#include "os.h" #include #include #include #include #include #include // This is probably bad, but makes things easier to build #include static struct { struct android_app* app; JNIEnv* jni; fn_quit* onQuit; fn_key* onKeyboardEvent; fn_text* onTextEvent; fn_permission* onPermissionEvent; } state; static void onAppCmd(struct android_app* app, int32_t cmd) { if (cmd == APP_CMD_DESTROY && state.onQuit) { state.onQuit(); } } static int32_t onInputEvent(struct android_app* app, AInputEvent* event) { if (AInputEvent_getType(event) != AINPUT_EVENT_TYPE_KEY || !state.onKeyboardEvent) { return 0; } os_button_action action; switch (AKeyEvent_getAction(event)) { case AKEY_EVENT_ACTION_DOWN: action = BUTTON_PRESSED; break; case AKEY_EVENT_ACTION_UP: action = BUTTON_RELEASED; break; default: return 0; } os_key key; switch (AKeyEvent_getKeyCode(event)) { case AKEYCODE_A: key = KEY_A; break; case AKEYCODE_B: key = KEY_B; break; case AKEYCODE_C: key = KEY_C; break; case AKEYCODE_D: key = KEY_D; break; case AKEYCODE_E: key = KEY_E; break; case AKEYCODE_F: key = KEY_F; break; case AKEYCODE_G: key = KEY_G; break; case AKEYCODE_H: key = KEY_H; break; case AKEYCODE_I: key = KEY_I; break; case AKEYCODE_J: key = KEY_J; break; case AKEYCODE_K: key = KEY_K; break; case AKEYCODE_L: key = KEY_L; break; case AKEYCODE_M: key = KEY_M; break; case AKEYCODE_N: key = KEY_N; break; case AKEYCODE_O: key = KEY_O; break; case AKEYCODE_P: key = KEY_P; break; case AKEYCODE_Q: key = KEY_Q; break; case AKEYCODE_R: key = KEY_R; break; case AKEYCODE_S: key = KEY_S; break; case AKEYCODE_T: key = KEY_T; break; case AKEYCODE_U: key = KEY_U; break; case AKEYCODE_V: key = KEY_V; break; case AKEYCODE_W: key = KEY_W; break; case AKEYCODE_X: key = KEY_X; break; case AKEYCODE_Y: key = KEY_Y; break; case AKEYCODE_Z: key = KEY_Z; break; case AKEYCODE_0: key = KEY_0; break; case AKEYCODE_1: key = KEY_1; break; case AKEYCODE_2: key = KEY_2; break; case AKEYCODE_3: key = KEY_3; break; case AKEYCODE_4: key = KEY_4; break; case AKEYCODE_5: key = KEY_5; break; case AKEYCODE_6: key = KEY_6; break; case AKEYCODE_7: key = KEY_7; break; case AKEYCODE_8: key = KEY_8; break; case AKEYCODE_9: key = KEY_9; break; case AKEYCODE_SPACE: key = KEY_SPACE; break; case AKEYCODE_ENTER: key = KEY_ENTER; break; case AKEYCODE_TAB: key = KEY_TAB; break; case AKEYCODE_ESCAPE: key = KEY_ESCAPE; break; case AKEYCODE_DEL: key = KEY_BACKSPACE; break; case AKEYCODE_DPAD_UP: key = KEY_UP; break; case AKEYCODE_DPAD_DOWN: key = KEY_DOWN; break; case AKEYCODE_DPAD_LEFT: key = KEY_LEFT; break; case AKEYCODE_DPAD_RIGHT: key = KEY_RIGHT; break; case AKEYCODE_MOVE_HOME: key = KEY_HOME; break; case AKEYCODE_MOVE_END: key = KEY_END; break; case AKEYCODE_PAGE_UP: key = KEY_PAGE_UP; break; case AKEYCODE_PAGE_DOWN: key = KEY_PAGE_DOWN; break; case AKEYCODE_INSERT: key = KEY_INSERT; break; case AKEYCODE_FORWARD_DEL: key = KEY_DELETE; break; case AKEYCODE_F1: key = KEY_F1; break; case AKEYCODE_F2: key = KEY_F2; break; case AKEYCODE_F3: key = KEY_F3; break; case AKEYCODE_F4: key = KEY_F4; break; case AKEYCODE_F5: key = KEY_F5; break; case AKEYCODE_F6: key = KEY_F6; break; case AKEYCODE_F7: key = KEY_F7; break; case AKEYCODE_F8: key = KEY_F8; break; case AKEYCODE_F9: