#include "api.h" #include "physics/physics.h" int l_lovrShapeDestroy(lua_State* L) { Shape* shape = luax_checktype(L, 1, Shape); lovrShapeDestroyData(shape); return 0; } int l_lovrShapeGetType(lua_State* L) { Shape* shape = luax_checktype(L, 1, Shape); lua_pushstring(L, ShapeTypes[lovrShapeGetType(shape)]); return 1; } int l_lovrShapeGetCollider(lua_State* L) { Shape* shape = luax_checktype(L, 1, Shape); luax_pushobject(L, lovrShapeGetCollider(shape)); return 1; } int l_lovrShapeIsEnabled(lua_State* L) { Shape* shape = luax_checktype(L, 1, Shape); lua_pushboolean(L, lovrShapeIsEnabled(shape)); return 1; } int l_lovrShapeSetEnabled(lua_State* L) { Shape* shape = luax_checktype(L, 1, Shape); bool enabled = lua_toboolean(L, 2); lovrShapeSetEnabled(shape, enabled); return 0; } int l_lovrShapeGetUserData(lua_State* L) { Shape* shape = luax_checktype(L, 1, Shape); int ref = (int) lovrShapeGetUserData(shape); lua_rawgeti(L, LUA_REGISTRYINDEX, ref); return 1; } int l_lovrShapeSetUserData(lua_State* L) { Shape* shape = luax_checktype(L, 1, Shape); uint64_t ref = (int) lovrShapeGetUserData(shape); if (ref) { luaL_unref(L, LUA_REGISTRYINDEX, ref); } if (lua_gettop(L) < 2) { lua_pushnil(L); } lua_settop(L, 2); ref = luaL_ref(L, LUA_REGISTRYINDEX); lovrShapeSetUserData(shape, (void*) ref); return 0; } int l_lovrShapeGetPosition(lua_State* L) { Shape* shape = luax_checktype(L, 1, Shape); float x, y, z; lovrShapeGetPosition(shape, &x, &y, &z); lua_pushnumber(L, x); lua_pushnumber(L, y); lua_pushnumber(L, z); return 3; } int l_lovrShapeSetPosition(lua_State* L) { Shape* shape = luax_checktype(L, 1, Shape); float x = luax_checkfloat(L, 2); float y = luax_checkfloat(L, 3); float z = luax_checkfloat(L, 4); lovrShapeSetPosition(shape, x, y, z); return 0; } int l_lovrShapeGetOrientation(lua_State* L) { Shape* shape = luax_checktype(L, 1, Shape); float angle, x, y, z; lovrShapeGetOrientation(shape, &angle, &x, &y, &z); lua_pushnumber(L, angle); lua_pushnumber(L, x); lua_pushnumber(L, y); lua_pushnumber(L, z); return 4; } int l_lovrShapeSetOrientation(lua_State* L) { Shape* shape = luax_checktype(L, 1, Shape); float angle = luax_checkfloat(L, 2); float x = luax_checkfloat(L, 3); float y = luax_checkfloat(L, 4); float z = luax_checkfloat(L, 5); lovrShapeSetOrientation(shape, angle, x, y, z); return 0; } int l_lovrShapeGetMass(lua_State* L) { Shape* shape = luax_checktype(L, 1, Shape); float density = luax_checkfloat(L, 2); float cx, cy, cz, mass; float inertia[6]; lovrShapeGetMass(shape, density, &cx, &cy, &cz, &mass, inertia); lua_pushnumber(L, cx); lua_pushnumber(L, cy); lua_pushnumber(L, cz); lua_pushnumber(L, mass); lua_newtable(L); for (int i = 0; i < 6; i++) { lua_pushnumber(L, inertia[i]); lua_rawseti(L, -2, i + 1); } return 5; } int l_lovrShapeGetAABB(lua_State* L) { Shape* shape = luax_checktype(L, 1, Shape); float aabb[6]; lovrShapeGetAABB(shape, aabb); for (int i = 0; i < 6; i++) { lua_pushnumber(L, aabb[i]); } return 6; } const luaL_Reg lovrShape[] = { { "destroy", l_lovrShapeDestroy }, { "getType", l_lovrShapeGetType }, { "getCollider", l_lovrShapeGetCollider }, { "isEnabled", l_lovrShapeIsEnabled }, { "setEnabled", l_lovrShapeSetEnabled }, { "getUserData", l_lovrShapeGetUserData }, { "setUserData", l_lovrShapeSetUserData }, { "getPosition", l_lovrShapeGetPosition }, { "setPosition", l_lovrShapeSetPosition }, { "getOrientation", l_lovrShapeGetOrientation }, { "setOrientation", l_lovrShapeSetOrientation }, { "getMass", l_lovrShapeGetMass }, { "getAABB", l_lovrShapeGetAABB }, { NULL, NULL } }; int l_lovrSphereShapeGetRadius(lua_State* L) { SphereShape* sphere = luax_checktype(L, 1, SphereShape); lua_pushnumber(L, lovrSphereShapeGetRadius(sphere)); return 1; } int l_lovrSphereShapeSetRadius(lua_State* L) { SphereShape* sphere = luax_checktype(L, 1, SphereShape); float radius = luax_checkfloat(L, 2); lovrSphereShapeSetRadius(sphere, radius); return 0; } const luaL_Reg lovrSphereShape[] = { { "getRadius", l_lovrSphereShapeGetRadius }, { "setRadius", l_lovrSphereShapeSetRadius }, { NULL, NULL } }; int l_lovrBoxShapeGetDimensions(lua_State* L) { BoxShape* box = luax_checktype(L, 1, BoxShape); float x, y, z; lovrBoxShapeGetDimensions(box, &x, &y, &z); lua_pushnumber(L, x); lua_pushnumber(L, y); lua_pushnumber(L, z); return 3; } int l_lovrBoxShapeSetDimensions(lua_State* L) { BoxShape* box = luax_checktype(L, 1, BoxShape); float x = luax_checkfloat(L, 2); float y = luax_checkfloat(L, 3); float z = luax_checkfloat(L, 4); lovrBoxShapeSetDimensions(box, x, y, z); return 0; } const luaL_Reg lovrBoxShape[] = { { "getDimensions", l_lovrBoxShapeGetDimensions }, { "setDimensions", l_lovrBoxShapeSetDimensions }, { NULL, NULL } }; int l_lovrCapsuleShapeGetRadius(lua_State* L) { CapsuleShape* capsule = luax_checktype(L, 1, CapsuleShape); lua_pushnumber(L, lovrCapsuleShapeGetRadius(capsule)); return 1; } int l_lovrCapsuleShapeSetRadius(lua_State* L) { CapsuleShape* capsule = luax_checktype(L, 1, CapsuleShape); float radius = luax_checkfloat(L, 2); lovrCapsuleShapeSetRadius(capsule, radius); return 0; } int l_lovrCapsuleShapeGetLength(lua_State* L) { CapsuleShape* capsule = luax_checktype(L, 1, CapsuleShape); lua_pushnumber(L, lovrCapsuleShapeGetLength(capsule)); return 1; } int l_lovrCapsuleShapeSetLength(lua_State* L) { CapsuleShape* capsule = luax_checktype(L, 1, CapsuleShape); float length = luax_checkfloat(L, 2); lovrCapsuleShapeSetLength(capsule, length); return 0; } const luaL_Reg lovrCapsuleShape[] = { { "getRadius", l_lovrCapsuleShapeGetRadius }, { "setRadius", l_lovrCapsuleShapeSetRadius }, { "getLength", l_lovrCapsuleShapeGetLength }, { "setLength", l_lovrCapsuleShapeSetLength }, { NULL, NULL } }; int l_lovrCylinderShapeGetRadius(lua_State* L) { CylinderShape* cylinder = luax_checktype(L, 1, CylinderShape); lua_pushnumber(L, lovrCylinderShapeGetRadius(cylinder)); return 1; } int l_lovrCylinderShapeSetRadius(lua_State* L) { CylinderShape* cylinder = luax_checktype(L, 1, CylinderShape); float radius = luax_checkfloat(L, 2); lovrCylinderShapeSetRadius(cylinder, radius); return 0; } int l_lovrCylinderShapeGetLength(lua_State* L) { CylinderShape* cylinder = luax_checktype(L, 1, CylinderShape); lua_pushnumber(L, lovrCylinderShapeGetLength(cylinder)); return 1; } int l_lovrCylinderShapeSetLength(lua_State* L) { CylinderShape* cylinder = luax_checktype(L, 1, CylinderShape); float length = luax_checkfloat(L, 2); lovrCylinderShapeSetLength(cylinder, length); return 0; } const luaL_Reg lovrCylinderShape[] = { { "getRadius", l_lovrCylinderShapeGetRadius }, { "setRadius", l_lovrCylinderShapeSetRadius }, { "getLength", l_lovrCylinderShapeGetLength }, { "setLength", l_lovrCylinderShapeSetLength }, { NULL, NULL } };