#version 460 #extension GL_EXT_multiview : require #extension GL_GOOGLE_include_directive : require #include "lovr.glsl" layout(set = 1, binding = 1) uniform texture2DArray ArrayTexture; vec4 lovrmain() { vec2 uv = vec2(2 * UV.x, UV.y); return Color * getPixel(ArrayTexture, uv, round(UV.x)); }