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Update rendering code for wlroots matrix redesign
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parent
75230fdc2b
commit
1004915796
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@ -3,19 +3,19 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <time.h>
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#include <time.h>
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#include <wayland-server.h>
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#include <wayland-server.h>
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#include <wlr/render.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_surface.h>
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#include <wlr/types/wlr_surface.h>
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#include <wlr/types/wlr_wl_shell.h>
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#include <wlr/types/wlr_wl_shell.h>
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#include <wlr/render.h>
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#include <wlr/render/matrix.h>
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#include "log.h"
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#include "log.h"
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#include "sway/container.h"
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#include "sway/container.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/layout.h"
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#include "sway/layout.h"
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#include "sway/output.h"
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#include "sway/output.h"
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#include "sway/server.h"
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#include "sway/server.h"
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#include "sway/view.h"
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#include "sway/view.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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/**
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/**
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* Rotate a child's position relative to a parent. The parent size is (pw, ph),
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* Rotate a child's position relative to a parent. The parent size is (pw, ph),
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@ -59,11 +59,11 @@ static void render_surface(struct wlr_surface *surface,
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.x = lx, .y = ly,
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.x = lx, .y = ly,
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.width = render_width, .height = render_height
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.width = render_width, .height = render_height
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};
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};
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float matrix[16];
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float matrix[9];
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wlr_matrix_project_box(&matrix, &render_box,
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wlr_matrix_project_box(matrix, &render_box, surface->current->transform,
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surface->current->transform, 0, &wlr_output->transform_matrix);
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0, wlr_output->transform_matrix);
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wlr_render_with_matrix(server.renderer, surface->texture,
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wlr_render_texture_with_matrix(server.renderer, surface->texture,
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&matrix, 1.0f); // TODO: configurable alpha
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matrix, 1.0f); // TODO: configurable alpha
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wlr_surface_send_frame_done(surface, when);
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wlr_surface_send_frame_done(surface, when);
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}
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}
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@ -183,7 +183,7 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
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struct sway_server *server = soutput->server;
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struct sway_server *server = soutput->server;
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float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
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float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
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struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
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struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
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wlr_renderer_clear(renderer, &clear_color);
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wlr_renderer_clear(renderer, clear_color);
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int buffer_age = -1;
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int buffer_age = -1;
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wlr_output_make_current(wlr_output, &buffer_age);
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wlr_output_make_current(wlr_output, &buffer_age);
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