From e57d76c6e9aafc7a49f405911dd8c32e496b90e4 Mon Sep 17 00:00:00 2001 From: bjorn Date: Thu, 1 Sep 2022 21:54:24 -0700 Subject: [PATCH] Fix bug with base vertex in Pass:mesh; --- src/api/l_graphics_pass.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/api/l_graphics_pass.c b/src/api/l_graphics_pass.c index 0258ea4f..210bce0f 100644 --- a/src/api/l_graphics_pass.c +++ b/src/api/l_graphics_pass.c @@ -766,7 +766,7 @@ static int l_lovrPassMesh(lua_State* L) { int index = luax_readmat4(L, indices ? 4 : 3, transform, 1); uint32_t start = luax_optu32(L, index++, 1) - 1; uint32_t count = luax_optu32(L, index++, ~0u); - uint32_t instances = luax_optu32(L, index, 1); + uint32_t instances = luax_optu32(L, index++, 1); uint32_t base = luax_optu32(L, index++, 0); if (count == ~0u && lua_type(L, 2) == LUA_TNUMBER) { count = lua_tointeger(L, 2);