# LÖVR > **A simple Lua framework for rapidly building VR experiences.** You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open source, and supports lots of different platforms and devices. [![Build status](https://ci.appveyor.com/api/projects/status/alx3kdi35bmxka8c/branch/master?svg=true)](https://ci.appveyor.com/project/bjornbytes/lovr/branch/master) [![Version](https://img.shields.io/github/release/bjornbytes/lovr.svg?label=version)](https://github.com/bjornbytes/lovr/releases) [![Slack](https://img.shields.io/badge/chat-slack-7e4e76.svg)](https://lovr.org/slack) [**Homepage**](https://lovr.org) | [**Documentation**](https://lovr.org/docs) | [**FAQ**](https://lovr.org/docs/FAQ)

Features --- - **Cross-Platform** - Runs on Windows, Mac, Linux, Android, and even on the web using WebAssembly and WebVR. - **Cross-Device** - Supports HTC Vive, Oculus Touch/Go, Windows MR, and includes a keyboard/mouse VR simulator. - **Beginner-friendly** - Simple VR scenes can be created in just a few lines of Lua. - **Fast** - Writen in C99 and scripted with LuaJIT, includes optimized single-pass stereo rendering. - **Asset Import** - Supports 3D models (glTF, OBJ), skeletal animation, HDR textures, cubemaps, fonts, etc. - **Spatialized Audio** - Audio is automatically spatialized using HRTFs. - **Vector Library** - Efficient first-class support for 3D vectors, quaternions, and matrices. - **3D Rigid Body Physics** - Including 4 collider shapes and 4 joint types. - **Compute Shaders** - For high performance GPU tasks, like particles. - **Multiplayer** - Includes enet for multi-user VR experiences. Getting Started --- It's really easy to get started making things with LÖVR. Grab a copy of the executable from , then write a `main.lua` script and drag its parent folder onto the executable. Here are some example projects to try: #### Hello World ```lua function lovr.draw() lovr.graphics.print('Hello World!', 0, 1.7, -3, .5) end ``` #### Spinning Cube ```lua function lovr.draw() lovr.graphics.cube('line', 0, 1.7, -1, .5, lovr.timer.getTime()) end ``` #### Hand Tracking ```lua function lovr.draw() controllers = lovr.headset.getControllers() for _, controller in ipairs(controllers) do x, y, z = controller:getPosition() lovr.graphics.sphere(x, y, z, .1) end end ``` #### 3D Models ```lua function lovr.load() model = lovr.graphics.newModel('teapot.fbx', 'teapot.png') end function lovr.draw() local x, y, z = 0, 0, 0 model:draw(x, y, z) end ``` You can try more examples in your browser on the [docs page](https://lovr.org/docs/Hello_World). Building --- You can build LÖVR from source using CMake. Here are the steps using the command line: ```console mkdir build cd build cmake .. cmake --build . ``` See the [Compiling Guide](https://lovr.org/docs/Compiling) for more info. Resources --- - [**Documentation**](https://lovr.org/docs): Guides, tutorials, examples, and API documentation. - [**FAQ**](https://lovr.org/docs/FAQ): Frequently Asked Questions. - [**Slack Group**](https://lovr.org/slack): For general LÖVR discussion and support. - [**Nightly Builds**](https://lovr.org/download/nightly): Nightly builds for Windows. - [**Compiling Guide**](https://lovr.org/docs/Compiling): Information on compiling LÖVR from source. - [**Contributing**](CONTRIBUTING.md): Guide for helping out with development 💜 - [**LÖVE**](https://love2d.org): LÖVR is heavily inspired by LÖVE, a 2D game framework. Contributors --- - [@bjornbytes](https://github.com/bjornbytes) - [@shakesoda](https://github.com/shakesoda) - [@bcampbell](https://github.com/bcampbell) - [@mcclure](https://github.com/mcclure) License --- MIT, see [`LICENSE`](LICENSE) for details.