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Give layer shells under the shell layer focus
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56078edd65
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@ -180,13 +180,18 @@ static void handle_cursor_button(struct wl_listener *listener, void *data) {
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double sx, sy;
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double sx, sy;
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struct sway_container *cont =
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struct sway_container *cont =
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container_at_cursor(cursor, &surface, &sx, &sy);
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container_at_cursor(cursor, &surface, &sx, &sy);
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if (surface && wlr_surface_is_layer_surface(surface)) {
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struct wlr_layer_surface *layer =
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wlr_layer_surface_from_wlr_surface(surface);
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if (layer->current.keyboard_interactive) {
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seat_set_focus_layer(cursor->seat, layer);
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return;
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}
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}
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// Avoid moving keyboard focus from a surface that accepts it to one
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// Avoid moving keyboard focus from a surface that accepts it to one
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// that does not unless the change would move us to a new workspace.
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// that does not unless the change would move us to a new workspace.
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//
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//
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// This prevents, for example, losing focus when clicking on swaybar.
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// This prevents, for example, losing focus when clicking on swaybar.
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//
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// TODO: Replace this condition with something like
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// !surface_accepts_keyboard_input
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if (surface && cont && cont->type != C_VIEW) {
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if (surface && cont && cont->type != C_VIEW) {
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struct sway_container *new_ws = cont;
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struct sway_container *new_ws = cont;
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if (new_ws && new_ws->type != C_WORKSPACE) {
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if (new_ws && new_ws->type != C_WORKSPACE) {
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