#include "api.h" #include "audio/audio.h" #include "audio/source.h" #include "data/audioStream.h" const char* TimeUnits[] = { [UNIT_SECONDS] = "seconds", [UNIT_SAMPLES] = "samples", NULL }; int l_lovrAudioInit(lua_State* L) { lua_newtable(L); luaL_register(L, NULL, lovrAudio); luax_registertype(L, "Source", lovrSource); lovrAudioInit(); return 1; } int l_lovrAudioUpdate(lua_State* L) { lovrAudioUpdate(); return 0; } int l_lovrAudioGetDopplerEffect(lua_State* L) { float factor, speedOfSound; lovrAudioGetDopplerEffect(&factor, &speedOfSound); lua_pushnumber(L, factor); lua_pushnumber(L, speedOfSound); return 2; } int l_lovrAudioGetOrientation(lua_State* L) { float angle, ax, ay, az; lovrAudioGetOrientation(&angle, &ax, &ay, &az); lua_pushnumber(L, angle); lua_pushnumber(L, ax); lua_pushnumber(L, ay); lua_pushnumber(L, az); return 4; } int l_lovrAudioGetPosition(lua_State* L) { float x, y, z; lovrAudioGetPosition(&x, &y, &z); lua_pushnumber(L, x); lua_pushnumber(L, y); lua_pushnumber(L, z); return 3; } int l_lovrAudioGetVelocity(lua_State* L) { float x, y, z; lovrAudioGetVelocity(&x, &y, &z); lua_pushnumber(L, x); lua_pushnumber(L, y); lua_pushnumber(L, z); return 3; } int l_lovrAudioGetVolume(lua_State* L) { lua_pushnumber(L, lovrAudioGetVolume()); return 1; } int l_lovrAudioIsSpatialized(lua_State* L) { lua_pushboolean(L, lovrAudioIsSpatialized()); return 1; } int l_lovrAudioNewSource(lua_State* L) { void** type; AudioStream* stream; if ((type = luax_totype(L, 1, AudioStream)) != NULL) { stream = *type; } else { Blob* blob = luax_readblob(L, 1, "Source"); stream = lovrAudioStreamCreate(blob, 4096); lovrRelease(blob); if (!stream) { luaL_error(L, "Could not decode Ogg audio source at '%s'", luaL_checkstring(L, 1)); return 0; } } Source* source = lovrSourceCreate(stream); luax_pushtype(L, Source, source); lovrRelease(source); lovrRelease(stream); return 1; } int l_lovrAudioPause(lua_State* L) { lovrAudioPause(); return 0; } int l_lovrAudioResume(lua_State* L) { lovrAudioResume(); return 0; } int l_lovrAudioRewind(lua_State* L) { lovrAudioRewind(); return 0; } int l_lovrAudioSetDopplerEffect(lua_State* L) { float factor = luaL_optnumber(L, 1, 1.); float speedOfSound = luaL_optnumber(L, 2, 343.29); lovrAudioSetDopplerEffect(factor, speedOfSound); return 0; } int l_lovrAudioSetOrientation(lua_State* L) { float angle = luaL_checknumber(L, 1); float ax = luaL_checknumber(L, 2); float ay = luaL_checknumber(L, 3); float az = luaL_checknumber(L, 4); lovrAudioSetOrientation(angle, ax, ay, az); return 0; } int l_lovrAudioSetPosition(lua_State* L) { float x = luaL_checknumber(L, 1); float y = luaL_checknumber(L, 2); float z = luaL_checknumber(L, 3); lovrAudioSetPosition(x, y, z); return 0; } int l_lovrAudioSetVelocity(lua_State* L) { float x = luaL_checknumber(L, 1); float y = luaL_checknumber(L, 2); float z = luaL_checknumber(L, 3); lovrAudioSetVelocity(x, y, z); return 0; } int l_lovrAudioSetVolume(lua_State* L) { float volume = luaL_checknumber(L, 1); lovrAudioSetVolume(volume); return 0; } int l_lovrAudioStop(lua_State* L) { lovrAudioStop(); return 0; } const luaL_Reg lovrAudio[] = { { "update", l_lovrAudioUpdate }, { "getDopplerEffect", l_lovrAudioGetDopplerEffect }, { "getOrientation", l_lovrAudioGetOrientation }, { "getPosition", l_lovrAudioGetPosition }, { "getVelocity", l_lovrAudioGetVelocity }, { "getVolume", l_lovrAudioGetVolume }, { "isSpatialized", l_lovrAudioIsSpatialized }, { "newSource", l_lovrAudioNewSource }, { "pause", l_lovrAudioPause }, { "resume", l_lovrAudioResume }, { "rewind", l_lovrAudioRewind }, { "setDopplerEffect", l_lovrAudioSetDopplerEffect }, { "setOrientation", l_lovrAudioSetOrientation }, { "setPosition", l_lovrAudioSetPosition }, { "setVelocity", l_lovrAudioSetVelocity }, { "setVolume", l_lovrAudioSetVolume }, { "stop", l_lovrAudioStop }, { NULL, NULL } };