Give layer shells under the shell layer focus

This commit is contained in:
Drew DeVault 2018-04-02 21:17:16 -04:00
parent 56078edd65
commit 0bf3b88019

View file

@ -180,13 +180,18 @@ static void handle_cursor_button(struct wl_listener *listener, void *data) {
double sx, sy; double sx, sy;
struct sway_container *cont = struct sway_container *cont =
container_at_cursor(cursor, &surface, &sx, &sy); container_at_cursor(cursor, &surface, &sx, &sy);
if (surface && wlr_surface_is_layer_surface(surface)) {
struct wlr_layer_surface *layer =
wlr_layer_surface_from_wlr_surface(surface);
if (layer->current.keyboard_interactive) {
seat_set_focus_layer(cursor->seat, layer);
return;
}
}
// Avoid moving keyboard focus from a surface that accepts it to one // Avoid moving keyboard focus from a surface that accepts it to one
// that does not unless the change would move us to a new workspace. // that does not unless the change would move us to a new workspace.
// //
// This prevents, for example, losing focus when clicking on swaybar. // This prevents, for example, losing focus when clicking on swaybar.
//
// TODO: Replace this condition with something like
// !surface_accepts_keyboard_input
if (surface && cont && cont->type != C_VIEW) { if (surface && cont && cont->type != C_VIEW) {
struct sway_container *new_ws = cont; struct sway_container *new_ws = cont;
if (new_ws && new_ws->type != C_WORKSPACE) { if (new_ws && new_ws->type != C_WORKSPACE) {