diff --git a/src/modules/physics/physics.c b/src/modules/physics/physics.c index b771de4d..db465a15 100644 --- a/src/modules/physics/physics.c +++ b/src/modules/physics/physics.c @@ -332,7 +332,7 @@ void lovrColliderDestroyData(Collider* collider) { lovrRelease(Collider, collider); } -void lovrColliderInitInertia(Collider* collider, Shape * shape) { +void lovrColliderInitInertia(Collider* collider, Shape* shape) { // compute inertia matrix for default density const float density = 1.0f; float cx, cy, cz, mass, inertia[6]; diff --git a/src/modules/physics/physics.h b/src/modules/physics/physics.h index fb4ce1a9..00e9e190 100644 --- a/src/modules/physics/physics.h +++ b/src/modules/physics/physics.h @@ -111,7 +111,7 @@ Collider* lovrColliderInit(Collider* collider, World* world, float x, float y, f #define lovrColliderCreate(...) lovrColliderInit(lovrAlloc(Collider), __VA_ARGS__) void lovrColliderDestroy(void* ref); void lovrColliderDestroyData(Collider* collider); -void lovrColliderInitInertia(Collider* collider, Shape * shape); +void lovrColliderInitInertia(Collider* collider, Shape* shape); World* lovrColliderGetWorld(Collider* collider); void lovrColliderAddShape(Collider* collider, Shape* shape); void lovrColliderRemoveShape(Collider* collider, Shape* shape);