); -GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -#define glGetInteger64v glad_glGetInteger64v -typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; -#define glGetSynciv glad_glGetSynciv -typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); -GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -#define glGetInteger64i_v glad_glGetInteger64i_v -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); -GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -#define glGetBufferParameteri64v glad_glGetBufferParameteri64v -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -#define glFramebufferTexture glad_glFramebufferTexture -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -#define glTexImage2DMultisample glad_glTexImage2DMultisample -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -#define glTexImage3DMultisample glad_glTexImage3DMultisample -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); -GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -#define glGetMultisamplefv glad_glGetMultisamplefv -typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); -GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -#define glSampleMaski glad_glSampleMaski -#endif -#ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 -GLAPI int GLAD_GL_VERSION_3_3; -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed -typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; -#define glGetFragDataIndex glad_glGetFragDataIndex -typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); -GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; -#define glGenSamplers glad_glGenSamplers -typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); -GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -#define glDeleteSamplers glad_glDeleteSamplers -typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); -GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; -#define glIsSampler glad_glIsSampler -typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); -GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; -#define glBindSampler glad_glBindSampler -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); -GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -#define glSamplerParameteri glad_glSamplerParameteri -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param); -GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -#define glSamplerParameteriv glad_glSamplerParameteriv -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); -GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -#define glSamplerParameterf glad_glSamplerParameterf -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param); -GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -#define glSamplerParameterfv glad_glSamplerParameterfv -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param); -GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; -#define glSamplerParameterIiv glad_glSamplerParameterIiv -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param); -GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -#define glSamplerParameterIuiv glad_glSamplerParameterIuiv -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); -GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; -#define glGetSamplerParameteriv glad_glGetSamplerParameteriv -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); -GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; -#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); -GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -#define glGetSamplerParameterfv glad_glGetSamplerParameterfv -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); -GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; -#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv -typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); -GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -#define glQueryCounter glad_glQueryCounter -typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); -GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -#define glGetQueryObjecti64v glad_glGetQueryObjecti64v -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); -GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; -#define glGetQueryObjectui64v glad_glGetQueryObjectui64v -typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); -GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -#define glVertexAttribDivisor glad_glVertexAttribDivisor -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; -#define glVertexAttribP1ui glad_glVertexAttribP1ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; -#define glVertexAttribP1uiv glad_glVertexAttribP1uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; -#define glVertexAttribP2ui glad_glVertexAttribP2ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; -#define glVertexAttribP2uiv glad_glVertexAttribP2uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; -#define glVertexAttribP3ui glad_glVertexAttribP3ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; -#define glVertexAttribP3uiv glad_glVertexAttribP3uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; -#define glVertexAttribP4ui glad_glVertexAttribP4ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; -#define glVertexAttribP4uiv glad_glVertexAttribP4uiv -typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); -GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui; -#define glVertexP2ui glad_glVertexP2ui -typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value); -GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; -#define glVertexP2uiv glad_glVertexP2uiv -typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); -GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui; -#define glVertexP3ui glad_glVertexP3ui -typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value); -GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; -#define glVertexP3uiv glad_glVertexP3uiv -typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); -GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui; -#define glVertexP4ui glad_glVertexP4ui -typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value); -GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; -#define glVertexP4uiv glad_glVertexP4uiv -typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; -#define glTexCoordP1ui glad_glTexCoordP1ui -typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; -#define glTexCoordP1uiv glad_glTexCoordP1uiv -typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; -#define glTexCoordP2ui glad_glTexCoordP2ui -typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; -#define glTexCoordP2uiv glad_glTexCoordP2uiv -typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; -#define glTexCoordP3ui glad_glTexCoordP3ui -typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; -#define glTexCoordP3uiv glad_glTexCoordP3uiv -typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; -#define glTexCoordP4ui glad_glTexCoordP4ui -typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; -#define glTexCoordP4uiv glad_glTexCoordP4uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; -#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; -#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; -#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; -#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; -#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv -typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; -#define glNormalP3ui glad_glNormalP3ui -typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; -#define glNormalP3uiv glad_glNormalP3uiv -typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); -GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui; -#define glColorP3ui glad_glColorP3ui -typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); -GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv; -#define glColorP3uiv glad_glColorP3uiv -typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); -GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui; -#define glColorP4ui glad_glColorP4ui -typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); -GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv; -#define glColorP4uiv glad_glColorP4uiv -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); -GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; -#define glSecondaryColorP3ui glad_glSecondaryColorP3ui -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); -GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; -#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv -#endif -#ifndef GL_ES_VERSION_2_0 -#define GL_ES_VERSION_2_0 1 -GLAPI int GLAD_GL_ES_VERSION_2_0; -typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); -GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; -#define glClearDepthf glad_glClearDepthf -typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); -GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef; -#define glDepthRangef glad_glDepthRangef -typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; -#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat -typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(); -GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; -#define glReleaseShaderCompiler glad_glReleaseShaderCompiler -typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); -GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary; -#define glShaderBinary glad_glShaderBinary -#endif -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_BLEND_EQUATION_EXT 0x8009 -#define GL_RED_EXT 0x1903 -#define GL_RG_EXT 0x8227 -#define GL_R8_EXT 0x8229 -#define GL_RG8_EXT 0x822B -#ifndef GL_ARB_framebuffer_object -#define GL_ARB_framebuffer_object 1 -GLAPI int GLAD_GL_ARB_framebuffer_object; -#endif -#ifndef GL_ARB_map_buffer_range -#define GL_ARB_map_buffer_range 1 -GLAPI int GLAD_GL_ARB_map_buffer_range; -#endif -#ifndef GL_ARB_texture_rg -#define GL_ARB_texture_rg 1 -GLAPI int GLAD_GL_ARB_texture_rg; -#endif -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -GLAPI int GLAD_GL_EXT_blend_minmax; -typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC)(GLenum mode); -GLAPI PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT; -#define glBlendEquationEXT glad_glBlendEquationEXT -#endif -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -GLAPI int GLAD_GL_EXT_blend_minmax; -#endif -#ifndef GL_EXT_texture_rg -#define GL_EXT_texture_rg 1 -GLAPI int GLAD_GL_EXT_texture_rg; -#endif -#ifndef GL_OES_texture_npot -#define GL_OES_texture_npot 1 -GLAPI int GLAD_GL_OES_texture_npot; -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/src/lib/glfw.h b/src/lib/glfw.h index 0b6de3c7..8fa50921 100644 --- a/src/lib/glfw.h +++ b/src/lib/glfw.h @@ -2,9 +2,8 @@ #ifdef _WIN32 #define APIENTRY __stdcall -#elif EMSCRIPTEN -#define GLFW_INCLUDE_ES2 +#elif LOVR_WEB +#define GLFW_INCLUDE_ES3 #endif -#include "lib/glad/glad.h" #include diff --git a/src/lovr.c b/src/lovr.c index e5630cee..7e77a9e8 100644 --- a/src/lovr.c +++ b/src/lovr.c @@ -41,7 +41,7 @@ static int lovrGetOS(lua_State* L) { #elif __APPLE__ lua_pushstring(L, "macOS"); return 1; -#elif EMSCRIPTEN +#elif LOVR_WEB lua_pushstring(L, "Web"); #else lua_pushnil(L); @@ -120,7 +120,7 @@ void lovrDestroy(int exitCode) { exit(exitCode); } -#ifdef EMSCRIPTEN +#ifdef LOVR_WEB #include static int stepRef = 0;