#include "graphics/font.h" #include "graphics/mesh.h" #include "graphics/model.h" #include "graphics/shader.h" #include "graphics/skybox.h" #include "graphics/texture.h" #include "math/math.h" #include "lib/glfw.h" #pragma once #define MAX_CANVASES 4 #define MAX_TRANSFORMS 60 #define INTERNAL_TRANSFORMS 4 typedef enum { BLEND_ALPHA, BLEND_ADD, BLEND_SUBTRACT, BLEND_MULTIPLY, BLEND_LIGHTEN, BLEND_DARKEN, BLEND_SCREEN, BLEND_REPLACE } BlendMode; typedef enum { BLEND_ALPHA_MULTIPLY, BLEND_PREMULTIPLIED } BlendAlphaMode; typedef enum { DRAW_MODE_FILL, DRAW_MODE_LINE } DrawMode; typedef enum { POLYGON_WINDING_CLOCKWISE = GL_CW, POLYGON_WINDING_COUNTERCLOCKWISE = GL_CCW } PolygonWinding; typedef enum { COMPARE_NONE = 0, COMPARE_EQUAL = GL_EQUAL, COMPARE_NOT_EQUAL = GL_NOTEQUAL, COMPARE_LESS = GL_LESS, COMPARE_LEQUAL = GL_LEQUAL, COMPARE_GEQUAL = GL_GEQUAL, COMPARE_GREATER = GL_GREATER } CompareMode; typedef enum { LIMIT_POINT_SIZE, LIMIT_TEXTURE_SIZE, LIMIT_TEXTURE_MSAA, LIMIT_TEXTURE_ANISOTROPY } GraphicsLimit; typedef struct { int framebuffer; float projection[16]; int viewport[4]; } CanvasState; typedef struct { GLFWwindow* window; Shader* activeShader; Shader* defaultShader; Shader* skyboxShader; Shader* fontShader; Shader* fullscreenShader; Font* activeFont; Font* defaultFont; Texture* activeTexture; Texture* defaultTexture; float transforms[MAX_TRANSFORMS + INTERNAL_TRANSFORMS][16]; CanvasState* canvases[MAX_CANVASES]; int transform; int canvas; unsigned int color; BlendMode blendMode; BlendAlphaMode blendAlphaMode; GLuint shapeArray; GLuint shapeBuffer; GLuint shapeIndexBuffer; vec_float_t shapeData; vec_uint_t shapeIndices; float lineWidth; float pointSize; int isCullingEnabled; PolygonWinding polygonWinding; CompareMode depthTest; int isWireframe; FilterMode defaultFilter; float defaultAnisotropy; float maxPointSize; int maxTextureSize; int maxTextureMSAA; float maxTextureAnisotropy; } GraphicsState; // Base void lovrGraphicsInit(); void lovrGraphicsDestroy(); void lovrGraphicsReset(); void lovrGraphicsClear(int color, int depth); void lovrGraphicsPresent(); void lovrGraphicsPrepare(); // State void lovrGraphicsGetBackgroundColor(float* r, float* g, float* b, float* a); void lovrGraphicsSetBackgroundColor(float r, float g, float b, float a); void lovrGraphicsGetBlendMode(BlendMode* mode, BlendAlphaMode* alphaMode); void lovrGraphicsSetBlendMode(BlendMode mode, BlendAlphaMode alphaMode); void lovrGraphicsGetColor(unsigned char* r, unsigned char* g, unsigned char* b, unsigned char* a); void lovrGraphicsSetColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a); Shader* lovrGraphicsGetShader(); void lovrGraphicsSetShader(Shader* shader); void lovrGraphicsEnsureFont(); Font* lovrGraphicsGetFont(); void lovrGraphicsSetFont(Font* font); Texture* lovrGraphicsGetTexture(); void lovrGraphicsBindTexture(Texture* texture); mat4 lovrGraphicsGetProjection(); void lovrGraphicsSetProjection(mat4 projection); void lovrGraphicsSetPerspective(float near, float far, float fov); float lovrGraphicsGetLineWidth(); void lovrGraphicsSetLineWidth(float width); float lovrGraphicsGetPointSize(); void lovrGraphicsSetPointSize(float size); int lovrGraphicsIsCullingEnabled(); void lovrGraphicsSetCullingEnabled(int isEnabled); PolygonWinding lovrGraphicsGetPolygonWinding(); void lovrGraphicsSetPolygonWinding(PolygonWinding winding); CompareMode lovrGraphicsGetDepthTest(); void lovrGraphicsSetDepthTest(CompareMode depthTest); int lovrGraphicsIsWireframe(); void lovrGraphicsSetWireframe(int wireframe); void lovrGraphicsGetDefaultFilter(FilterMode* filter, float* anisotropy); void lovrGraphicsSetDefaultFilter(FilterMode filter, float anisotropy); int lovrGraphicsGetWidth(); int lovrGraphicsGetHeight(); float lovrGraphicsGetSystemLimit(GraphicsLimit limit); void lovrGraphicsPushCanvas(); void lovrGraphicsPopCanvas(); void lovrGraphicsSetViewport(int x, int y, int w, int h); void lovrGraphicsBindFramebuffer(int framebuffer); // Transforms int lovrGraphicsPush(); int lovrGraphicsPop(); void lovrGraphicsOrigin(); void lovrGraphicsTranslate(float x, float y, float z); void lovrGraphicsRotate(float angle, float ax, float ay, float az); void lovrGraphicsScale(float x, float y, float z); void lovrGraphicsMatrixTransform(mat4 transform); // Primitives void lovrGraphicsSetShapeData(float* data, int length); void lovrGraphicsSetIndexData(unsigned int* data, int length); void lovrGraphicsDrawPrimitive(GLenum mode, int hasNormals, int hasTexCoords, int useIndices); void lovrGraphicsPoints(float* points, int count); void lovrGraphicsLine(float* points, int count); void lovrGraphicsTriangle(DrawMode mode, float* points); void lovrGraphicsPlane(DrawMode mode, Texture* texture, mat4 transform); void lovrGraphicsPlaneFullscreen(Texture* texture); void lovrGraphicsBox(DrawMode mode, Texture* texture, mat4 transform); void lovrGraphicsCylinder(float x1, float y1, float z1, float x2, float y2, float z2, float r1, float r2, int capped, int segments); void lovrGraphicsSphere(Texture* texture, mat4 transform, int segments); void lovrGraphicsSkybox(Skybox* skybox, float angle, float ax, float ay, float az); void lovrGraphicsPrint(const char* str, mat4 transform, float wrap, HorizontalAlign halign, VerticalAlign valign);