#include "buffer.h" #include "model.h" #include "shader.h" void lovrGraphicsInit(); void lovrGraphicsClear(); void lovrGraphicsPresent(); void lovrGraphicsGetClearColor(float* r, float* g, float* b, float* a); void lovrGraphicsSetClearColor(float r, float g, float b, float a); Shader* lovrGraphicsGetShader(); void lovrGraphicsSetShader(Shader* shader); Buffer* lovrGraphicsNewBuffer(int size); Model* lovrGraphicsNewModel(const char* path); Shader* lovrGraphicsNewShader(const char* vertexSource, const char* fragmentSource);