From b70f8e2d1ada2aec43ada34d09f8ebe9a6604f93 Mon Sep 17 00:00:00 2001 From: bjorn Date: Mon, 28 Jun 2021 22:32:11 -0700 Subject: [PATCH] Fix and separate ShaderBlock:send(Blob) offset arguments; - You were able to write a Blob to a ShaderBlock - Using ShaderBlock:send(Blob, offset, size) - It was not flexible enough and it was broken - The data was read from `offset` bytes into the Blob. - The data was written to the beginning of the Buffer. - The Buffer was flushed at `offset` bytes into the Buffer. - This commit changes the signature of the variant - to ShaderBlock:send(Blob, srcOffset, dstOffset, size) - and hopefully fixes the behavior. - Also why is this entire commit description a bulleted list --- src/api/l_graphics_shaderBlock.c | 28 ++++++++++++++++------------ 1 file changed, 16 insertions(+), 12 deletions(-) diff --git a/src/api/l_graphics_shaderBlock.c b/src/api/l_graphics_shaderBlock.c index 8b381021..79a97ded 100644 --- a/src/api/l_graphics_shaderBlock.c +++ b/src/api/l_graphics_shaderBlock.c @@ -31,29 +31,33 @@ static int l_lovrShaderBlockGetOffset(lua_State* L) { static int l_lovrShaderBlockSend(lua_State* L) { ShaderBlock* block = luax_checktype(L, 1, ShaderBlock); + Buffer* buffer = lovrShaderBlockGetBuffer(block); if (lua_type(L, 2) == LUA_TSTRING) { const char* name = luaL_checkstring(L, 2); const Uniform* uniform = lovrShaderBlockGetUniform(block, name); lovrAssert(uniform, "Unknown uniform for ShaderBlock '%s'", name); - Buffer* buffer = lovrShaderBlockGetBuffer(block); uint8_t* data = lovrBufferMap(buffer, uniform->offset, false); luax_checkuniform(L, 3, uniform, data, name); lovrBufferFlush(buffer, uniform->offset, uniform->size); return 0; } else { Blob* blob = luax_checktype(L, 2, Blob); - Buffer* buffer = lovrShaderBlockGetBuffer(block); - void* data = lovrBufferMap(buffer, 0, false); - int offset = luaL_optinteger(L, 3, 0); - lovrAssert(offset >= 0, "Negative offset"); - lovrAssert((size_t) offset < blob->size, "Offset %d larger than blob (size %d)", offset, (int) blob->size); - int size = luaL_optnumber(L, 4, blob->size - offset); - lovrAssert((size_t) size <= blob->size - offset, "Size %d offset %d larger than blob (size %d)", offset, size, (int) blob->size); + size_t srcOffset = luaL_optinteger(L, 3, 0); + size_t dstOffset = luaL_optinteger(L, 4, 0); size_t bufferSize = lovrBufferGetSize(buffer); - size_t copySize = MIN(bufferSize, (size_t) size); - memcpy(data, ((uint8_t*) blob->data) + offset, copySize); - lovrBufferFlush(buffer, offset, copySize); - lua_pushinteger(L, copySize); + // TODO make/use shared helper to check srcOffset/dstOffset/size are non-negative to make these errors better + lovrAssert(srcOffset <= blob->size, "Source offset is bigger than the Blob size (%d > %d)", srcOffset, blob->size); + lovrAssert(dstOffset <= bufferSize, "Destination offset is bigger than the ShaderBlock size (%d > %d)", srcOffset, bufferSize); + size_t maxSize = MIN(blob->size - srcOffset, bufferSize - dstOffset); + size_t size = luaL_optinteger(L, 5, maxSize); + lovrAssert(size <= blob->size - srcOffset, "Source offset plus copy size exceeds Blob size (%d > %d)", srcOffset + size, blob->size); + lovrAssert(size <= bufferSize - dstOffset, "Destination offset plus copy size exceeds ShaderBlock size (%d > %d)", dstOffset + size, bufferSize); + + char* dst = lovrBufferMap(buffer, dstOffset, false); + char* src = (char*) blob->data + srcOffset; + memcpy(dst, src, size); + lovrBufferFlush(buffer, dstOffset, size); + lua_pushinteger(L, size); return 1; } }