#include "graphics/font.h" #include "graphics/mesh.h" #include "graphics/model.h" #include "graphics/shader.h" #include "graphics/skybox.h" #include "graphics/texture.h" #include "math/math.h" #pragma once #define MAX_TRANSFORMS 64 #define MAX_CANVASES 4 typedef enum { DRAW_MODE_FILL, DRAW_MODE_LINE } DrawMode; typedef enum { POLYGON_WINDING_CLOCKWISE = GL_CW, POLYGON_WINDING_COUNTERCLOCKWISE = GL_CCW } PolygonWinding; typedef enum { COMPARE_NONE = 0, COMPARE_EQUAL = GL_EQUAL, COMPARE_NOT_EQUAL = GL_NOTEQUAL, COMPARE_LESS = GL_LESS, COMPARE_LEQUAL = GL_LEQUAL, COMPARE_GEQUAL = GL_GEQUAL, COMPARE_GREATER = GL_GREATER } CompareMode; typedef struct { int x; int y; int width; int height; } ScissorRectangle; typedef struct CanvasState { int framebuffer; float projection[16]; int viewport[4]; } CanvasState; typedef struct { Shader* activeShader; Shader* defaultShader; Shader* skyboxShader; Shader* fullscreenShader; Font* activeFont; Font* defaultFont; Texture* activeTexture; Texture* defaultTexture; float transforms[MAX_TRANSFORMS][16]; CanvasState* canvases[MAX_CANVASES]; int transform; int canvas; unsigned int color; char colorMask; int isScissorEnabled; ScissorRectangle scissor; GLuint shapeArray; GLuint shapeBuffer; GLuint shapeIndexBuffer; vec_float_t shapeData; vec_uint_t shapeIndices; float lineWidth; float pointSize; int isCullingEnabled; PolygonWinding polygonWinding; CompareMode depthTest; int isWireframe; } GraphicsState; // Base void lovrGraphicsInit(); void lovrGraphicsDestroy(); void lovrGraphicsReset(); void lovrGraphicsClear(int color, int depth); void lovrGraphicsPresent(); void lovrGraphicsPrepare(); // State void lovrGraphicsGetBackgroundColor(float* r, float* g, float* b, float* a); void lovrGraphicsSetBackgroundColor(float r, float g, float b, float a); void lovrGraphicsGetColor(unsigned char* r, unsigned char* g, unsigned char* b, unsigned char* a); void lovrGraphicsSetColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a); void lovrGraphicsGetColorMask(char* r, char* g, char* b, char* a); void lovrGraphicsSetColorMask(char r, char g, char b, char a); int lovrGraphicsIsScissorEnabled(); void lovrGraphicsSetScissorEnabled(int isEnabled); void lovrGraphicsGetScissor(int* x, int* y, int* width, int* height); void lovrGraphicsSetScissor(int x, int y, int width, int height); Shader* lovrGraphicsGetShader(); void lovrGraphicsSetShader(Shader* shader); void lovrGraphicsEnsureFont(); Font* lovrGraphicsGetFont(); void lovrGraphicsSetFont(Font* font); Texture* lovrGraphicsGetTexture(); void lovrGraphicsBindTexture(Texture* texture); mat4 lovrGraphicsGetProjection(); void lovrGraphicsSetProjection(mat4 projection); void lovrGraphicsSetPerspective(float near, float far, float fov); float lovrGraphicsGetLineWidth(); void lovrGraphicsSetLineWidth(float width); float lovrGraphicsGetPointSize(); void lovrGraphicsSetPointSize(float size); int lovrGraphicsIsCullingEnabled(); void lovrGraphicsSetCullingEnabled(int isEnabled); PolygonWinding lovrGraphicsGetPolygonWinding(); void lovrGraphicsSetPolygonWinding(PolygonWinding winding); CompareMode lovrGraphicsGetDepthTest(); void lovrGraphicsSetDepthTest(CompareMode depthTest); int lovrGraphicsIsWireframe(); void lovrGraphicsSetWireframe(int wireframe); int lovrGraphicsGetWidth(); int lovrGraphicsGetHeight(); void lovrGraphicsPushCanvas(); void lovrGraphicsPopCanvas(); void lovrGraphicsSetViewport(int x, int y, int w, int h); void lovrGraphicsBindFramebuffer(int framebuffer); // Transforms int lovrGraphicsPush(); int lovrGraphicsPop(); void lovrGraphicsOrigin(); void lovrGraphicsTranslate(float x, float y, float z); void lovrGraphicsRotate(float angle, float ax, float ay, float az); void lovrGraphicsScale(float x, float y, float z); void lovrGraphicsMatrixTransform(mat4 transform); // Primitives void lovrGraphicsSetShapeData(float* data, int length); void lovrGraphicsSetIndexData(unsigned int* data, int length); void lovrGraphicsDrawPrimitive(GLenum mode, Texture* texture, int hasNormals, int hasTexCoords, int useIndices); void lovrGraphicsPoints(float* points, int count); void lovrGraphicsLine(float* points, int count); void lovrGraphicsTriangle(DrawMode mode, float* points); void lovrGraphicsPlane(DrawMode mode, Texture* texture, float x, float y, float z, float size, float nx, float ny, float nz); void lovrGraphicsPlaneFullscreen(Texture* texture); void lovrGraphicsCube(DrawMode mode, Texture* texture, mat4 transform); void lovrGraphicsSkybox(Skybox* skybox, float angle, float ax, float ay, float az); void lovrGraphicsPrint(const char* str, float x, float y, float z, float w, float h, float angle, float ax, float ay, float az);