#include "data/modelData.h" #pragma once struct Texture; struct Shader; typedef struct Material Material; Material* lovrMaterialCreate(void); void lovrMaterialDestroy(void* ref); void lovrMaterialBind(Material* material, struct Shader* shader); float lovrMaterialGetScalar(Material* material, MaterialScalar scalarType); void lovrMaterialSetScalar(Material* material, MaterialScalar scalarType, float value); Color lovrMaterialGetColor(Material* material, MaterialColor colorType); void lovrMaterialSetColor(Material* material, MaterialColor colorType, Color color); struct Texture* lovrMaterialGetTexture(Material* material, MaterialTexture textureType); void lovrMaterialSetTexture(Material* material, MaterialTexture textureType, struct Texture* texture); void lovrMaterialGetTransform(Material* material, float* ox, float* oy, float* sx, float* sy, float* angle); void lovrMaterialSetTransform(Material* material, float ox, float oy, float sx, float sy, float angle);