#include "graphics/material.h" #include "graphics/shader.h" #include "data/vertexData.h" #include "lib/map/map.h" #include #pragma once #define MAX_ATTRIBUTES 16 typedef struct { Buffer* buffer; AttributeType type; int components; size_t offset; int stride; int divisor; bool enabled; } MeshAttribute; typedef map_t(MeshAttribute) map_attribute_t; typedef enum { MESH_POINTS, MESH_LINES, MESH_LINE_STRIP, MESH_LINE_LOOP, MESH_TRIANGLE_STRIP, MESH_TRIANGLES, MESH_TRIANGLE_FAN } MeshDrawMode; typedef struct Mesh Mesh; Mesh* lovrMeshCreate(uint32_t count, VertexFormat format, MeshDrawMode drawMode, BufferUsage usage, bool readable); void lovrMeshDestroy(void* ref); void lovrMeshAttachAttribute(Mesh* mesh, const char* name, MeshAttribute* attribute); void lovrMeshDetachAttribute(Mesh* mesh, const char* name); MeshAttribute* lovrMeshGetAttribute(Mesh* mesh, const char* name); void lovrMeshBind(Mesh* mesh, Shader* shader, int divisorMultiplier); void lovrMeshDraw(Mesh* mesh, int instances); VertexFormat* lovrMeshGetVertexFormat(Mesh* mesh); bool lovrMeshIsReadable(Mesh* mesh); MeshDrawMode lovrMeshGetDrawMode(Mesh* mesh); void lovrMeshSetDrawMode(Mesh* mesh, MeshDrawMode drawMode); int lovrMeshGetVertexCount(Mesh* mesh); bool lovrMeshIsAttributeEnabled(Mesh* mesh, const char* name); void lovrMeshSetAttributeEnabled(Mesh* mesh, const char* name, bool enabled); void lovrMeshGetDrawRange(Mesh* mesh, uint32_t* start, uint32_t* count); void lovrMeshSetDrawRange(Mesh* mesh, uint32_t start, uint32_t count); Material* lovrMeshGetMaterial(Mesh* mesh); void lovrMeshSetMaterial(Mesh* mesh, Material* material); void* lovrMeshMapVertices(Mesh* mesh, size_t offset); void lovrMeshFlushVertices(Mesh* mesh, size_t offset, size_t size); void* lovrMeshMapIndices(Mesh* mesh, uint32_t count, size_t indexSize); void lovrMeshFlushIndices(Mesh* mesh); void* lovrMeshReadIndices(Mesh* mesh, uint32_t* count, size_t* indexSize);