#include "physics.h" #include void lovrPhysicsInit() { dInitODE(); if (!dCheckConfiguration("ODE_single_precision")) { error("lovr.physics must use single precision"); } atexit(lovrPhysicsDestroy); } void lovrPhysicsDestroy() { dCloseODE(); } World* lovrWorldCreate() { World* world = lovrAlloc(sizeof(World), lovrWorldDestroy); if (!world) return NULL; world->id = dWorldCreate(); return world; } void lovrWorldDestroy(const Ref* ref) { World* world = containerof(ref, World); dWorldDestroy(world->id); free(world); }