key = KEY_F9; break; case AKEYCODE_F10: key = KEY_F10; break; case AKEYCODE_F11: key = KEY_F11; break; case AKEYCODE_F12: key = KEY_F12; break; case AKEYCODE_GRAVE: key = KEY_BACKTICK; break; case AKEYCODE_MINUS: key = KEY_MINUS; break; case AKEYCODE_EQUALS: key = KEY_EQUALS; break; case AKEYCODE_LEFT_BRACKET: key = KEY_LEFT_BRACKET; break; case AKEYCODE_RIGHT_BRACKET: key = KEY_RIGHT_BRACKET; break; case AKEYCODE_BACKSLASH: key = KEY_BACKSLASH; break; case AKEYCODE_SEMICOLON: key = KEY_SEMICOLON; break; case AKEYCODE_APOSTROPHE: key = KEY_APOSTROPHE; break; case AKEYCODE_COMMA: key = KEY_COMMA; break; case AKEYCODE_PERIOD: key = KEY_PERIOD; break; case AKEYCODE_SLASH: key = KEY_SLASH; break; case AKEYCODE_CTRL_LEFT: key = KEY_LEFT_CONTROL; break; case AKEYCODE_SHIFT_LEFT: key = KEY_LEFT_SHIFT; break; case AKEYCODE_ALT_LEFT: key = KEY_LEFT_ALT; break; case AKEYCODE_META_LEFT: key = KEY_LEFT_OS; break; case AKEYCODE_CTRL_RIGHT: key = KEY_RIGHT_CONTROL; break; case AKEYCODE_SHIFT_RIGHT: key = KEY_RIGHT_SHIFT; break; case AKEYCODE_ALT_RIGHT: key = KEY_RIGHT_ALT; break; case AKEYCODE_META_RIGHT: key = KEY_RIGHT_OS; break; case AKEYCODE_CAPS_LOCK: key = KEY_CAPS_LOCK; break; case AKEYCODE_SCROLL_LOCK: key = KEY_SCROLL_LOCK; break; case AKEYCODE_NUM_LOCK: key = KEY_NUM_LOCK; break; default: return 0; } uint32_t scancode = AKeyEvent_getScanCode(event); bool repeat = AKeyEvent_getRepeatCount(event) > 0; state.onKeyboardEvent(action, key, scancode, repeat); // Text event if (action == BUTTON_PRESSED && state.onTextEvent) { jclass jKeyEvent = (*state.jni)->FindClass(state.jni, "android/view/KeyEvent"); jmethodID jgetUnicodeChar = (*state.jni)->GetMethodID(state.jni, jKeyEvent, "getUnicodeChar", "(I)I"); jmethodID jKeyEventInit = (*state.jni)->GetMethodID(state.jni, jKeyEvent, "", "(II)V"); jobject jevent = (*state.jni)->NewObject(state.jni, jKeyEvent, jKeyEventInit, AKEY_EVENT_ACTION_DOWN, AKeyEvent_getKeyCode(event)); uint32_t codepoint = (*state.jni)->CallIntMethod(state.jni, jevent, jgetUnicodeChar, AKeyEvent_getMetaState(event)); if (codepoint > 0) { state.onTextEvent(codepoint); } (*state.jni)->DeleteLocalRef(state.jni, jevent); (*state.jni)->DeleteLocalRef(state.jni, jKeyEvent); } return 1; } int main(int argc, char** argv); void android_main(struct android_app* app) { state.app = app; (*app->activity->vm)->AttachCurrentThread(app->activity->vm, &state.jni, NULL); os_open_console(); app->onAppCmd = onAppCmd; app->onInputEvent = onInputEvent; main(0, NULL); (*app->activity->vm)->DetachCurrentThread(app->activity->vm); } bool os_init() { return true; } void os_destroy() { // There are two ways a quit can happen, which need to be handled slightly differently: // - If the system tells us to quit, we get an event with APP_CMD_DESTROY. In response we push a // QUIT event to lovr.event and main will eventually exit cleanly. No other teardown necessary. // - If the app exits manually (e.g. lovr.event.quit), then Android thinks we're still running and // the app is still in APP_CMD_RESUME. We need to tell it to exit with ANativeActivity_Finish // and poll for events until the app state changes, otherwise the app is left in a broken state. if (state.app->activityState == APP_CMD_RESUME) { state.onQuit = NULL; state.onKeyboardEvent = NULL; state.onTextEvent = NULL; state.onPermissionEvent = NULL; ANativeActivity_finish(state.app->activity); while (!state.app->destroyRequested) { os_poll_events(); } } memset(&state, 0, sizeof(state)); } const char* os_get_name() { return "Android"; } uint32_t os_get_core_count() { return sysconf(_SC_NPROCESSORS_ONLN); } // To make regular printing work, a thread makes a pipe and redirects stdout and stderr to the write // end of the pipe. The read end of the pipe is forwarded to __android_log_write. static struct { int handles[2]; pthread_t thread; } log; static void* log_main(void* data) { int* fd = data; pipe(fd); dup2(fd[1], STDOUT_FILENO); dup2(fd[1], STDERR_FILENO); setvbuf(stdout, 0, _IOLBF, 0); setvbuf(stderr, 0, _IONBF, 0); ssize_t length; char buffer[1024]; while ((length = read(fd[0], buffer, sizeof(buffer) - 1)) > 0) { buffer[length] = '\0'; __android_log_write(ANDROID_LOG_DEBUG, "LOVR", buffer); } return 0; } void os_open_console() { pthread_create(&log.thread, NULL, log_main, log.handles); pthread_detach(log.thread); } #define NS_PER_SEC 1000000000ULL double os_get_time() { struct timespec t; clock_gettime(CLOCK_MONOTONIC, &t); return (double) t.tv_sec + (t.tv_nsec / (double) NS_PER_SEC); } void os_sleep(double seconds) { seconds += .5e-9; struct timespec t; t.tv_sec = seconds; t.tv_nsec = (seconds - t.tv_sec) * NS_PER_SEC; while (nanosleep(&t, &t)); } #define _JNI(PKG, X) Java_ ## PKG ## _ ## X #define JNI(PKG, X) _JNI(PKG, X) JNIEXPORT void JNICALL JNI(LOVR_JAVA_PACKAGE, Activity_lovrPermissionEvent)(JNIEnv* jni, jobject activity, jint permission, jboolean granted) { if (state.onPermissionEvent) { state.onPermissionEvent(permission, granted); } } void os_request_permission(os_permission permission) { if (permission == OS_PERMISSION_AUDIO_CAPTURE) { jobject activity = state.app->activity->clazz; jclass class = (*state.jni)->GetObjectClass(state.jni, activity); jmethodID requestAudioCapturePermission = (*state.jni)->GetMethodID(state.jni, class, "requestAudioCapturePermission", "()V"); if (!requestAudioCapturePermission) { (*state.jni)->DeleteLocalRef(state.jni, class); if (state.onPermissionEvent) state.onPermissionEvent(OS_PERMISSION_AUDIO_CAPTURE, false); return; } (*state.jni)->CallVoidMethod(state.jni, activity, requestAudioCapturePermission); } } void* os_vm_init(size_t size) { return mmap(NULL, size, PROT_NONE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0); } bool os_vm_free(void* p, size_t size) { return !munmap(p, size); } bool os_vm_commit(void* p, size_t size) { return !mprotect(p, size, PROT_READ | PROT_WRITE); } bool os_vm_release(void* p, size_t size) { return !madvise(p, size, MADV_DONTNEED); } // Notes about polling: // - Stop polling if a destroy is requested to give the application a chance to shut down. // Otherwise this loop would still wait for an event and the app would seem unresponsive. // - Block if the app is paused or no window is present // - If the app was active and becomes inactive after an event, break instead of waiting for // another event. This gives the main loop a chance to respond (e.g. exit VR mode). void os_poll_events() { while (!state.app->destroyRequested) { int events; struct android_poll_source* source; int timeout = (state.app->window && state.app->activityState == APP_CMD_RESUME) ? 