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Remove check for if floating view intersects output
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7d2b33a458
commit
3281574fa3
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@ -767,18 +767,6 @@ static void render_container(struct sway_output *output,
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}
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}
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}
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}
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static bool floater_intersects_output(struct sway_container *floater,
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struct sway_container *output) {
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struct wlr_box box = {
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.x = floater->x,
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.y = floater->y,
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.width = floater->width,
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.height = floater->height,
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};
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return wlr_output_layout_intersects(root_container.sway_root->output_layout,
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output->sway_output->wlr_output, &box);
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}
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static void render_floating_container(struct sway_output *soutput,
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static void render_floating_container(struct sway_output *soutput,
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pixman_region32_t *damage, struct sway_container *con) {
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pixman_region32_t *damage, struct sway_container *con) {
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if (con->type == C_VIEW) {
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if (con->type == C_VIEW) {
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@ -824,9 +812,7 @@ static void render_floating(struct sway_output *soutput,
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for (int k = 0; k < ws->floating->children->length; ++k) {
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for (int k = 0; k < ws->floating->children->length; ++k) {
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struct sway_container *floater =
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struct sway_container *floater =
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ws->floating->children->items[k];
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ws->floating->children->items[k];
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if (floater_intersects_output(floater, soutput->swayc)) {
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render_floating_container(soutput, damage, floater);
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render_floating_container(soutput, damage, floater);
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}
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}
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}
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}
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}
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}
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}
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