#include "api.h" #include "audio/audio.h" #include "audio/source.h" #include "data/audioStream.h" const char* SourceTypes[] = { [SOURCE_STATIC] = "static", [SOURCE_STREAM] = "stream", NULL }; const char* TimeUnits[] = { [UNIT_SECONDS] = "seconds", [UNIT_SAMPLES] = "samples", NULL }; int l_lovrAudioInit(lua_State* L) { lua_newtable(L); luaL_register(L, NULL, lovrAudio); luax_registertype(L, "Microphone", lovrMicrophone); luax_registertype(L, "Source", lovrSource); lovrAudioInit(); return 1; } int l_lovrAudioUpdate(lua_State* L) { lovrAudioUpdate(); return 0; } int l_lovrAudioGetDopplerEffect(lua_State* L) { float factor, speedOfSound; lovrAudioGetDopplerEffect(&factor, &speedOfSound); lua_pushnumber(L, factor); lua_pushnumber(L, speedOfSound); return 2; } int l_lovrAudioGetMicrophoneNames(lua_State* L) { const char* names[MAX_MICROPHONES]; uint8_t count; lovrAudioGetMicrophoneNames(names, &count); if (lua_istable(L, 1)) { lua_settop(L, 1); } else { lua_settop(L, 0); lua_createtable(L, count, 0); } for (int i = 0; i < count; i++) { lua_pushstring(L, names[i]); lua_rawseti(L, -2, i + 1); } return 1; } int l_lovrAudioGetOrientation(lua_State* L) { float angle, ax, ay, az; lovrAudioGetOrientation(&angle, &ax, &ay, &az); lua_pushnumber(L, angle); lua_pushnumber(L, ax); lua_pushnumber(L, ay); lua_pushnumber(L, az); return 4; } int l_lovrAudioGetPosition(lua_State* L) { float x, y, z; lovrAudioGetPosition(&x, &y, &z); lua_pushnumber(L, x); lua_pushnumber(L, y); lua_pushnumber(L, z); return 3; } int l_lovrAudioGetVelocity(lua_State* L) { float x, y, z; lovrAudioGetVelocity(&x, &y, &z); lua_pushnumber(L, x); lua_pushnumber(L, y); lua_pushnumber(L, z); return 3; } int l_lovrAudioGetVolume(lua_State* L) { lua_pushnumber(L, lovrAudioGetVolume()); return 1; } int l_lovrAudioIsSpatialized(lua_State* L) { lua_pushboolean(L, lovrAudioIsSpatialized()); return 1; } int l_lovrAudioNewMicrophone(lua_State* L) { const char* name = luaL_optstring(L, 1, NULL); int samples = luaL_optinteger(L, 2, 1024); int sampleRate = luaL_optinteger(L, 3, 8000); int bitDepth = luaL_optinteger(L, 4, 16); int channelCount = luaL_optinteger(L, 5, 1); Microphone* microphone = lovrMicrophoneCreate(name, samples, sampleRate, bitDepth, channelCount); luax_pushobject(L, microphone); lovrRelease(microphone); return 1; } int l_lovrAudioNewSource(lua_State* L) { Source* source = NULL; SoundData* soundData = luax_totype(L, 1, SoundData); AudioStream* stream = luax_totype(L, 1, AudioStream); bool isStatic = soundData || luaL_checkoption(L, 2, NULL, SourceTypes) == SOURCE_STATIC; if (isStatic) { if (soundData) { source = lovrSourceCreateStatic(soundData); } else { if (stream) { soundData = lovrSoundDataCreateFromAudioStream(stream); } else { Blob* blob = luax_readblob(L, 1, "Source"); soundData = lovrSoundDataCreateFromBlob(blob); lovrRelease(blob); } lovrAssert(soundData, "Could not create static Source"); source = lovrSourceCreateStatic(soundData); lovrRelease(soundData); } } else { if (stream) { source = lovrSourceCreateStream(stream); } else { Blob* blob = luax_readblob(L, 1, "Source"); stream = lovrAudioStreamCreate(blob, 4096); lovrAssert(stream, "Could not create stream Source"); source = lovrSourceCreateStream(stream); lovrRelease(blob); lovrRelease(stream); } } luax_pushobject(L, source); lovrRelease(source); return 1; } int l_lovrAudioPause(lua_State* L) { lovrAudioPause(); return 0; } int l_lovrAudioResume(lua_State* L) { lovrAudioResume(); return 0; } int l_lovrAudioRewind(lua_State* L) { lovrAudioRewind(); return 0; } int l_lovrAudioSetDopplerEffect(lua_State* L) { float factor = luaL_optnumber(L, 1, 1.); float speedOfSound = luaL_optnumber(L, 2, 343.29); lovrAudioSetDopplerEffect(factor, speedOfSound); return 0; } int l_lovrAudioSetOrientation(lua_State* L) { float angle = luaL_checknumber(L, 1); float ax = luaL_checknumber(L, 2); float ay = luaL_checknumber(L, 3); float az = luaL_checknumber(L, 4); lovrAudioSetOrientation(angle, ax, ay, az); return 0; } int l_lovrAudioSetPosition(lua_State* L) { float x = luaL_checknumber(L, 1); float y = luaL_checknumber(L, 2); float z = luaL_checknumber(L, 3); lovrAudioSetPosition(x, y, z); return 0; } int l_lovrAudioSetVelocity(lua_State* L) { float x = luaL_checknumber(L, 1); float y = luaL_checknumber(L, 2); float z = luaL_checknumber(L, 3); lovrAudioSetVelocity(x, y, z); return 0; } int l_lovrAudioSetVolume(lua_State* L) { float volume = luaL_checknumber(L, 1); lovrAudioSetVolume(volume); return 0; } int l_lovrAudioStop(lua_State* L) { lovrAudioStop(); return 0; } const luaL_Reg lovrAudio[] = { { "update", l_lovrAudioUpdate }, { "getDopplerEffect", l_lovrAudioGetDopplerEffect }, { "getMicrophoneNames", l_lovrAudioGetMicrophoneNames }, { "getOrientation", l_lovrAudioGetOrientation }, { "getPosition", l_lovrAudioGetPosition }, { "getVelocity", l_lovrAudioGetVelocity }, { "getVolume", l_lovrAudioGetVolume }, { "isSpatialized", l_lovrAudioIsSpatialized }, { "newMicrophone", l_lovrAudioNewMicrophone }, { "newSource", l_lovrAudioNewSource }, { "pause", l_lovrAudioPause }, { "resume", l_lovrAudioResume }, { "rewind", l_lovrAudioRewind }, { "setDopplerEffect", l_lovrAudioSetDopplerEffect }, { "setOrientation", l_lovrAudioSetOrientation }, { "setPosition", l_lovrAudioSetPosition }, { "setVelocity", l_lovrAudioSetVelocity }, { "setVolume", l_lovrAudioSetVolume }, { "stop", l_lovrAudioStop }, { NULL, NULL } };