#include "graphics/material.h" #include "graphics/shader.h" #include "graphics/opengl.h" #include "data/vertexData.h" #include "lib/map/map.h" #include #pragma once #define MAX_ATTRIBUTES 16 typedef struct { Buffer* buffer; size_t offset; size_t stride; AttributeType type; uint8_t components; uint8_t divisor; bool integer; bool enabled; } MeshAttribute; typedef map_t(MeshAttribute) map_attribute_t; typedef enum { DRAW_POINTS, DRAW_LINES, DRAW_LINE_STRIP, DRAW_LINE_LOOP, DRAW_TRIANGLE_STRIP, DRAW_TRIANGLES, DRAW_TRIANGLE_FAN } DrawMode; typedef struct { Ref ref; DrawMode mode; VertexFormat format; Buffer* vertexBuffer; Buffer* indexBuffer; uint32_t vertexCount; uint32_t indexCount; size_t indexSize; uint32_t drawStart; uint32_t drawCount; Material* material; map_attribute_t attributes; MeshAttribute layout[MAX_ATTRIBUTES]; GPU_MESH_FIELDS } Mesh; Mesh* lovrMeshInit(Mesh* mesh, DrawMode mode, VertexFormat format, Buffer* vertexBuffer, uint32_t vertexCount); #define lovrMeshCreate(...) lovrMeshInit(lovrAlloc(Mesh), __VA_ARGS__) void lovrMeshDestroy(void* ref); VertexFormat* lovrMeshGetVertexFormat(Mesh* mesh); Buffer* lovrMeshGetVertexBuffer(Mesh* mesh); Buffer* lovrMeshGetIndexBuffer(Mesh* mesh); void lovrMeshSetIndexBuffer(Mesh* mesh, Buffer* buffer, uint32_t indexCount, size_t indexSize); uint32_t lovrMeshGetVertexCount(Mesh* mesh); uint32_t lovrMeshGetIndexCount(Mesh* mesh); size_t lovrMeshGetIndexSize(Mesh* mesh); void lovrMeshAttachAttribute(Mesh* mesh, const char* name, MeshAttribute* attribute); void lovrMeshDetachAttribute(Mesh* mesh, const char* name); MeshAttribute* lovrMeshGetAttribute(Mesh* mesh, const char* name); bool lovrMeshIsAttributeEnabled(Mesh* mesh, const char* name); void lovrMeshSetAttributeEnabled(Mesh* mesh, const char* name, bool enabled); DrawMode lovrMeshGetDrawMode(Mesh* mesh); void lovrMeshSetDrawMode(Mesh* mesh, DrawMode mode); void lovrMeshGetDrawRange(Mesh* mesh, uint32_t* start, uint32_t* count); void lovrMeshSetDrawRange(Mesh* mesh, uint32_t start, uint32_t count); Material* lovrMeshGetMaterial(Mesh* mesh); void lovrMeshSetMaterial(Mesh* mesh, Material* material);