#include "graphics/material.h" #include "graphics/shader.h" #include "data/vertexData.h" #include #pragma once #define MAX_ATTACHMENTS 16 typedef enum { MESH_POINTS, MESH_LINES, MESH_LINE_STRIP, MESH_LINE_LOOP, MESH_TRIANGLE_STRIP, MESH_TRIANGLES, MESH_TRIANGLE_FAN } MeshDrawMode; typedef struct Mesh Mesh; Mesh* lovrMeshCreate(uint32_t count, VertexFormat format, MeshDrawMode drawMode, BufferUsage usage); void lovrMeshDestroy(void* ref); void lovrMeshAttachAttribute(Mesh* mesh, Mesh* other, const char* name, int divisor); void lovrMeshDetachAttribute(Mesh* mesh, const char* name); void lovrMeshBind(Mesh* mesh, Shader* shader); VertexFormat* lovrMeshGetVertexFormat(Mesh* mesh); MeshDrawMode lovrMeshGetDrawMode(Mesh* mesh); void lovrMeshSetDrawMode(Mesh* mesh, MeshDrawMode drawMode); int lovrMeshGetVertexCount(Mesh* mesh); bool lovrMeshIsAttributeEnabled(Mesh* mesh, const char* name); void lovrMeshSetAttributeEnabled(Mesh* mesh, const char* name, bool enabled); void lovrMeshGetDrawRange(Mesh* mesh, uint32_t* start, uint32_t* count); void lovrMeshSetDrawRange(Mesh* mesh, uint32_t start, uint32_t count); Material* lovrMeshGetMaterial(Mesh* mesh); void lovrMeshSetMaterial(Mesh* mesh, Material* material); float* lovrMeshGetPose(Mesh* mesh); void lovrMeshSetPose(Mesh* mesh, float* pose); VertexPointer lovrMeshMapVertices(Mesh* mesh, uint32_t start, uint32_t count, bool read, bool write); void lovrMeshUnmapVertices(Mesh* mesh); IndexPointer lovrMeshReadIndices(Mesh* mesh, uint32_t* count, size_t* size); IndexPointer lovrMeshWriteIndices(Mesh* mesh, uint32_t count, size_t size); void lovrMeshUnmapIndices(Mesh* mesh); void lovrMeshResize(Mesh* mesh, uint32_t count);