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keyboard: update repeat timer before execution
Since the keyboard can be destroyed by executing a binding (reloading with a different seat attachment config), update the repeat timer before executing the binding.
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da8f24de1d
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1feb2ce064
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@ -295,14 +295,10 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
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get_active_binding(&keyboard->state_keysyms_raw,
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get_active_binding(&keyboard->state_keysyms_raw,
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config->current_mode->keysym_bindings, &binding,
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config->current_mode->keysym_bindings, &binding,
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raw_modifiers, false, input_inhibited, device_identifier);
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raw_modifiers, false, input_inhibited, device_identifier);
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if (binding) {
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seat_execute_command(seat, binding);
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handled = true;
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}
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}
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}
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// Set up (or clear) keyboard repeat for a pressed binding
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// Set up (or clear) keyboard repeat for a pressed binding. Since the
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// binding may remove the keyboard, the timer needs to be updated first
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if (binding && wlr_device->keyboard->repeat_info.delay > 0) {
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if (binding && wlr_device->keyboard->repeat_info.delay > 0) {
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keyboard->repeat_binding = binding;
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keyboard->repeat_binding = binding;
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if (wl_event_source_timer_update(keyboard->key_repeat_source,
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if (wl_event_source_timer_update(keyboard->key_repeat_source,
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@ -316,6 +312,11 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
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}
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}
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}
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}
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if (binding) {
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seat_execute_command(seat, binding);
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handled = true;
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}
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// Compositor bindings
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// Compositor bindings
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if (!handled && event->state == WLR_KEY_PRESSED) {
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if (!handled && event->state == WLR_KEY_PRESSED) {
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handled = keyboard_execute_compositor_binding(
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handled = keyboard_execute_compositor_binding(
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