mirror of https://github.com/bjornbytes/lovr.git
Put World headers back;
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@ -80,6 +80,27 @@ typedef struct {
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void lovrPhysicsInit();
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void lovrPhysicsDestroy();
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World* lovrWorldCreate(float xg, float yg, float zg, int allowSleep, const char** tags, int tagCount);
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void lovrWorldDestroy(const Ref* ref);
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void lovrWorldDestroyData(World* world);
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void lovrWorldUpdate(World* world, float dt, CollisionResolver resolver, void* userdata);
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void lovrWorldComputeOverlaps(World* world);
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int lovrWorldGetNextOverlap(World* world, Shape** a, Shape** b);
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int lovrWorldCollide(World* world, Shape* a, Shape* b, float friction, float restitution);
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void lovrWorldGetGravity(World* world, float* x, float* y, float* z);
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void lovrWorldSetGravity(World* world, float x, float y, float z);
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void lovrWorldGetLinearDamping(World* world, float* damping, float* threshold);
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void lovrWorldSetLinearDamping(World* world, float damping, float threshold);
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void lovrWorldGetAngularDamping(World* world, float* damping, float* threshold);
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void lovrWorldSetAngularDamping(World* world, float damping, float threshold);
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int lovrWorldIsSleepingAllowed(World* world);
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void lovrWorldSetSleepingAllowed(World* world, int allowed);
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void lovrWorldRaycast(World* world, float x1, float y1, float z1, float x2, float y2, float z2, RaycastCallback callback, void* userdata);
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const char* lovrWorldGetTagName(World* world, int tag);
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int lovrWorldDisableCollisionBetween(World* world, const char* tag1, const char* tag2);
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int lovrWorldEnableCollisionBetween(World* world, const char* tag1, const char* tag2);
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int lovrWorldIsCollisionEnabledBetween(World* world, const char* tag1, const char* tag);
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Collider* lovrColliderCreate();
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void lovrColliderDestroy(const Ref* ref);
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void lovrColliderDestroyData(Collider* collider);
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