#include "api/lovr.h" #include "audio/audio.h" #include "audio/source.h" #include "data/source.h" map_int_t TimeUnits; int l_lovrAudioInit(lua_State* L) { lua_newtable(L); luaL_register(L, NULL, lovrAudio); luax_registertype(L, "Source", lovrSource); map_init(&TimeUnits); map_set(&TimeUnits, "seconds", UNIT_SECONDS); map_set(&TimeUnits, "samples", UNIT_SAMPLES); lovrAudioInit(); return 1; } int l_lovrAudioUpdate(lua_State* L) { lovrAudioUpdate(); return 0; } int l_lovrAudioGetOrientation(lua_State* L) { float angle, ax, ay, az; lovrAudioGetOrientation(&angle, &ax, &ay, &az); lua_pushnumber(L, angle); lua_pushnumber(L, ax); lua_pushnumber(L, ay); lua_pushnumber(L, az); return 4; } int l_lovrAudioGetPosition(lua_State* L) { float x, y, z; lovrAudioGetPosition(&x, &y, &z); lua_pushnumber(L, x); lua_pushnumber(L, y); lua_pushnumber(L, z); return 3; } int l_lovrAudioGetVelocity(lua_State* L) { float x, y, z; lovrAudioGetVelocity(&x, &y, &z); lua_pushnumber(L, x); lua_pushnumber(L, y); lua_pushnumber(L, z); return 3; } int l_lovrAudioGetVolume(lua_State* L) { lua_pushnumber(L, lovrAudioGetVolume()); return 1; } int l_lovrAudioIsSpatialized(lua_State* L) { lua_pushboolean(L, lovrAudioIsSpatialized()); return 1; } int l_lovrAudioNewSource(lua_State* L) { Blob* blob = luax_readblob(L, 1, "Source"); SourceData* sourceData = lovrSourceDataCreate(blob); Source* source = lovrSourceCreate(sourceData); luax_pushtype(L, Source, source); lovrRelease(&source->ref); lovrRelease(&blob->ref); return 1; } int l_lovrAudioPause(lua_State* L) { lovrAudioPause(); return 0; } int l_lovrAudioResume(lua_State* L) { lovrAudioResume(); return 0; } int l_lovrAudioRewind(lua_State* L) { lovrAudioRewind(); return 0; } int l_lovrAudioSetOrientation(lua_State* L) { float angle = luaL_checknumber(L, 1); float ax = luaL_checknumber(L, 2); float ay = luaL_checknumber(L, 3); float az = luaL_checknumber(L, 4); lovrAudioSetOrientation(angle, ax, ay, az); return 0; } int l_lovrAudioSetPosition(lua_State* L) { float x = luaL_checknumber(L, 1); float y = luaL_checknumber(L, 2); float z = luaL_checknumber(L, 3); lovrAudioSetPosition(x, y, z); return 0; } int l_lovrAudioSetVelocity(lua_State* L) { float x = luaL_checknumber(L, 1); float y = luaL_checknumber(L, 2); float z = luaL_checknumber(L, 3); lovrAudioSetVelocity(x, y, z); return 0; } int l_lovrAudioSetVolume(lua_State* L) { float volume = luaL_checknumber(L, 1); lovrAudioSetVolume(volume); return 0; } int l_lovrAudioStop(lua_State* L) { lovrAudioStop(); return 0; } const luaL_Reg lovrAudio[] = { { "update", l_lovrAudioUpdate }, { "getOrientation", l_lovrAudioGetOrientation }, { "getPosition", l_lovrAudioGetPosition }, { "getVelocity", l_lovrAudioGetVelocity }, { "getVolume", l_lovrAudioGetVolume }, { "isSpatialized", l_lovrAudioIsSpatialized }, { "newSource", l_lovrAudioNewSource }, { "pause", l_lovrAudioPause }, { "resume", l_lovrAudioResume }, { "rewind", l_lovrAudioRewind }, { "setOrientation", l_lovrAudioSetOrientation }, { "setPosition", l_lovrAudioSetPosition }, { "setVelocity", l_lovrAudioSetVelocity }, { "setVolume", l_lovrAudioSetVolume }, { "stop", l_lovrAudioStop }, { NULL, NULL } };