#version 460 #extension GL_EXT_multiview : require #extension GL_GOOGLE_include_directive : require #include "lovr.glsl" vec4 lovrmain() { float x = -1 + float((VertexIndex & 1) << 2); float y = -1 + float((VertexIndex & 2) << 1); UV = vec2(x, y) * .5 + .5; return vec4(x, y, 1., 1.); }