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Don't enter seatop_move_floating when fullscreen
Currently, a floating window that's been fullscreened can send us xdg_toplevel::move, and we'll enter seatop_move_floating, which lets us drag the surface around while it's fullscreen. We don't want this--fullscreen surfaces should always be aligned to the screen--so add the same check that seatop_default already does when entering this mode. Tested with Weston's weston-fullscreen demo, which sends a move request if you click anywhere on its surface.
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@ -360,7 +360,8 @@ static void handle_request_move(struct wl_listener *listener, void *data) {
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struct sway_xdg_shell_view *xdg_shell_view =
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wl_container_of(listener, xdg_shell_view, request_move);
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struct sway_view *view = &xdg_shell_view->view;
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if (!container_is_floating(view->container)) {
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if (!container_is_floating(view->container) ||
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view->container->pending.fullscreen_mode) {
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return;
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}
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struct wlr_xdg_toplevel_move_event *e = data;
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@ -594,7 +594,8 @@ static void handle_request_move(struct wl_listener *listener, void *data) {
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if (!xsurface->mapped) {
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return;
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}
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if (!container_is_floating(view->container)) {
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if (!container_is_floating(view->container) ||
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view->container->pending.fullscreen_mode) {
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return;
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}
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struct sway_seat *seat = input_manager_current_seat();
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