sway/include/input_state.h

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#ifndef _SWAY_KEY_STATE_H
#define _SWAY_KEY_STATE_H
#include <stdbool.h>
#include <stdint.h>
#include "container.h"
/* Keyboard state */
typedef uint32_t keycode;
// returns true if key has been pressed, otherwise false
bool check_key(keycode key);
// sets a key as pressed
void press_key(keycode key);
// unsets a key as pressed
void release_key(keycode key);
/* Pointer state */
enum pointer_values {
M_LEFT_CLICK = 272,
M_RIGHT_CLICK = 273,
M_SCROLL_CLICK = 274,
M_SCROLL_UP = 275,
M_SCROLL_DOWN = 276,
};
extern struct pointer_state {
bool l_held;
bool r_held;
struct pointer_floating {
bool drag;
bool resize;
} floating;
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struct pointer_tiling {
bool resize;
swayc_t *init_view;
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} tiling;
struct pointer_lock {
bool left;
bool right;
bool top;
bool bottom;
} lock;
} pointer_state;
void start_floating(swayc_t *view);
void reset_floating(swayc_t *view);
void input_init(void);
#endif