#include #include #include int lovrGraphicsClear(lua_State* L); int lovrGraphicsPresent(lua_State* L); int lovrGraphicsGetClearColor(lua_State* L); int lovrGraphicsSetClearColor(lua_State* L); int lovrGraphicsSetShader(lua_State* L); int lovrGraphicsNewModel(lua_State* L); int lovrGraphicsNewBuffer(lua_State* L); int lovrGraphicsShader(lua_State* L); extern const luaL_Reg lovrGraphics[]; int lovrInitGraphics(lua_State* L);