LÖVR

LÖVR is a simple framework for creating virtual reality experiences with Lua. [![Build status](https://ci.appveyor.com/api/projects/status/alx3kdi35bmxka8c/branch/master?svg=true)](https://ci.appveyor.com/project/bjornbytes/lovr/branch/master) Features --- - Automatically detects and renders to connected VR headsets (works without a headset too!) - Simple 3D graphics API supporting primitives, 3D models, fonts, shaders, skyboxes, framebuffers, etc. - Create projects for Windows, macOS, Linux, or WebVR - Spatialized audio - 3D physics Getting Started --- You can download precompiled binaries from the [website](http://lovr.org). There, you can also find documentation and a set of tutorials and examples. Here is the hello world example for LÖVR: ```lua function lovr.draw() lovr.graphics.print('Hello World!', 0, 1, -1) end ``` To run it, first create a folder for your project and put the code in a file called `main.lua`. Then, just drop the `project` folder onto `lovr.exe` (or run `lovr.exe path/to/project` on the command line). Put on your headset and you should see the text at the front of your play area! #### Spinning Cube ```lua function lovr.draw() lovr.graphics.cube('line', 0, 1, 0, .5, lovr.timer.getTime()) end ``` #### 3D Models ```lua function lovr.load() model = lovr.graphics.newModel('teapot.fbx', 'teapot.png') end function lovr.draw() model:draw() end ``` #### Audio ```lua function lovr.load() local sound = lovr.audio.newSource('darudeSandstorm.ogg') sound:play() end ``` For more examples, see . Documentation --- See for guides and API reference. The documentation is open source and can be found [here](https://github.com/bjornbytes/lovr-docs). Compiling --- To compile from source to create a custom build or contribute to LÖVR, see [`COMPILING.md`](COMPILING.md). License --- MIT, see [`LICENSE`](LICENSE) for details.