#include "util.h" #include typedef struct { Ref ref; dWorldID id; } World; typedef struct { Ref ref; dBodyID id; World* world; } Body; void lovrPhysicsInit(); void lovrPhysicsDestroy(); World* lovrWorldCreate(); void lovrWorldDestroy(const Ref* ref); void lovrWorldGetGravity(World* world, float* x, float* y, float* z); void lovrWorldSetGravity(World* world, float x, float y, float z); void lovrWorldGetLinearDamping(World* world, float* damping, float* threshold); void lovrWorldSetLinearDamping(World* world, float damping, float threshold); void lovrWorldGetAngularDamping(World* world, float* damping, float* threshold); void lovrWorldSetAngularDamping(World* world, float damping, float threshold); int lovrWorldIsSleepingAllowed(World* world); void lovrWorldSetSleepingAllowed(World* world, int allowed); void lovrWorldUpdate(World* world, float dt); Body* lovrBodyCreate(); void lovrBodyDestroy(const Ref* ref); void lovrBodyGetPosition(Body* body, float* x, float* y, float* z); void lovrBodySetPosition(Body* body, float x, float y, float z);