0 : -1; if (ALooper_pollAll(timeout, NULL, &events, (void**) &source) >= 0) { if (source) { source->process(state.app, source); } if (timeout == 0 && (!state.app->window || state.app->activityState != APP_CMD_RESUME)) { break; } } else { break; } } } void os_on_quit(fn_quit* callback) { state.onQuit = callback; } void os_on_focus(fn_focus* callback) { // } void os_on_resize(fn_resize* callback) { // } void os_on_key(fn_key* callback) { state.onKeyboardEvent = callback; } void os_on_text(fn_text* callback) { state.onTextEvent = callback; } void os_on_permission(fn_permission* callback) { state.onPermissionEvent = callback; } bool os_window_open(const os_window_config* config) { return true; } bool os_window_is_open() { return false; } void os_window_get_size(uint32_t* width, uint32_t* height) { *width = *height = 0; } float os_window_get_pixel_density(void) { return 0.f; } size_t os_get_home_directory(char* buffer, size_t size) { return 0; } size_t os_get_data_directory(char* buffer, size_t size) { const char* path = state.app->activity->externalDataPath; size_t length = strlen(path); if (length >= size) return 0; memcpy(buffer, path, length); buffer[length] = '\0'; return length; } size_t os_get_working_directory(char* buffer, size_t size) { return getcwd(buffer, size) ? strlen(buffer) : 0; } size_t os_get_executable_path(char* buffer, size_t size) { ssize_t length = readlink("/proc/self/exe", buffer, size - 1); if (length >= 0) { buffer[length] = '\0'; return length; } else { return 0; } } size_t os_get_bundle_path(char* buffer, size_t size, const char** root) { jobject activity = state.app->activity->clazz; jclass class = (*state.jni)->GetObjectClass(state.jni, activity); jmethodID getPackageCodePath = (*state.jni)->GetMethodID(state.jni, class, "getPackageCodePath", "()Ljava/lang/String;"); if (!getPackageCodePath) { (*state.jni)->DeleteLocalRef(state.jni, class); return 0; } jstring jpath = (*state.jni)->CallObjectMethod(state.jni, activity, getPackageCodePath); (*state.jni)->DeleteLocalRef(state.jni, class); if ((*state.jni)->ExceptionOccurred(state.jni)) { (*state.jni)->ExceptionClear(state.jni); return 0; } size_t length = (*state.jni)->GetStringUTFLength(state.jni, jpath); if (length >= size) return 0; const char* path = (*state.jni)->GetStringUTFChars(state.jni, jpath, NULL); memcpy(buffer, path, length); buffer[length] = '\0'; (*state.jni)->ReleaseStringUTFChars(state.jni, jpath, path); *root = "/assets"; return length; } void os_get_mouse_position(double* x, double* y) { *x = *y = 0.; } void os_set_mouse_mode(os_mouse_mode mode) { // } bool os_is_mouse_down(os_mouse_button button) { return false; } bool os_is_key_down(os_key key) { return false; } // Private, must be declared manually to use void* os_get_java_vm() { return state.app->activity->vm; } void* os_get_jni_context() { return state.app->activity->clazz; } const char** os_vk_get_instance_extensions(uint32_t* count) { return *count = 0, NULL; } uint32_t os_vk_create_surface(void* instance, void** surface) { return -13; // VK_ERROR_UNKNOWN }