#version 460 #extension GL_EXT_multiview : require #extension GL_EXT_samplerless_texture_functions : require #extension GL_GOOGLE_include_directive : require #include "lovr.glsl" layout(set = 1, binding = 1) uniform texture2DArray ArrayTexture; vec4 lovrmain() { return Color * getPixel(ArrayTexture, UV, min(ViewIndex, textureSize(ArrayTexture, 0).z - 1)); }