diff --git a/sway/desktop/transaction.c b/sway/desktop/transaction.c index ba9d0648..0755c8a0 100644 --- a/sway/desktop/transaction.c +++ b/sway/desktop/transaction.c @@ -5,6 +5,7 @@ #include #include #include "sway/config.h" +#include "sway/scene_descriptor.h" #include "sway/desktop/idle_inhibit_v1.h" #include "sway/desktop/transaction.h" #include "sway/input/cursor.h" @@ -252,6 +253,431 @@ static void apply_container_state(struct sway_container *container, } } +static void arrange_title_bar(struct sway_container *con, + int x, int y, int width, int height) { + container_update(con); + + bool has_title_bar = height > 0; + wlr_scene_node_set_enabled(&con->title_bar.tree->node, has_title_bar); + if (!has_title_bar) { + return; + } + + wlr_scene_node_set_position(&con->title_bar.tree->node, x, y); + + con->title_width = width; + container_arrange_title_bar(con); +} + +static void disable_container(struct sway_container *con) { + if (con->view) { + wlr_scene_node_reparent(&con->view->scene_tree->node, con->content_tree); + } else { + for (int i = 0; i < con->current.children->length; i++) { + struct sway_container *child = con->current.children->items[i]; + + wlr_scene_node_reparent(&child->scene_tree->node, con->content_tree); + + disable_container(child); + } + } +} + +static void arrange_container(struct sway_container *con, + int width, int height, bool title_bar, int gaps); + +static void arrange_children(enum sway_container_layout layout, list_t *children, + struct sway_container *active, struct wlr_scene_tree *content, + int width, int height, int gaps) { + int title_bar_height = container_titlebar_height(); + + if (layout == L_TABBED) { + struct sway_container *first = children->length == 1 ? + ((struct sway_container *)children->items[0]) : NULL; + if (config->hide_lone_tab && first && first->view && + first->current.border != B_NORMAL) { + title_bar_height = 0; + } + + double w = (double) width / children->length; + int title_offset = 0; + for (int i = 0; i < children->length; i++) { + struct sway_container *child = children->items[i]; + bool activated = child == active; + int next_title_offset = round(w * i + w); + + arrange_title_bar(child, title_offset, -title_bar_height, + next_title_offset - title_offset, title_bar_height); + wlr_scene_node_set_enabled(&child->border.tree->node, activated); + wlr_scene_node_set_position(&child->scene_tree->node, 0, title_bar_height); + wlr_scene_node_reparent(&child->scene_tree->node, content); + + if (activated) { + arrange_container(child, width, height - title_bar_height, + false, 0); + } else { + disable_container(child); + } + + title_offset = next_title_offset; + } + } else if (layout == L_STACKED) { + struct sway_container *first = children->length == 1 ? + ((struct sway_container *)children->items[0]) : NULL; + if (config->hide_lone_tab && first && first->view && + first->current.border != B_NORMAL) { + title_bar_height = 0; + } + + int title_height = title_bar_height * children->length; + + int y = 0; + for (int i = 0; i < children->length; i++) { + struct sway_container *child = children->items[i]; + bool activated = child == active; + + arrange_title_bar(child, 0, y - title_height, width, title_bar_height); + wlr_scene_node_set_enabled(&child->border.tree->node, activated); + wlr_scene_node_set_position(&child->scene_tree->node, 0, title_height); + wlr_scene_node_reparent(&child->scene_tree->node, content); + + if (activated) { + arrange_container(child, width, height - title_height, + false, 0); + } else { + disable_container(child); + } + + y += title_bar_height; + } + } else if (layout == L_VERT) { + int off = 0; + for (int i = 0; i < children->length; i++) { + struct sway_container *child = children->items[i]; + int cheight = child->current.height; + + wlr_scene_node_set_enabled(&child->border.tree->node, true); + wlr_scene_node_set_position(&child->scene_tree->node, 0, off); + wlr_scene_node_reparent(&child->scene_tree->node, content); + arrange_container(child, width, cheight, true, gaps); + off += cheight + gaps; + } + } else if (layout == L_HORIZ) { + int off = 0; + for (int i = 0; i < children->length; i++) { + struct sway_container *child = children->items[i]; + int cwidth = child->current.width; + + wlr_scene_node_set_enabled(&child->border.tree->node, true); + wlr_scene_node_set_position(&child->scene_tree->node, off, 0); + wlr_scene_node_reparent(&child->scene_tree->node, content); + arrange_container(child, cwidth, height, true, gaps); + off += cwidth + gaps; + } + } else { + sway_assert(false, "unreachable"); + } +} + +static void arrange_container(struct sway_container *con, + int width, int height, bool title_bar, int gaps) { + // this container might have previously been in the scratchpad, + // make sure it's enabled for viewing + wlr_scene_node_set_enabled(&con->scene_tree->node, true); + + if (con->view) { + int border_top = container_titlebar_height(); + int border_width = con->current.border_thickness; + + if (title_bar && con->current.border != B_NORMAL) { + wlr_scene_node_set_enabled(&con->title_bar.tree->node, false); + wlr_scene_node_set_enabled(&con->border.top->node, true); + } else { + wlr_scene_node_set_enabled(&con->border.top->node, false); + } + + if (con->current.border == B_NORMAL) { + if (title_bar) { + arrange_title_bar(con, 0, 0, width, border_top); + } else { + border_top = 0; + // should be handled by the parent container + } + } else if (con->current.border == B_PIXEL) { + container_update(con); + border_top = title_bar && con->current.border_top ? border_width : 0; + } else if (con->current.border == B_NONE) { + container_update(con); + border_top = 0; + border_width = 0; + } else if (con->current.border == B_CSD) { + border_top = 0; + border_width = 0; + } else { + sway_assert(false, "unreachable"); + } + + int border_bottom = con->current.border_bottom ? border_width : 0; + int border_left = con->current.border_left ? border_width : 0; + int border_right = con->current.border_right ? border_width : 0; + + wlr_scene_rect_set_size(con->border.top, width, border_top); + wlr_scene_rect_set_size(con->border.bottom, width, border_bottom); + wlr_scene_rect_set_size(con->border.left, + border_left, height - border_top - border_bottom); + wlr_scene_rect_set_size(con->border.right, + border_right, height - border_top - border_bottom); + + wlr_scene_node_set_position(&con->border.top->node, 0, 0); + wlr_scene_node_set_position(&con->border.bottom->node, + 0, height - border_bottom); + wlr_scene_node_set_position(&con->border.left->node, + 0, border_top); + wlr_scene_node_set_position(&con->border.right->node, + width - border_right, border_top); + + // make sure to reparent, it's possible that the client just came out of + // fullscreen mode where the parent of the surface is not the container + wlr_scene_node_reparent(&con->view->scene_tree->node, con->content_tree); + wlr_scene_node_set_position(&con->view->scene_tree->node, + border_left, border_top); + } else { + // make sure to disable the title bar if the parent is not managing it + if (title_bar) { + wlr_scene_node_set_enabled(&con->title_bar.tree->node, false); + } + + arrange_children(con->current.layout, con->current.children, + con->current.focused_inactive_child, con->content_tree, + width, height, gaps); + } +} + +static int container_get_gaps(struct sway_container *con) { + struct sway_workspace *ws = con->current.workspace; + struct sway_container *temp = con; + while (temp) { + enum sway_container_layout layout; + if (temp->current.parent) { + layout = temp->current.parent->current.layout; + } else { + layout = ws->current.layout; + } + if (layout == L_TABBED || layout == L_STACKED) { + return 0; + } + temp = temp->pending.parent; + } + return ws->gaps_inner; +} + +static void arrange_fullscreen(struct wlr_scene_tree *tree, + struct sway_container *fs, struct sway_workspace *ws, + int width, int height) { + struct wlr_scene_node *fs_node; + if (fs->view) { + fs_node = &fs->view->scene_tree->node; + + // if we only care about the view, disable any decorations + wlr_scene_node_set_enabled(&fs->scene_tree->node, false); + } else { + fs_node = &fs->scene_tree->node; + arrange_container(fs, width, height, true, container_get_gaps(fs)); + } + + wlr_scene_node_reparent(fs_node, tree); + wlr_scene_node_lower_to_bottom(fs_node); + wlr_scene_node_set_position(fs_node, 0, 0); +} + +static void arrange_workspace_floating(struct sway_workspace *ws) { + for (int i = 0; i < ws->current.floating->length; i++) { + struct sway_container *floater = ws->current.floating->items[i]; + struct wlr_scene_tree *layer = root->layers.floating; + + if (floater->current.fullscreen_mode != FULLSCREEN_NONE) { + continue; + } + + if (root->fullscreen_global) { + if (container_is_transient_for(floater, root->fullscreen_global)) { + layer = root->layers.fullscreen_global; + } + } else { + for (int i = 0; i < root->outputs->length; i++) { + struct sway_output *output = root->outputs->items[i]; + struct sway_workspace *active = output->current.active_workspace; + + if (active && active->fullscreen && + container_is_transient_for(floater, active->fullscreen)) { + layer = root->layers.fullscreen; + } + } + } + + wlr_scene_node_reparent(&floater->scene_tree->node, layer); + wlr_scene_node_set_position(&floater->scene_tree->node, + floater->current.x, floater->current.y); + wlr_scene_node_set_enabled(&floater->scene_tree->node, true); + + arrange_container(floater, floater->current.width, floater->current.height, + true, ws->gaps_inner); + } +} + +static void arrange_workspace_tiling(struct sway_workspace *ws, + int width, int height) { + arrange_children(ws->current.layout, ws->current.tiling, + ws->current.focused_inactive_child, ws->layers.tiling, + width, height, ws->gaps_inner); +} + +static void disable_workspace(struct sway_workspace *ws) { + // if any containers were just moved to a disabled workspace it will + // have the parent of the old workspace. Move the workspace so that it won't + // be shown. + for (int i = 0; i < ws->current.tiling->length; i++) { + struct sway_container *child = ws->current.tiling->items[i]; + + wlr_scene_node_reparent(&child->scene_tree->node, ws->layers.tiling); + disable_container(child); + } + + for (int i = 0; i < ws->current.floating->length; i++) { + struct sway_container *floater = ws->current.floating->items[i]; + wlr_scene_node_reparent(&floater->scene_tree->node, root->layers.floating); + disable_container(floater); + wlr_scene_node_set_enabled(&floater->scene_tree->node, false); + } +} + +static void arrange_output(struct sway_output *output, int width, int height) { + for (int i = 0; i < output->current.workspaces->length; i++) { + struct sway_workspace *child = output->current.workspaces->items[i]; + + bool activated = output->current.active_workspace == child; + + wlr_scene_node_reparent(&child->layers.tiling->node, output->layers.tiling); + wlr_scene_node_reparent(&child->layers.fullscreen->node, output->layers.fullscreen); + + for (int i = 0; i < child->current.floating->length; i++) { + struct sway_container *floater = child->current.floating->items[i]; + wlr_scene_node_reparent(&floater->scene_tree->node, root->layers.floating); + wlr_scene_node_set_enabled(&floater->scene_tree->node, activated); + } + + if (activated) { + struct sway_container *fs = child->current.fullscreen; + wlr_scene_node_set_enabled(&child->layers.tiling->node, !fs); + wlr_scene_node_set_enabled(&child->layers.fullscreen->node, fs); + + arrange_workspace_floating(child); + + wlr_scene_node_set_enabled(&output->layers.shell_background->node, !fs); + wlr_scene_node_set_enabled(&output->layers.shell_bottom->node, !fs); + wlr_scene_node_set_enabled(&output->layers.fullscreen->node, fs); + + if (fs) { + wlr_scene_rect_set_size(output->fullscreen_background, width, height); + + arrange_fullscreen(child->layers.fullscreen, fs, child, + width, height); + } else { + struct wlr_box *area = &output->usable_area; + struct side_gaps *gaps = &child->current_gaps; + + wlr_scene_node_set_position(&child->layers.tiling->node, + gaps->left + area->x, gaps->top + area->y); + + arrange_workspace_tiling(child, + area->width - gaps->left - gaps->right, + area->height - gaps->top - gaps->bottom); + } + } else { + wlr_scene_node_set_enabled(&child->layers.tiling->node, false); + wlr_scene_node_set_enabled(&child->layers.fullscreen->node, false); + + disable_workspace(child); + } + } +} + +static void arrange_popup(struct wlr_scene_tree *popup) { + struct wlr_scene_node *node; + wl_list_for_each(node, &popup->children, link) { + struct sway_xdg_popup *popup = scene_descriptor_try_get(node, + SWAY_SCENE_DESC_POPUP); + + // the popup layer may have popups from layer_shell surfaces, in this + // case those don't have a scene descriptor, so lets skip those here. + if (popup) { + struct wlr_scene_tree *tree = popup->view->content_tree; + + int lx, ly; + wlr_scene_node_coords(&tree->node, &lx, &ly); + wlr_scene_node_set_position(&popup->scene_tree->node, lx, ly); + } + } +} + +static void arrange_root(struct sway_root *root) { + struct sway_container *fs = root->fullscreen_global; + + wlr_scene_node_set_enabled(&root->layers.shell_background->node, !fs); + wlr_scene_node_set_enabled(&root->layers.shell_bottom->node, !fs); + wlr_scene_node_set_enabled(&root->layers.tiling->node, !fs); + wlr_scene_node_set_enabled(&root->layers.floating->node, !fs); + wlr_scene_node_set_enabled(&root->layers.shell_top->node, !fs); + wlr_scene_node_set_enabled(&root->layers.fullscreen->node, !fs); + + // hide all contents in the scratchpad + for (int i = 0; i < root->scratchpad->length; i++) { + struct sway_container *con = root->scratchpad->items[i]; + + wlr_scene_node_set_enabled(&con->scene_tree->node, false); + } + + if (fs) { + for (int i = 0; i < root->outputs->length; i++) { + struct sway_output *output = root->outputs->items[i]; + struct sway_workspace *ws = output->current.active_workspace; + + if (ws) { + arrange_workspace_floating(ws); + } + } + + arrange_fullscreen(root->layers.fullscreen_global, fs, NULL, + root->width, root->height); + } else { + for (int i = 0; i < root->outputs->length; i++) { + struct sway_output *output = root->outputs->items[i]; + + wlr_scene_output_set_position(output->scene_output, output->lx, output->ly); + + wlr_scene_node_reparent(&output->layers.shell_background->node, root->layers.shell_background); + wlr_scene_node_reparent(&output->layers.shell_bottom->node, root->layers.shell_bottom); + wlr_scene_node_reparent(&output->layers.tiling->node, root->layers.tiling); + wlr_scene_node_reparent(&output->layers.shell_top->node, root->layers.shell_top); + wlr_scene_node_reparent(&output->layers.shell_overlay->node, root->layers.shell_overlay); + wlr_scene_node_reparent(&output->layers.fullscreen->node, root->layers.fullscreen); + wlr_scene_node_reparent(&output->layers.session_lock->node, root->layers.session_lock); + + wlr_scene_node_set_position(&output->layers.shell_background->node, output->lx, output->ly); + wlr_scene_node_set_position(&output->layers.shell_bottom->node, output->lx, output->ly); + wlr_scene_node_set_position(&output->layers.tiling->node, output->lx, output->ly); + wlr_scene_node_set_position(&output->layers.fullscreen->node, output->lx, output->ly); + wlr_scene_node_set_position(&output->layers.shell_top->node, output->lx, output->ly); + wlr_scene_node_set_position(&output->layers.shell_overlay->node, output->lx, output->ly); + wlr_scene_node_set_position(&output->layers.session_lock->node, output->lx, output->ly); + + arrange_output(output, output->width, output->height); + } + } + + arrange_popup(root->layers.popup); +} + /** * Apply a transaction to the "current" state of the tree. */ @@ -291,8 +717,6 @@ static void transaction_apply(struct sway_transaction *transaction) { node->instruction = NULL; } - - cursor_rebase_all(); } static void transaction_commit_pending(void); @@ -305,6 +729,8 @@ static void transaction_progress(void) { return; } transaction_apply(server.queued_transaction); + arrange_root(root); + cursor_rebase_all(); transaction_destroy(server.queued_transaction); server.queued_transaction = NULL;