sway/include/swaylock/swaylock.h

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#ifndef _SWAYLOCK_H
#define _SWAYLOCK_H
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#include <stdbool.h>
#include <stdint.h>
#include <wayland-client.h>
#include "background-image.h"
#include "cairo.h"
#include "pool-buffer.h"
#include "swaylock/seat.h"
#include "wlr-layer-shell-unstable-v1-client-protocol.h"
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enum auth_state {
AUTH_STATE_IDLE,
AUTH_STATE_INPUT,
AUTH_STATE_BACKSPACE,
AUTH_STATE_VALIDATING,
AUTH_STATE_INVALID,
};
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struct swaylock_args {
uint32_t color;
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enum background_mode mode;
bool show_indicator;
};
struct swaylock_password {
size_t size;
size_t len;
char *buffer;
};
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struct swaylock_state {
struct wl_display *display;
struct wl_compositor *compositor;
struct zwlr_layer_shell_v1 *layer_shell;
struct wl_shm *shm;
struct wl_list surfaces;
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struct swaylock_args args;
struct swaylock_password password;
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struct swaylock_xkb xkb;
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enum auth_state auth_state;
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bool run_display;
};
struct swaylock_surface {
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cairo_surface_t *image;
struct swaylock_state *state;
struct wl_output *output;
struct wl_surface *surface;
struct zwlr_layer_surface_v1 *layer_surface;
struct pool_buffer buffers[2];
struct pool_buffer *current_buffer;
uint32_t width, height;
struct wl_list link;
};
void swaylock_handle_key(struct swaylock_state *state,
xkb_keysym_t keysym, uint32_t codepoint);
void render_frame(struct swaylock_surface *surface);
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void render_frames(struct swaylock_state *state);
#endif