cmake_minimum_required(VERSION 3.0.0) project(lovr) option(OSVR_PATH "The path to the osvr snapshot") add_executable(lovr src/util.c src/glfw.c src/event.c src/graphics.c src/model.c src/device.c src/interface.c src/lovr.c src/main.c ) function(move_dll ARG_TARGET) add_custom_command(TARGET lovr POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $ ${CMAKE_CURRENT_BINARY_DIR}/$/$ ) endfunction() # LuaJIT add_subdirectory(deps/luajit luajit) include_directories(deps/luajit/src ${CMAKE_BINARY_DIR}/luajit) set(LOVR_LUA liblua) # GLFW add_subdirectory(deps/glfw glfw) include_directories(deps/glfw/include) set(LOVR_GLFW glfw opengl32 ${GLFW_LIBRARIES}) # assimp add_subdirectory(deps/assimp assimp) include_directories(deps/assimp/include) set(LOVR_ASSIMP assimp) # osvr (todo) include(${OSVR_PATH}/lib/cmake/osvr/osvrConfig.cmake) include_directories(${OSVR_PATH}/include) target_link_libraries(lovr osvr::osvrClient) target_link_libraries(lovr osvr::osvrClientKit) move_dll(osvr::osvrCommon) move_dll(osvr::osvrUtil) move_dll(osvr::osvrClient) move_dll(osvr::osvrClientKit) set(LOVR_LIB ${LOVR_LUA} ${LOVR_GLFW} ${LOVR_ASSIMP} ) target_link_libraries(lovr ${LOVR_LIB}) move_dll(${LOVR_LUA}) move_dll(${LOVR_GLFW}) move_dll(${LOVR_ASSIMP})