#include "buffer.h" #include "model.h" #include "shader.h" #include "../matrix.h" #ifndef LOVR_GRAPHICS_TYPES #define LOVR_GRAPHICS_TYPES typedef vec_t(mat4) vec_mat4_t; #endif void lovrGraphicsInit(); void lovrGraphicsClear(int color, int depth); void lovrGraphicsPresent(); void lovrGraphicsPrepare(); void lovrGraphicsGetClearColor(float* r, float* g, float* b, float* a); void lovrGraphicsSetClearColor(float r, float g, float b, float a); Shader* lovrGraphicsGetShader(); void lovrGraphicsSetShader(Shader* shader); void lovrGraphicsSetProjection(float near, float far, float fov, float aspect); int lovrGraphicsPush(); int lovrGraphicsPop(); void lovrGraphicsOrigin(); void lovrGraphicsTranslate(float x, float y, float z); void lovrGraphicsRotate(float w, float x, float y, float z); void lovrGraphicsScale(float x, float y, float z); Buffer* lovrGraphicsNewBuffer(int size, BufferDrawMode drawMode, BufferUsage usage); Model* lovrGraphicsNewModel(const char* path); Shader* lovrGraphicsNewShader(const char* vertexSource, const char* fragmentSource);