#include "graphics/canvas.h" #include "graphics/shader.h" #include "graphics/texture.h" int luax_checkuniform(lua_State* L, int index, const Uniform* uniform, void* dest, const char* debug); void luax_checkuniformtype(lua_State* L, int index, UniformType* baseType, int* components); int luax_optmipmap(lua_State* L, int index, Texture* texture); Texture* luax_checktexture(lua_State* L, int index); void luax_readattachments(lua_State* L, int index, Attachment* attachments, int* count);