From 9ea785d2100cc4686db7264d11aee1ed024b2804 Mon Sep 17 00:00:00 2001 From: bjorn Date: Sat, 31 Aug 2019 03:00:54 -0700 Subject: [PATCH] Fix normal matrix; Now that lighting is in world space. --- src/resources/shaders.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/resources/shaders.c b/src/resources/shaders.c index ba24ec8b..c356f0d3 100644 --- a/src/resources/shaders.c +++ b/src/resources/shaders.c @@ -11,7 +11,7 @@ const char* lovrShaderVertexPrefix = "" "#ifdef FLAG_uniformScale \n" "#define lovrNormalMatrix mat3(lovrModel) \n" "#else \n" -"#define lovrNormalMatrix mat3(transpose(inverse(lovrTransform))) \n" +"#define lovrNormalMatrix mat3(transpose(inverse(lovrModel))) \n" "#endif \n" "#define lovrInstanceID (gl_InstanceID / lovrViewportCount) \n" "#define lovrPoseMatrix ("