#include "luax.h" #include "filesystem/blob.h" #include "graphics/mesh.h" #include "math/math.h" #include "math/randomGenerator.h" #include "physics/physics.h" #include "lib/map/map.h" int l_lovrAudioInit(lua_State* L); int l_lovrEventInit(lua_State* L); int l_lovrFilesystemInit(lua_State* L); int l_lovrGraphicsInit(lua_State* L); int l_lovrHeadsetInit(lua_State* L); int l_lovrMathInit(lua_State* L); int l_lovrPhysicsInit(lua_State* L); int l_lovrTimerInit(lua_State* L); extern const luaL_Reg lovrAnimator[]; extern const luaL_Reg lovrAudio[]; extern const luaL_Reg lovrBallJoint[]; extern const luaL_Reg lovrBoxShape[]; extern const luaL_Reg lovrCanvas[]; extern const luaL_Reg lovrCapsuleShape[]; extern const luaL_Reg lovrController[]; extern const luaL_Reg lovrCylinderShape[]; extern const luaL_Reg lovrBlob[]; extern const luaL_Reg lovrCollider[]; extern const luaL_Reg lovrDistanceJoint[]; extern const luaL_Reg lovrEvent[]; extern const luaL_Reg lovrFilesystem[]; extern const luaL_Reg lovrFont[]; extern const luaL_Reg lovrGraphics[]; extern const luaL_Reg lovrHeadset[]; extern const luaL_Reg lovrHingeJoint[]; extern const luaL_Reg lovrJoint[]; extern const luaL_Reg lovrMaterial[]; extern const luaL_Reg lovrMath[]; extern const luaL_Reg lovrMesh[]; extern const luaL_Reg lovrModel[]; extern const luaL_Reg lovrPhysics[]; extern const luaL_Reg lovrRandomGenerator[]; extern const luaL_Reg lovrShader[]; extern const luaL_Reg lovrShape[]; extern const luaL_Reg lovrSliderJoint[]; extern const luaL_Reg lovrSource[]; extern const luaL_Reg lovrSphereShape[]; extern const luaL_Reg lovrTexture[]; extern const luaL_Reg lovrTimer[]; extern const luaL_Reg lovrTransform[]; extern const luaL_Reg lovrWorld[]; extern map_int_t BlendAlphaModes; extern map_int_t BlendModes; extern map_int_t CanvasTypes; extern map_int_t CompareModes; extern map_int_t ControllerAxes; extern map_int_t ControllerButtons; extern map_int_t ControllerHands; extern map_int_t DrawModes; extern map_int_t EventTypes; extern map_int_t FilterModes; extern map_int_t HeadsetEyes; extern map_int_t HeadsetOrigins; extern map_int_t HeadsetTypes; extern map_int_t HorizontalAligns; extern map_int_t JointTypes; extern map_int_t MaterialColors; extern map_int_t MaterialTextures; extern map_int_t MatrixTypes; extern map_int_t MeshAttributeTypes; extern map_int_t MeshDrawModes; extern map_int_t MeshUsages; extern map_int_t PolygonWindings; extern map_int_t ShapeTypes; extern map_int_t TextureFormats; extern map_int_t TimeUnits; extern map_int_t VerticalAligns; extern map_int_t WrapModes; void luax_checkmeshformat(lua_State* L, int index, MeshFormat* format); int luax_readtransform(lua_State* L, int index, mat4 transform, bool uniformScale); Blob* luax_readblob(lua_State* L, int index, const char* debug); int luax_pushshape(lua_State* L, Shape* shape); int luax_pushjoint(lua_State* L, Joint* joint); Seed luax_checkrandomseed(lua_State* L, int index);