#include "graphics/font.h" #include "graphics/mesh.h" #include "graphics/model.h" #include "graphics/shader.h" #include "graphics/skybox.h" #include "graphics/texture.h" #include "math/math.h" #include "lib/glfw.h" #pragma once #define MAX_CANVASES 4 #define MAX_TRANSFORMS 60 #define INTERNAL_TRANSFORMS 4 typedef enum { BLEND_ALPHA, BLEND_ADD, BLEND_SUBTRACT, BLEND_MULTIPLY, BLEND_LIGHTEN, BLEND_DARKEN, BLEND_SCREEN, BLEND_REPLACE } BlendMode; typedef enum { BLEND_ALPHA_MULTIPLY, BLEND_PREMULTIPLIED } BlendAlphaMode; typedef enum { DRAW_MODE_FILL, DRAW_MODE_LINE } DrawMode; typedef enum { WINDING_CLOCKWISE = GL_CW, WINDING_COUNTERCLOCKWISE = GL_CCW } Winding; typedef enum { COMPARE_NONE = 0, COMPARE_EQUAL = GL_EQUAL, COMPARE_NOT_EQUAL = GL_NOTEQUAL, COMPARE_LESS = GL_LESS, COMPARE_LEQUAL = GL_LEQUAL, COMPARE_GEQUAL = GL_GEQUAL, COMPARE_GREATER = GL_GREATER } CompareMode; typedef struct { int initialized; float pointSizes[2]; int textureSize; int textureMSAA; float textureAnisotropy; } GraphicsLimits; typedef struct { int framebuffer; float projection[16]; int viewport[4]; } CanvasState; typedef struct { GLFWwindow* window; Shader* defaultShader; Shader* skyboxShader; Shader* fontShader; Shader* fullscreenShader; Font* defaultFont; Texture* activeTexture; Texture* defaultTexture; float transforms[MAX_TRANSFORMS + INTERNAL_TRANSFORMS][16]; CanvasState canvases[MAX_CANVASES]; int transform; int canvas; struct { GLuint vao; GLuint vbo; GLuint ibo; vec_float_t data; vec_uint_t indices; } buffer; Color backgroundColor; BlendMode blendMode; BlendAlphaMode blendAlphaMode; Color color; int culling; TextureFilter defaultFilter; CompareMode depthTest; Font* font; GraphicsLimits limits; float lineWidth; float pointSize; Shader* shader; Winding winding; int wireframe; } GraphicsState; // Base void lovrGraphicsInit(); void lovrGraphicsDestroy(); void lovrGraphicsReset(); void lovrGraphicsClear(int color, int depth); void lovrGraphicsPresent(); void lovrGraphicsPrepare(); // State Color lovrGraphicsGetBackgroundColor(); void lovrGraphicsSetBackgroundColor(Color color); void lovrGraphicsGetBlendMode(BlendMode* mode, BlendAlphaMode* alphaMode); void lovrGraphicsSetBlendMode(BlendMode mode, BlendAlphaMode alphaMode); Color lovrGraphicsGetColor(); void lovrGraphicsSetColor(Color color); int lovrGraphicsIsCullingEnabled(); void lovrGraphicsSetCullingEnabled(int culling); TextureFilter lovrGraphicsGetDefaultFilter(); void lovrGraphicsSetDefaultFilter(TextureFilter filter); CompareMode lovrGraphicsGetDepthTest(); void lovrGraphicsSetDepthTest(CompareMode depthTest); Font* lovrGraphicsGetFont(); void lovrGraphicsSetFont(Font* font); GraphicsLimits lovrGraphicsGetLimits(); float lovrGraphicsGetLineWidth(); void lovrGraphicsSetLineWidth(float width); float lovrGraphicsGetPointSize(); void lovrGraphicsSetPointSize(float size); Shader* lovrGraphicsGetShader(); void lovrGraphicsSetShader(Shader* shader); Winding lovrGraphicsGetWinding(); void lovrGraphicsSetWinding(Winding winding); int lovrGraphicsIsWireframe(); void lovrGraphicsSetWireframe(int wireframe); Texture* lovrGraphicsGetTexture(); void lovrGraphicsBindTexture(Texture* texture); int lovrGraphicsGetWidth(); int lovrGraphicsGetHeight(); void lovrGraphicsPushCanvas(); void lovrGraphicsPopCanvas(); void lovrGraphicsSetViewport(int x, int y, int w, int h); void lovrGraphicsBindFramebuffer(int framebuffer); // Transforms int lovrGraphicsPush(); int lovrGraphicsPop(); void lovrGraphicsOrigin(); void lovrGraphicsTranslate(float x, float y, float z); void lovrGraphicsRotate(float angle, float ax, float ay, float az); void lovrGraphicsScale(float x, float y, float z); void lovrGraphicsMatrixTransform(mat4 transform); mat4 lovrGraphicsGetProjection(); void lovrGraphicsSetProjection(mat4 projection); // Primitives void lovrGraphicsPoints(float* points, int count); void lovrGraphicsLine(float* points, int count); void lovrGraphicsTriangle(DrawMode mode, float* points); void lovrGraphicsPlane(DrawMode mode, Texture* texture, mat4 transform); void lovrGraphicsPlaneFullscreen(Texture* texture); void lovrGraphicsBox(DrawMode mode, Texture* texture, mat4 transform); void lovrGraphicsCylinder(float x1, float y1, float z1, float x2, float y2, float z2, float r1, float r2, int capped, int segments); void lovrGraphicsSphere(Texture* texture, mat4 transform, int segments); void lovrGraphicsSkybox(Skybox* skybox, float angle, float ax, float ay, float az); void lovrGraphicsPrint(const char* str, mat4 transform, float wrap, HorizontalAlign halign, VerticalAlign valign);